I think each character in my Platfighter can have one of 3 selectable Overmax Attacks, basically the Final Smash equivalents, instead of Smash Balls you can use Overmax Attacks by filling up a meter, sorta like a normal Hyper Attack you see in a typical fighting game. Aside from picking on which Overmax Attack you want to use out of 3, you also have the option of performing it manually or automatically; manually means you have to use a combo input to use the attack, while automatically means you just need to press the Special button to activate this. The choice is less one-sided as once you have your Overmax Attack ready in automatic mode, you are locked out of your Neutral Special until you use it, which can lock some characters out of potential combos, especially if said Neutral Special can be a good lead into the Overmax Attack you chose. Each Overmax Attack also takes a certain amount of meter energy to be usable, some taking more meter than others. Overmax Attacks are not solely offensive moves, you can also have defensive Overmax Attacks such as ones that temporarily give you super armor, ones that heal you a specific amount, and ones that improve your mobility. How does that sound so far?