Bair clanks with almost all of Olimar's moves that isn't yellowwhat does our bair clank with?
is there a thread on every characters piority in comparison to other moves?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Bair clanks with almost all of Olimar's moves that isn't yellowwhat does our bair clank with?
is there a thread on every characters piority in comparison to other moves?
ah so what about against marths fair?Bair clanks with almost all of Olimar's moves that isn't yellow
you learn something new everyday son!!!!!aerials cant clank :3
the idea is NOT to let MK get the lead lol. i know it sounds hard but u have lasers and a CG to work with. im sure ur not dumb enough to get hit from MKs dair camping, unless u time and space it right with a full hop Bair or nair. if he is planking the best thing I always do is laser across the stage since the MK would want some space to come back in or keep planking like a ***. if all else fails go across the stage and taunt his *** , free hit for him unless ur good at baiting with taunts like meAny ideas on how to deal with meanie face meta's that'll get a lead and plank the hole match?
Right before the teleport a little star appears and twinkles/rotates. If you press B before it twinkles you'll short cancel, if you press B after it has twinkled you'll long cancel.Are there any audio or visual ques I can use to consistently shorten side b? To extend it I just press it during the teleport but to shorten it I more or less guess and get lucky sometimes. ;o
Answers in red.Hi Falco boards. I dropped the birdie about a year or so ago, and tried to prove something with Pokemon Trainer, but now every Marth and his sister can grab release tipper my Squirtle for a kill at ridiculously low percents. And so I return to pew pew. I imagine things have changed since I mained Falco, and I've come across some bumps in the road:
1) You're holding the ledge, MK is sitting just above you and starts to nado back and forth as to not get his by get up attack. What is the best option to get back on stage? I've been using nair to cut through and hit him, but it's inconsistent. Do I have anty safer options?
If he's right above you and you just land on the ledge (still have invince frames)..spam jump. You'll ledge hop and then footstool MK (it wont cancel his tornado) and gives you enormous space between you and him.
2) Gatling combo, when is an appropriate time to use it? I've been using it when I notice my opponent's habit to shield grab me a lot, or on lighter characters after a couple dthrows.
After a silent laser works for me (assuming the laser hits). Charging the upsmash after the dash attack for a second or two will catch those who shieldgrab your incoming dash attack. Also after a spike (onto the stage) if you read their tech.
3) Fair is still terrible, right?
Yes, appearantly you can gimp diddy easily with it, i haven't looked too much into it.
4) My jab mixups tend to get stale. Particularly against characters who have great OOS options (Shuttle loop, Dolphin slash). Jab>grab, jab combo>reflector, jab combo>dash attack, jab combo>back roll>phantasm, jab combo>ftilt. What's a better idea against those with previosuly mentioned OOS options?
Jab Canceling works as a mixup. Against Shuffle Loop (yeah shuffle), and Dolphin Slash, Jab to Shield will do the trick.
It's the same as Ike's. Press A twice and hit down really quick.how do you jab cancel properly?
1. I like to drop down and regrab so the tornado doesn't drag me off the edge. When I feel safe I just land on the edge of the stage with a single laser.Hi Falco boards. I dropped the birdie about a year or so ago, and tried to prove something with Pokemon Trainer, but now every Marth and his sister can grab release tipper my Squirtle for a kill at ridiculously low percents. And so I return to pew pew. I imagine things have changed since I mained Falco, and I've come across some bumps in the road:
1) You're holding the ledge, MK is sitting just above you and starts to nado back and forth as to not get his by get up attack. What is the best option to get back on stage? I've been using nair to cut through and hit him, but it's inconsistent. Do I have anty safer options?
2) Gatling combo, when is an appropriate time to use it? I've been using it when I notice my opponent's habit to shield grab me a lot, or on lighter characters after a couple dthrows.
3) Fair is still terrible, right?
4) My jab mixups tend to get stale. Particularly against characters who have great OOS options (Shuttle loop, Dolphin slash). Jab>grab, jab combo>reflector, jab combo>dash attack, jab combo>back roll>phantasm, jab combo>ftilt. What's a better idea against those with previosuly mentioned OOS options?
I know old =/= bad.old doesnt mean bad
mix ups are mixups because they work sometimes. people still get hit by aaa > reflector. Never think otherwise just because they shield it once. Remember, if you aaa > reflector a few times, and they begin shielding it, aaa > grab becomes viable.
again, mix ups are exactly that.
personally I think your best bet is to read the matchup threads. If you feel comfortable enough with falco to say you're pretty decent then you probably just need to work on match up things nowAlright, so I'm actually sticking by my words and branching out (character-wise). I feel that I know enough as Bowser, I know MUs and everything, but only with him and on his end. I have general knowledge of all the characters, ATs and stuff, but that's it.
Anyway, I love using Falco and I'm pretty decent with him I guess. He's not the best secondary for Bowser, but I'll worry about those later. I know the basics and things like that, but I want to really feel like I know something besides just Bowser.
Where should I start?/What threads should I read?