Hey all. New to the Boards, new to the competitive scene, fairly experienced in Brawl. Just a couple simple questions that I haven't stumbled across the answers to here.
I'm going to throw in my own two cents as well, but MoosyDoosy had some good points too.
First of all, just as a general word of advice to someone new to the competitive scene: chances are good you roll way too much (especially if you normally fight CPUs), so watch out for that; you'll get punished hard once people catch on. That being said, rolls are still good if you think about when you use them.
What does Falco have in terms of Out-Of-Shield Options?
Falco's options OoS are about the same as most characters, though unlike MK/Marth/etc his UpB is useless out of shield. Some of these options are:
- Dodge (Spotdodge or Roll)
- Grab
- Jump
- Attack (Bair, Dair, maybe Nair?)
- Jump-Cancelled Usmash (The jump gets rid of shield drop lag, and you cancel the jump (1 frame) into a USmash. If you have Tap Jump on, just flick up on the C-stick, but if it's off you'll have to press jump just before flicking the C-stick. I use L for jump (for Immediate Aerial Phantasm) with Tap Jump off, works fine)
- Shield Drop (this has fairly low lag, but it's still there)
- Attack (Jab, Ftilt, Utilt, even Shine though that's risky; see below for more info)
I probably missed something, but that's all I can think of off the top of my head.
Also, what is the general consensus on using Falco's reflector? I have seen "Only use it to reflect things" but on the flipside "Use his shine instead of (move)." I tend to use it to help with spacing and as kind of a "Get out of my face" move, similar to F-tilt but a little farther away. As I try to make my move into the more competitive scene, which way is the way to go with it?
First things first:
All Things Shiny by Fluke
Anyways, Falco's reflector is an interesting move; it has pretty good range, is transcendent, and a 50% trip chance. As a spacing move and a mixup (for example, RapidJab to Ftilt and sometimes replace the Ftilt with Shine) it can be good. Its main problems come from its ending lag, which is pretty easy to punish (if the opponent doesn't trip, anyways); I've been punished after hitting someone with it before because they were at too low percent.
It is handy, though, as it goes through MK's Tornado and starts up a bit faster than Laser, though you can't really follow it up at all.
Also, I disagree with MoosyDoosy on using Shine to punish a Dash Attack, since if they shield it you're in for a heavy punish and it doesn't hit very hard in comparison to say Grab/Ftilt/Jab/Usmash (obviously these are all harder to land), though if they're committed to a DA you can Shield->Punish. It's certainly solid as a mixup, however.
Anyways, disclaimer to make sure you think things over yourself as well, as while it is my goal, I'm by no means a top player.
--------------------------------------------------[EDIT]
Also, I have a question of my own:
Is a boost grab what happens when you input the Usmash too early on a DACUS? I play against a Marth locally, and boost grab seems handy overall, but I honestly can't tell if I'm doing it right.
So basically, my question is "
How do you boost grab?"