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  • Could you...possibly help teach me video editing sometime before SSB4 Wii U comes out? I would really like to do something similar to Crimean Sonata.
    Hey Kirk, me and BlackWaltz want to go to your fest. Could I get some directions? If anything I can ask Kappy since he's awesome and knows everything about IL.
    I'm just here to say that i had a great time @ your place man. sad to know that'll be your last smashfest....for the time being.
    it was nice meeting you to. oh & i'm a fan of brawl minus! :]
    My "Let's Play" Channel (click)

    Just wanted to let you know about my Let's Play series I've got going on. Basically, I play blind playthroughs of video games you guys request and that's it. :bee:

    I'm currently playing Shadow of the Colossus (PS2) and Yoshi's Island (SNES) and I've already finished a Mega Man 10 (Wii) LP as well.

    Just want to invite you in on the fun if you haven't heard about it. If you like the videos definitely SUBSCRIBE to my channel and post on my wall so we can discuss what other kinds of games you'd like to watch me play!

    Thanks for the support. Spread the word! :cool:

    Will I see you at columbus? =D?

    I'm totally pranking you again otherwise =P
    I know we have had our differences. I used to do a little spamming on the Ike boards. I was also quite annoying alot. Thank you for working so hard on Brawl Minus.
    I have a question, how do you cut out parts of animations? In B- you have Ganon's Fair (or Nair, can't remember which one it is) doing only one of the two kicks. Can you explain to me how? I'm trying to set up my Ike's Dsmash to be like Link's Fsmash in the sense that you'd swing once then press A to do the other swing. (The first would knock them over to the second like Tlink's Dsmash) Thanks. ^^
    Hey, if you've seen my post about Game & Watch in the Brawl Minus thread, would you mind putting the ideas on the project's actual forum? It'd be really nice, since I don't really want to join but Cadet seems to have given them no credence...
    Just stopping by to make sure you know how awesome that Ike Data Compilation thread of yours is. Impressive work :)
    Hey Kirk buddy, how have you been gym mate =D. Listen I was curious if I could ask you a question, I feel like my Ike's at his limit (who is alot better than the one time we fought) and I was wondering if you could help explain my weakest game part, jabbing. For Ex. I remember seeing a jab->bair combo that hit a standing squirtle, I can barely do it on Bowser, is there an easy way to accomplish this, as well what are the best jab strings to pull off, my 2nd real tourny is coming up, last time I only got 11th, so this time with experience under my belt I wanna do alot better.

    Can you help a pal out =D.
    alright, if you have room in the van going to no koast send me a message. I'll help pay for just about anything
    I'll ask you some questions later when you get home ^_^
    You've been a big help, thanks.
    So I have another situation, this attack is ftilt this time:
    Asynchronous Timer: frame = 11 (12)
    There are four offensive collision bubbles this time, as opposed to the usual 3
    Asynchronous Timer: frames = 15 (16)
    4 offensive collision statements
    Asynchronous Timer: frames = 18 (19)
    terminate Collisions
    Ansynchronous Timer: frames= 29 (30)
    Allow Interupt

    That being said, is there much of a difference between 3 collision lines and 4?

    And one other question, there are some that have the statement:
    Asynchronous Timer: frame = x (whatever frame it is)
    Bit Variable Set: RA-Bit[16] = True/False
    I'm assuming these are animation cues, as opposed to hitbox collisions, is this true?
    btw, thank you for answering my questions, I'm new to this whole thing lol, so I'm glad someone is patient enough to work with me :p
    usmash lol.
    I thought "wtf hax?"
    So does this mean it comes out as early as frame 7, or do you have to account for other animations?

    If so, I've been underestimating usmash all this time lol, but that's pretty fast for lucario.
    So let's say the usmash data looked like this:
    Asynchronous timer: frames = 6 (I added +1 after this number obviously, so it's technically 7)
    Offensive Collision (won't go into details, too long, but it says the collision happens there)
    Asynchronous timer: frames = 11 (technically 12)
    Offensive Collision
    Asynchronous timer: frames = 30 (31)
    Terminate collisions
    Asynchronous timer: frames = 51
    Allow interrupt:

    Doesn't this mean that there's a hitbox on frame 7, and a second on frame 12? Or is it one hitbox on frame 12?
    Our low tier match is up. I wud like to get it done before the end of this weekend if that's fine with u
    Any chance you're going to Winterfest in December (FL) or Pound 4 in January (MD)?
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