Kasper!
Smash Lord
what better dash grab or boost dash grab?
and range?
and range?
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For CG, buffer the dashgrab when you need to and only boosgrab chars that require it (Marth, for example).what better dash grab or boost dash grab?
and range?
ouch i didnt need to hear thatFor CG, buffer the dashgrab when you need to and only boosgrab chars that require it (Marth, for example).
Otherwise, both are pretty horrible, but I'd assume boost had more range.
running shield cancelled grab is legit too.unless your CGing somebody Im pretty sure you should always be doing the standing/walking grab.
I cannot imagine any faster IAP than thumb rolling y (jump) to x (special).a few falcos make one of their shoulder buttons special, to make phantasms off the ground easier.
Playing claw puts your index finger on X (jump) and thumb on B (special)...Legit IAPI cannot imagine any faster IAP than thumb rolling y (jump) to x (special).
It takes getting used to and you somehow do it without realizing it. I surprising claw myself when using snake. I hold B with my thumb, then claw for the jump button to do tosses. It feels cumbersome when I do it, but when I do not pay attention to it, it's natural. I would say it can be fast if you do not keep having to pull my finger from R to Y all the time.I always imagine that playing claw would slow you down somewhat and would feel awkward, not the case?
Why on Y? My index stays on X for jump, Y is grab.clawing should always be done with the index on y, that way you not only maintain maximum control over specials but aerials also
False. Claw entire time.you dont play with clawing the entire time, just switch back and forth depending on what the situation calls for.
Why on Y? My index stays on X for jump, Y is grab.
False. Claw entire time.
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I can blame Halo for clawing, but i've grown to love it. Any control scheme changes people do are pointless when you claw.
Ohhh ok I see what you're saying. At the ledge, if you DI down and away, it'll set you in an awkward position because the MK can either:falcos roll is really good. use it until they punish you for it, like lucarios.
and about mks down throw, what about at the ledge?
and by proper, i mean the method that will help me to avoid the harshest follow ups.
Full cancel doesn't go as far as the non cancel, but the momentum makes you drift a lot farther as you fall.How important is phantasm cancelling? I don't know any of the other uses besides mixing things up and being unpredictable.
Does the full cancel go as far as the non-cancel except you drift forward? Might extend recovery for when you need just a little more ummph to reach that ledge
Check out the regional zones and find your region, that's usually where your local tournaments will be posted.Qu(s)estion: I want to get some tourney experience, I haven't been to one yet. Is there a tournament/smashfest locator I could use? (I live 7 minutes away from Rutgers New Brunswick, if that's of any help.)