GameStation aka C4?!
Smash Journeyman
- Joined
- May 30, 2006
- Messages
- 341
Which frames of falco's grab gets super armor?
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maybe not as good as snake or metaknight persay, but hes not bad. he has some trouble with cps, and double mk unless you have a mk on your team is a pain, but otherwise hes actually very solid.Falco isn't very good in teams.
http://www.youtube.com/watch?v=BA2dulYT8IkHow the hell do i beat Diddy. If there is a discussion thread about this please link because the one i play spams bananas. And i know reflector is your friend but the diddy player is experienced and once i get locked its ridiculous how much combo potential diddy has. I space and get to a high percent but i can't see myself killing him as well since my fsmash theres always nanas to trip me and i get punished for it so i have to read and get a bair kill as my only way which is tough since you can only kill with it for so long.
Oh and lastly, his U-air>my dair from recovering from the air and recovering with falco is impossible lol.
Please help.
I might get around to it soon.Yeah, I don't know, I'm just throwing it out there because I had a heck of a time trying to find out how to boost pivot grab etc without going through the first 15 pages of this thread.An AT compendium would be super useful for falco methinks.
Keitaro and I did well once with Double Falco.maybe not as good as snake or metaknight persay, but hes not bad. he has some trouble with cps, and double mk unless you have a mk on your team is a pain, but otherwise hes actually very solid.
me and keitaro had good success actually when he teamed with my mk, ive seen minus and king ace do very well in teams as well.
falco also apparently teams very well with diddy, but i havent tried it with a diddy that knows what hes doing yet :<.
It really all depends on which character you're facing. Vs chars like MK, it's unsafe to jump too close to him, so you don't SHDL unless you are a good distance away( and phantasm helps to create distance).I just saw some vids of DEHF and I noticed that he uses the phantasm way more than I use in a match. And he doesn't SHDL as often as me too. Should I use more phantasm and less SHDL?
The thread is spelt like that because Falco is Italian.Also anyone else notice that the title of this thread spells question wrong (Qusestion)
So, char with good air game I phantasm more and the big I SHDL more?It really all depends on which character you're facing. Vs chars like MK, it's unsafe to jump too close to him, so you don't SHDL unless you are a good distance away( and phantasm helps to create distance).
Vs characters like D3, go ahead and spam to your heart's content.
Your stupid bro, you should get your eyes check broski.
Also anyone else notice that the title of this thread spells question wrong (Qusestion)
Even single Jab works. My friend would catch my Marth with it all the time.Yeah but how much time do you have in hitsun?
I wanna do little tricks that get people all nervous. (Jab 2x, into ledge release Bair?)
upB moar?Even single Jab works. My friend would catch my Marth with it all the time.
That's not the point (my Marth sucks lol).upB moar?
Using OOS and if they shield it I land behind them.a good punish option for what? If you can land it around mid percents then yes, it is a great punish option since it sets up for follow-ups.
that does not work at all reliably, I believe there's a very narrow percent range where it will barely knock them off the ground then they will fall on their backs, but it still requires them to not react at all
I know that ZSS has invicibility frames at the start of down-B, but not sure if she can escape like Marth.I'm ok at the walking cg but I can't seem to do it on zss when they are constantly Using down-b what am I doing wrong does it have anything to do with buffering?
so Is there any guaranteed chained grabs on her and should I use the walking cg?I know that ZSS has invicibility frames at the start of down-B, but not sure if she can escape like Marth.
so Is there any guaranteed chained grabs on her and should I use the walking cg?