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Slain Avenger

Smash Ace
Joined
Dec 6, 2009
Messages
870
Location
A remote place in lala land
Okay, definitely don't know if i'm asking in the right thread, but I figured it was a good place to start. I've been playing Falco over a year, and I used to be pretty good until I started going to tournaments and switching my play style. I've mastered the entire moveset pretty well, and the only inconsistent aspects of my game are my bdacus and phantasm canceling. One of the biggest problems i'm having are with my approaching though, once I do, I rack up damage consistently. However, I can't seem to do it often. Also, KILLING. I know Falco has general problems with killing, but I can easily take someone up to 200% and not kill them. I've recorded a couple of videos i'll put up later, but I'd like to start figuring out how to improve my game, especially since I'm one of the only Falco mains in Puerto Rico and here he is laughed at for never ranking into the top 20.
 
Joined
Aug 6, 2008
Messages
19,345
Bair, look for chances to Bair your opponent in the air or on the platform. That is a good killer at that 200% range and our safest killing attack overall. You could probably kill sooner than 200% if you never staled it and hit with the strongest section of it.

Anything more is your own observations and I will hold my tongue until some vids are shown.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
to the guy who cant kill people, just wait for people to misspace an attack on your shield, and just jump cancel an up smash out of shield at like 120-130, thats how I get like 2/3rds of my kills with falco.
 

Slain Avenger

Smash Ace
Joined
Dec 6, 2009
Messages
870
Location
A remote place in lala land
Bair, look for chances to Bair your opponent in the air or on the platform. That is a good killer at that 200% range and our safest killing attack overall. You could probably kill sooner than 200% if you never staled it and hit with the strongest section of it.

Anything more is your own observations and I will hold my tongue until some vids are shown.
Bair is by far my fav. kill move with Falco. The problem with trying to kill with it is mainly on platformless stages. Battlefield is my friend with that move, but I can't pull it off in SV.

Also, as far as videos, I'll try to have to have some in the video thread by tomorrow, I have like either recorded on my friends wii, gotta get my cam though :/.
 
Joined
Aug 6, 2008
Messages
19,345
I felt falco never really had a problem with getting people into the air. So many of his moves set-up very nicely. I mean, Bthrow or Uthrow is like an automatic chance to kill someone once they are at high percents. Dair spike agaisnt someone on the ground puts them into the air so much that Uair will kill unless they do something. Utilt does the same. And even when edgeguarding that is a good time to try to Bair someone.

Hmm... I think I might start using Dtilt more often at higher percents instead of ftilt all the time. jab cancels into ftilt works often, but dtilt has a favorable angle to set-up for some Bair antics.
 

Schtizzel

Smash Cadet
Joined
Jun 2, 2010
Messages
74
Location
Germany
hey guys,
I am taking a break from playing Donkey Kong - I can't see him anymore. So i will try Falco XD.
My question: will there be any matchup summeries?
 

SN Viper

Formerly 9th in FL PR
Joined
Mar 31, 2010
Messages
1,760
Location
Lake Alfred Florida
hey guys! Do you think bdacus is worth mastering ? Why or why not ?
yes i would say this is an important part of falcos game. This will help you get kills and there are setups into bdacus. killing with falco is a common problem many of us falcos are faced with so incorporating this into your game will give you more options and openings to get the kill.
 

AndGravy

Smash Apprentice
Joined
Aug 7, 2010
Messages
159
Location
Nebraska
I seem to be having more trouble against my rival's olimar. His playstyle is very campy and spammy. If I camp him, he throws pikmin at me until I'm forced to go to him. When I approach him, he almost always spams his smashes.

How can I counter his pikmin when I laser camp? Reflector is too laggy and rarely latches them on him so I've discarded that.

How do I approach if he stays on the ground (especially under a platform) and just spams side and upsmash? I jump over the fsmash, i get an upsmash to the face. If I try to shield the fsmash, I either get grabbed, or i jump over the grab and into another upsmash.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Reflector and SH Nair beat Pikmin spam.

I'd just try powershielding his Fsmash and punishing, but if you're camping right he'll have to come to you. Don't forget to use Phantasm as well.
 

-DR3W-

Smash Champion
Joined
Apr 13, 2010
Messages
2,611
Location
FL.US
NNID
DrewTheAsher
hey guys,
I am taking a break from playing Donkey Kong - I can't see him anymore. So i will try Falco XD.
My question: will there be any matchup summeries?
There is a primary, new matchup thread that serves as the 'base' for all matchup ratios and already discussed summaries. There are also weekly threads create for (re)discussing matchups...so yeah, there's ample matchup information [and more to come]. You should contribute your two cents, we could use it. :psycho:
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Does Falco have a 0-death on Wolf from the center of FD if you time the edge-hog correctly?
 

-DR3W-

Smash Champion
Joined
Apr 13, 2010
Messages
2,611
Location
FL.US
NNID
DrewTheAsher
Does Falco have a 0-death on Wolf from the center of FD if you time the edge-hog correctly?
Yeah, make sure to time the edgehog right and get enough % on him. Good Wolves are usually extremely careful about getting chaingrabbed, though, so don't rely on it.
 

teluoborg

Smash Otter
Joined
Mar 12, 2008
Messages
4,060
Location
Paris, France
NNID
teloutre
Are you sure it's 100% SDI-able ? Like if you space your last Dthrow perfectly ?
I know a lot of spikes could be countered by SDI (+wall tech), but I've always felt like some were unescapable.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
go to youtube.

do a search on "mr. dooms SDI sucks"

watch all of that series, and than tell me that you cant do something thats roughly 1/4 as impressive, when you know exactly when the move is going to hit you.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
how do I recover against mk?

i play a guy that I absolutely destroy on stage, but he always beats me, because he puts me offstage with mks stupid throws, and than either nados my recovery option, or does the reverse shuttle loop thing. and glide attacks me as soon as I land...

feel free to answer the question but I think I just thought of a solution myself...
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
You have no guaranteed safe option. Your best bet is probably DI up and guess right with a cancel. If you aren't high enough for that you can't really do anything to a nado at the ledge, you should just try to hit it at a good angle and pop out of it quickly. If you phantasm the top of the tornado you can actually spike MK out of it.

Low enough that you have to firebird: Give up and die already.

What makes the ROB matchup 40:60

It isn't, we haven't re-done the matchup discussion for ROB yet.

Unless you mean 40:60 for ROB, in which case we destroy him with Lasers, Jabs, and our all around faster moves.
 

erick gm14

Smash Ace
Joined
May 21, 2008
Messages
914
Location
North Jersey
Are you sure it's 100% SDI-able ? Like if you space your last Dthrow perfectly ?
I know a lot of spikes could be countered by SDI (+wall tech), but I've always felt like some were unescapable.
there is a spot from the ledge were u can actually SH dair and they cant tech it because they are too off stage. its the point were u SH dair off stage at the tip, but before that by like a half a foot. cuz if u SH dair at the edge of the stage u full hop it. i think that answers the que. id rather dair onstage and follow up. most characters can recover from CG>spike anyways.

What makes the ROB matchup 40:60
falco beats rob. its all stage control with lasers and not letting him space u right with his ftilt or dtilt. jab and nair **** rob. dont let him get u offstage, that sux for falco. try keeping his gyro as long as possible lol.
 

kaffei4lunch

Smash Cadet
Joined
Mar 4, 2010
Messages
25

It isn't, we haven't re-done the matchup discussion for ROB yet.

Unless you mean 40:60 for ROB, in which case we destroy him with Lasers, Jabs, and our all around faster moves.
falco beats rob. its all stage control with lasers and not letting him space u right with his ftilt or dtilt. jab and nair **** rob. dont let him get u offstage, that sux for falco. try keeping his gyro as long as possible lol.
ok thanks, makes a lot more sense >_>
 

Vlade

Social Outcast
Joined
May 30, 2008
Messages
4,044
Location
Perth, Western Australia
go to youtube.

do a search on "mr. dooms SDI sucks"

watch all of that series, and than tell me that you cant do something thats roughly 1/4 as impressive, when you know exactly when the move is going to hit you.
>implying that the falco is going to dair when he knows the opponent is going to SDI it ;)
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
If they try to tech the wall, then they are going to screw themselves over. no spike=air dodge which can get read for a lower spike.

safe option= sdi up with the cstick and inwards to the stage with the control stick. if timed right, youll land on the stage, then roll away is free. if falco doesnt spike, the majority of characters go less distance with uair lag than a meteor cancel with a spike, so even if they dont spike, its still safe.
 

AndGravy

Smash Apprentice
Joined
Aug 7, 2010
Messages
159
Location
Nebraska
More olimar-MU prompted questions, among other random stuff

How do I beat olimar on luigi's mansion?[/COLOR]
[collapse=extra info]In the little house tournies I host, we allow LM as a counterpick and I can't beat my rival's olimar there (we dont use striking method cuz we are stupid and don't have the luxury of a ton of time). His upsmash and range is my main problems here.[/collapse]
What are some advanced follow ups for down throw? Anything particularly good for olimar?[collapse=extra info]I don't mean dair. I'm asking for more advanced, mix-em-up ideas. I'm thinking (just ideas, try to confirm/deny validity of these) down throw to: fsmash, dash>shield cancel>regrab, SH>nair, empty SH.

I would like something useful for olimar. Any specific ideas based on DI? Assume I want high dmg/mix up stuff. What are some options at low %? High %?[/collapse]
How do you do run off lasers properly?
[collapse=extra info]I've been trying this here and there because olimar is so short, but I either shoot too high or shoot the wrong way because I delay the jump longer to get lasers closer to the ground. Right now I'm just running off, fast falling, jump, and almost immediately do turn around lasers.[/collapse]What should I do about Yoshi story's and PS1's small slopes that ruin my IAP?
[collapse=extra info]Yoshi's Island and PS1 - I keep getting a little annoyed by the small slopes (look like ---__---) because it messes up my IAP. I switched my y button to special so I can do bomb-diggity IAP, but now it's a part of my playstyle. If I avoid it, not the end of the world but I feel like I'm missing out on stuff. [/collapse]
Best counterpicks against Olimar?[collapse=extra info]I've been using battlefield mostly. I'm starting to think about doing FD instead though. My decent options (for our rules) are: BF, FD, Smashville, Pictochat, and Delfino (my least experienced of these 5 options)[/collapse]Which is more useful for extremely close quarters: upsmash or downsmash?[collapse=extra info]What frame do the hitboxes come out on? What i mean be extremely close quarters is if I were to unshield, the enemy could end up sliding on either side of me.[/collapse]
pretty big post lol. threw in collapse stuff to be less obnoxious
 
Joined
Aug 6, 2008
Messages
19,345
One piece of advice that might help on LM would be to break the stage up. It is easy to avoid conflict and do damage to the pillars on that stage. It is hard to say anything else without really knowing why you keep dying to olimar on that stage.

All of those ideas you used are good to use for alternatives to Dair.

Your laser problem sounds like you need to work on SHDL/SHL timing. I would work on that more often than running off stage with lasers. But yeah, that is the jest of how you do those. You run off, drop down a for awhile, double jump back towards the stage, then laser. You merely need to work on timing to get the height and everything done right.

There is not much you can do about IAP on those stages. IAP is not effected much on YI if you do it at the top of one of the two hills. It will work normally. The rest of the time you merely have to jump a bit higher.

If you have frigate, I suppose that is an ideal stage. Neutrals are alright because it keeps the match-up fairly neutral. Another one might be RC.

Usmash should mostly be used when going for KOs, OoS, or gatling combo. Dsmash works for punishing rolls behind you. I use Dsmash so infrequently I cannot really say much more.
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
Messages
2,355
Location
Miami, FL
If they try to tech the wall, then they are going to screw themselves over. no spike=air dodge which can get read for a lower spike.

safe option= sdi up with the cstick and inwards to the stage with the control stick. if timed right, youll land on the stage, then roll away is free. if falco doesnt spike, the majority of characters go less distance with uair lag than a meteor cancel with a spike, so even if they dont spike, its still safe.
Wolf would buffer an uair if he DI-ed like this and would laugh at the fake out, not going lower than if he was spiked.
 
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