Hey Yagami, something crazy just popped into my head a little while ago today. Probably crazy and nothing else, but can't hurt to ask.
With B-throw's IASA frames, is QD trap as a follow up usable?
Think about it: After you throw them, if you can get QD up in time, they only have a few options:
1) Tech it, which could possibly be punished by QD, depending when it came out (which is where I'm not sure about things)
2) They don't tech it, and now they have no way to avoid QD assuming the Ike has his timing down perfectly. Roll, get hit, get up, get hit, attack, get hit.
Obviously, Dash Attack is almost always better, but hey, more options is always good. The main thing is: is there enough IASA frames on B-throw for this to be usable? And if there is, what about B-throw -> QD just in front of the opponent -> Jab. Is that doable? (wishful thinking I know)