So, just came back from a tourney held down at Rutgers New Brunswick that I organized to coincide with their anime convention Mokucon. I was down there to provide a comedy bit anyway, and the rutgers smash community has always been very active so it was a great opportunity to look up some old connections and get something started. Used Beta set, had around 60 entrants most were new to Brawl+ but many were veteran melee players. A couple observations.
1. NADT was received EXCEEDINGLY poorly. In fact it got a gigantic crowd boo. Once I explained the theory behind it, a local Marth player demonstrated how rampant hammering of the trigger to air dodge out of combos has just become rampant hammering and stick wiggling. Overall, the crowd response seemed to "Why make it more complicated" people can wiggle to air dodge just as quick as they could rampantly hammer a trigger to do so, and anyone who is going to use another option (attakcing out, jumping out) can still do that, and would have done it even if you could air dodge during tumble. (For the record, I still support NADT, I'm a combo nut.)
Personally, I agree
2. ALR was received extremely well, as was buffer, but I got a couple comments about how characters felt unresponsive after they landed. Not entirely sure what that is attributed to.
They probably missed something in the codset, or their buffer was on 0.
3. A few people complained about all chain grabs being removed, but overall people were ok with that. DDD players had the biggest complaints. Some asked if there was any way to ke4ep them in but have them be escapable.
They need to learn to deal with it IMO
4. Seven, thousand, Shiek complaints ... except none of them were the same complaint. Most were centered around her inability to kill but I'll chalk this mostly up to inexperience with B+.
It's called gimping....fair. 'nuff said.
5. I asked directly if people liked the percentages they were dying at and most were fine. They were more concerned with the speed of their characters and their characters moves than how long the match left. Many actually preferred longer matches.
hmm....
6. Squirtle players disliked squirtles Fair but that has been said before to death.
I'm personally fine with it...but I'd be fine with a retweak to it.
7. Everyone loved the new stages and stage reworks especially spear pillar and the new SSE stage. People were meh about the wifi room and most just chose Final D over it. Overall people were upset Temple was replaced but I assured them that wouldn't be permanent.
People be hatin' on mah sandbag again? jeez.....also, I love the SSE stage, but I love temple too
Those are my observations guys. Take em as you will.