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Ask a Qusestion. Get an Answer.

Compkid

Smash Rookie
Joined
Feb 23, 2015
Messages
4
Well, this has its own post, but since this thread is specifically for QnA:
How do I spike at the end of a CG?

The CG thread here just basically says "its obvious." But it seems that whenever I try on a character thats not the size of Donkey Kong, the other person is already starting to grab the edge (so my timing is off?). Is the spike a guaranteed combo?
 
Last edited:
Joined
Aug 6, 2008
Messages
19,346
Well, this has its own post, but since this thread is specifically for QnA:
How do I spike at the end of a CG?

The CG thread here just basically says "its obvious." But it seems that whenever I try on a character thats not the size of Donkey Kong, the other person is already starting to grab the edge (so my timing is off?). Is the spike a guaranteed combo?
Wow, 2 weeks and no response. I should have tried harder on the brawl scene.

Anyway, you need to dash forward before going into a short hop and Dair.
 

Compkid

Smash Rookie
Joined
Feb 23, 2015
Messages
4
Thanks Xeylode!
I've been practicing Melee tech since then anyway, so I learned my lesson ;)
 
Last edited:

luxingo

Smash Journeyman
Joined
Jul 4, 2011
Messages
385
Location
Sydney
Gatling combo: dash attack and upsmash your opponent. Dash and c-stick down (dash attack) and c-stick up immediately after (upsmash)

BDACUS: in some sort of lag (landing lag, shield drop lag, etc), input control stick left/right, c-stick down or up (dash attack), let go of control stick, and c-stick up (upsmash), all in less than 11 frames, I think.
 
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