Palpi
Smash Hero
Then don't strike to it
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I should have elaborated more....Then don't strike to it
^IS THE STAGE ACCEPTABLE FOR COMPETITIVE PLAY? If so, it should be legal. If not, it should be banned. If it is 'sometimes' acceptable, then it is NOT acceptable.
A player's ban shouldn't see their hand forced due to the innate unfairness of the stage. Any stage that is an "obvious" ban most likely shouldn't be legal at all
@Sveet - There's more to stage legality than being "fair". It's just as important, if not more so, to ensure that we are testing a stable set of base skills that are deemed important. It's perfectly 'fair' to require that both players wear an eyepatch and have their index and middle fingers taped together, but that's a fairly significant deviation from what we accept to be the most natural state of the game
which is battlefield only
Being able to force a character switch automatically by picking a stage is pretty **** unfair.
Well by this benchmark, FD doesn't test the players' ability to maneuver platforms. i suck at isai dropsThere's more to stage legality than being "fair". It's just as important, if not more so, to ensure that we are testing a stable set of base skills that are deemed important
my stance is battlefield only@pockyd do you think you're smart with your posts? sophist king i guess.... btw was is your stance anyways?
...and if the community at large deems that platform movement is a crucial skill to test, then it's entirely possible that FD isn't fit for competitive playWell by this benchmark, FD doesn't test the players' ability to maneuver platforms. i suck at isai drops
i'm mostly joking about this FD stuff though...
http://www.youtube.com/watch?v=1M6I7KSRhpU#t=02m39syeah I know what they mean, but I really don't think the people claiming it know what they mean
The edges are 100% predictable, and failing to recover on battlefield is no different from lacking any other sort of basic stage knowledge (being unable to get low enough to sweetspot on yoshi's story, neglecting your opponents' walljumps, not knowing you can ride the wall on FD, etc.). It's a crutch complaint that virtually completely disappears at the higher levels of play
battlefield *****
it's repeatable and avoidable
andEach character has 2 ledge grab boxes. One in front and one in back which are both of equal size for that character. If your front ledge grab box overlaps the platform's ledge grab zone without your rear box overlapping you grab the ledge. Having the rear box connect prevents you from grabbing a ledge. The exception to this is on moves that allow you to grab ledges facing both ways (CF & Ganon's up-bs for example). This is how people get 'Battlefielded', since the stage allows you to get too far in which allows it to connect and you miss the ledge.
maybe because smash ISN'T A STANDARD FIGHTER?RC and Brinstar both fundamentally change how both players are going to play in a match relative to 'standard play'.
'Standard play' refers to the type of play that occurs on the current list of neutral stages. Addressing the argument that says "if we ban RC and Brinstar, then we should just ban everything except Battlefield (or whatever)," keep in mind that the basic play style on each of those neutrals (FoD, YS, PS, DL64, and BF) are all the same. I honestly don't see why RC and Brinstar are legal, and why there is possibly even a debate as to why they are legal. If you can't see how RC and Brinstar deviate heavily from standard play... then you need to be more open-minded lol.
FD is a different story. I think spending time debating on FD (and possibly PS) is a better use of our energies.
I'm pretty sure he said earlier that he recognized that KJ64 is a bit flawed, but moved on since that is not pertaining to the topic of the OP. Unless my memory is wrong...Hax, do you not think timing slow characters out on KJ64 is an issue?
Or do you think that nobody has proven that it's an unbeatable strategy (in those matchups) yet / isn't a problem because nobody is willing to abuse it?
=DDDhax, do you not think timing slow characters out on kj64 is an issue?
Or do you think that nobody has proven that it's an unbeatable strategy (in those matchups) yet / isn't a problem because nobody is willing to abuse it?
You couldn't tell from the context of the post that standard meant relative to smash, that in melee we want a standard type of play on stages. That doesn't mean we want it to be totally street fighter-esque, in fact I have no idea how you would be able to make melee into street fighter using only rule changes and banning.maybe because smash ISN'T A STANDARD FIGHTER?
seriously, anyone who wants to limit smash down to just flat stages might as well play ssf4. smash is a PLATFORM FIGHTER. I already told everyone that you can't just take away stages because "they aren't standard". what does that even mean? that's completely subjective. every stage has PvS. you can not argue that you want the most PvP to happen, because if you did, you would randomness and hazards since that takes away from the aspect but you'd have to remove PS1 and brinstar but not RC because it has NO HAZARDS AND IS NOT RANDOM. good luck not having some sort of double standard
you are using what other games are like and trying to change smash into those games. why would you want to take away from smashes uniqueness as a fighter?
i'm still laughing at this, i'm not even going to read the last few pages.IF you don't know why they're legal, you much not be very smart.
I understand why you play Pokemon instead of other, tcgs. (:
Ripple it almost sounds as if you want competitive smash to be like mario party. because it isn't blatantly obvious enough for you, i will state it: the rules we employ strive to achieve as skillbased and competitive of a game as possible. the only characteristic of smash we are stripping is its party game design; we do this by removing items and unfair stages. to make this game competitive we must eliminate the stages that offer ridiculous advantages to certain characters and/or possess hazards that add a huge luck factor to the game.
stop with the "no hazards + not random = fair stage!" logic. this criteria fails to analyze the shape of a stage, a department in which RC is clearly at fault.
and no, allowing stages with hazards yet wanting to ban brinstar is not a double standard. you fail to analyze the magnitude of these hazards. do you know what magnitude means, Ripple? DL64 has a hazard in the form of wind; should we ban it for this reason? no, because the wind hardly affects the game. the same goes for Randall on YS. neither of these compare to the damage brinstar's lava can do.
you obviously don't even comprehend my posts if you think I support what you said I did.
I'm not even going to bother anymore. time to bring out the big guns.
SUSA!
RAZIEK!
BUDGET PLAYER CADET!
HO!!!!!!!!!!