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Glubbfubb
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  • It's a shame DK Jungle Beat has no post-game, I would kill for an endless mode where you try and get as many points as you can without touching the ground and losing your combo.
    It is my headcanon that the Donkey Kong from Donkey Kong Jungle Beat is an entirely separate character from the canon Donkey Kong

    Here is that Donkey Kong's feats:
    • He overthrew more than a dozen sovereign nations in only a week
    • He caused the swine population to become critically endangered
    • He punched a spider's eyes so much that they liquified
    • He caused the extinction of the panda species
    • He ate a mountain-sized Chili Pepper without getting his organs melted
    • He exorcised a demon king... twice
    • He made pigs critically endangered
    • He made Diddy Kong fatherless
    Jungle Beat Donkey Kong can solo the entire Mario universe without breaking a sweat, believe me, he can.

    I wonder if anyone remembered this obscure as heck game from the mid 2010s that released for the PS3, PS4, and Vita who has their online servers discontinued in 2019, cause the soundtrack is awesome
    How can I make a world made out food... logical, like how can I make a logical explanation for the origins of a world made out of food, specifically a planet made out of food, like do I just make a planet that is one giant fast food court, this idea is for my Platfighter BTW.
    osby
    osby
    Someone built a planet made of cake as a tourist attraction. :4pacman:
    MBRedboy31
    MBRedboy31
    You could maybe say that the planet is covered in a dense layer of organic material created by eons of local creatures living and dying (kinda sorta like how the floor in many parts of the ocean IRL is covered in the skeletons of dead microscopic creatures that some creatures can eat, except this is even deeper and is human-edible.) And so, when spacefarers found and colonized this planet, they started mining and refining the stuff into familiar edible food products, and ultimately constructed the giant food court that covers the entire planet's surface today. (I'm not sure how a planet could become that densely coated with dead creatures in the first place, but it sounds reasonable enough for a sci-fi setting IMO.)

    Or maybe, the planet was the site of a test of a new technology to rapidly grow food products, but this went way out of control and the food products covered the entire planet, but they still built their giant planet-wide food court there.

    Alternatively, you can just have the planet be made of food for no obvious reason and have the player suspend their belief. It can be fun to design a culture around highly improbable living conditions that affect their development, much like how cultures IRL are influenced by their environments. You'll probably want to avoid lampshading this too much since having the characters take the setting seriously makes the story seem more sincere.
    KneeOfJustice99
    KneeOfJustice99
    Alternately: you could argue that the planet was formed around an "infinite food generation machine" made by an ancient civilisation that went haywire, creating the planet around it. Cloudy With A Chance of Meatballs 3.
    Little Mac is a very odd character to me, I don't see him personally as BAD, but I do feel like to master him you need to treat playing as him as his own "game" since he functions so differently from any other Smash Bros fighter. Maybe he is low tier since people just having been using him wrong. It's always something to think about.
    What is even the purpose of Ness' PK Flash in Smash Bros, like what does this move bring that PK Fire doesn't bring. With Lucas' PK Freeze you have a distinct purpose as an edge guarding tool, something his PK Fire isn't as good as doing. I'm just asking since I am making a list of attacks I don't want in my Platform Fighter, and PK Flash may be one of those moves.
    Glubbfubb
    Glubbfubb
    In my opinion a special move is considered useless if it does something that is outclassed by another special. Like people say how Little Mac Rising Uppercut is useless since it's a terrible recovery, but I feel like it makes up for that by being a fantastic combo ender. Meanwhile moves like Eggdozer and Rollout can offer some good burst movement options if used correctly. If a special has a specific strength over other specials then I don't consider it useless. PK Flash is one of the few exceptions, it does NOTHING better compared to Ness' other moves since its outclassed as a projectile by PK Fire, and as an edge guarding tool by PK Thunder.
    I think the funniest way to make a joke guest character is to have then be legitamtly viable with a well designed moveset
    So what makes a shoto character a shoto character, is that a dumb question?
    Hey, I decided to rework my Hypermax Meter mechanic in Sigma Busters to make it more nuanced and I wanted some feed back on that idea.
    Do you guys think mii brawler is so underused despite having high tier potential is due to just being a boring character to main personality wise, like I see a bunch of people main Ganondorf due to liking his character despite being dog water, same with Kirby, K Rool, and Dedede to an extent, so I imagine the inverse is true to mii brawler, they are good, just boring character wise.
    So does Lucas' PK Thunder have looser controls than Ness', and that is why I suck at using it, or is it the lag from online that makes me suck
    How should I balance a character having a healing mechanic in a platform fighter so that it is neither too broken nor too useless? The character so far is balanced by being the lightest in the cast, making them the easiest to launch, so they are basically patching up the worst defenses in the game.
    Question, how many different smash ultimate characters have won a major before?
    ssbashworld
    ssbashworld
    Was bored & curious myself

    According to Liquipedia looks like about half with 45.

    In Order of 1st Win
    2018
    :ultdk: :ultwario: :ultchrom:
    2019
    :ultwolf: :ultike: :ultyounglink: :ultlucina: :ultgreninja: :ultzss: :ultpichu: :ultolimar: :ultsnake: :ultmario: :ultmegaman: :ultsheik: :ultroy: :ultjoker: :ultpokemontrainer: :ultfalcon: :ultinkling: :ultpalutena: :ultpeach: :ultpikachu: :ultshulk: :ultmarth: :ultrob: :ultpacman:
    2021
    :ultminmin :ultdiddy: :ultsephiroth: :ultkazuya: :ultpyra: :ultbrawler: :ultbyleth: :ultfox: :ultsora: :ultsonic: :ultkingdedede: :ultcloud:
    2022
    :ultcorrin: :ultsteve: :ultyoshi: :ultgnw: :ultbayonetta:
    2023
    :ult_terry:

    No Wins (47-48?)
    :ultlink: :ultkirby: :ultsamus: :ultness: :ultluigi: :ultjigglypuff: :ultbowser: :ultzelda: :ulticeclimbers: :ultfalco: :ultganondorf: :ultmewtwo: :ultdoc: :ultmetaknight: :ultpit: :ultlucas: :ultlucario: :ulttoonlink: :ultvillager: :ultwiifittrainer: :ultrosalina: :ultlittlemac: :ultswordfighter: :ultgunner: :ultrobin: :ultdarkpit: :ultbowserjr: :ultduckhunt::ultridley: :ultdaisy: :ultsimon: :ultrichter: :ultdarksamus: :ultkrool: :ultisabelle: :ultincineroar: :ultpiranha: :ulthero: :ultbanjokazooie: (:ultmythra: ?)
    Glubbfubb
    Glubbfubb
    Personally I consider Pyra/Mythra as one single character

    Also good on that Dedede main for winning a major, isn't he like bottom 10 in the game? Same with that DK main being the first character to actually win a major.
    When you hear that there is a "Fear" status effect in a fighting game, specifically a plat-fighter with a super meter, what do you picture? I am trying to make my status effect intuitive to their names.
    Glubbfubb
    Glubbfubb
    You take away control from the opponent and prevents them from hitting you, I don't want status effects in my platfighter to take away the control of the player. The closest thing to that is when they get affected by gravity-based attacks, making the player twice as heavy, making them easier combo food to the opponent.
    CannonStreak
    CannonStreak
    Oh, okay then. Gotcha.
    Glubbfubb
    Glubbfubb
    Here are my planned status effects, do they seem balanced, please note some effects are rarer than others. Do they seem rather intuitive?

    Frostbite - Halves the speed of meter growth
    Burn - Doubles meter consumption, shields degrade twice as fast
    Frozen - Frozen in a chunk of ice, your completely immobile and need to mash buttons to escape
    Scorched - You take extra damage and can't use your shield
    Fear - Scares you into not being able to do Hyper attacks
    Shocked - Stunned temporarily in the air
    Weightless - Halves weight, making foes easier to launch
    Heavy - Doubles weight, making foes easier to combo
    Flu - Damage over time
    Bleed - Performing attacks now damages you
    Mending - Heal yourself over time
    This a continuation of my hot take about not liking when characters get massive moveset reworks in Smash Bros mods. I don't hate how certain reworks play; I just don't like how they replace old movesets and the creators don't give an alternative to those who liked those movesets. Like if a character is irredeemable on a mechanics front like Ganondorf they do deserve a massive rework to make them viable, but others like Project M Lucas and Falco don't feel like they need massive reworks. I feel Lucas is distinct enough from Ness to be his own distinct character, just one that needs some jank fixed like the grab release lag both he and Ness have, while reverting Falco to his Melee incarnation feels like a step back to me. I think this is just a result of my love-hate relationship with Melee. The game is good and it deserves to have the competitive scene it has, but changing other Smash games to play like Melee feels unnecessary. I prefer each Smash game, and platfighters in general, to have its unique feel, and while each feel varies in quality, I would much rather have a different identity than mold the game into something from the past, as that prevents future developments in my opinion. I don't know if I am just complaining at this point, but it's an issue I have and I want to express it.
    • Like
    Reactions: KneeOfJustice99
    Wario Wario Wario
    Wario Wario Wario
    My stance on Melee inspiration is this: Melee is Street Fighter 2, Brawl through Ultimate is Street Fighter 1. People like Melee for the mechanics, not many people like or care about the mechanics of the later Smash games, it's the best game to build a system for a platform fighter off of mechanically.
    Glubbfubb
    Glubbfubb
    So how do they see Smash 64 then?
    Hot take, I don't like smash mods that completely rework character movesets and make them new characters. I don't mind if a move or two is changed to update and balance them, but I feel like completely reworking their movesets is a bit too much and can turn off fans of the original character. My logic is that if you're taking the time to completely remake a character into something new, why not just mod in a new character? That is just my logic. What do you think?
    Is it just me or does Mii Brawler's down smash look more like a side smash, it's very weird to use in my opinion due to this odd animation.
    Is it just me or does Warlock and to a lesser extent, Falcon Punch feel more like Smash Attacks than Specials? They have similar wind-up animations to Smash Attacks and essentially have the same role as big heavy attacks. I am curious if anyone else feels that too.
    Any tips to improve my competitive Lucas gameplay? I want to try and enter competitive with Lucas, is that feasible, considering he is usually a low mid tier?
    I had a weird mandella effect one time where I thought the Ice Climbers cameod in Wario Land 4, is that weird?
    Random Question, who would win in a fight, Olimar from Pikmin or Emett from the Lego Movie, both at equal size and with all their known abilities and tools. Why do you think the one you chose will win.
    KneeOfJustice99
    KneeOfJustice99
    I guess this depends where the battle takes place. If we presume it's somewhere built out of LEGO (or that "all of their known abilities and tools" includes a limitless supply of LEGO), then Emmett arguably trounces Olimar - but if not (and if we're presuming he only has access to stuff he's canonically already built or other equipment like the human tools), I'd say Olimar stands a good chance.

    The only reason I suggest that a limitless supply of LEGO might not count here is because the whole deal of being a Master Builder is that you pull from your surroundings to build anything - and we can arguably presume that a Master Builder can only build in LEGO, because being able to build out of like, real world leaves, feels like it probably isn't intended.
    Qwerty UIOP
    Qwerty UIOP
    Depends on how long it takes a pikmin to dislodge a LEGO brick.
    Glubbfubb
    Glubbfubb
    Qwerty UIOP Qwerty UIOP Olimar's Pikmin can be plucked from any surface at equal speed, whether that be sand, dirt, or metal
    For the Melee players out there, which Shine do you like better, Fox's or Falco's, I kinda prefer Falco's since I think a vertical launch is more helpful than a horizontal launch when racking up kill combos.
    Are there any "good" qualities of Ganondorf in smash that could work on another plat fighter character with better stats and viability, like I believe every fighter has good qualities and I want to try and make a character that is essentially a viable version of Ganon's archetype. He is just a very interesting character to research when making a fighting game in my opinion.
    Are there any examples of Smash characters, or plat fighters in general, who can use their NEUTRALS for their recovery, not their special, grabs, or air dodges? I am saying using their bread and butter neutrals, tilts, and aerials for recovery.
    What's your opinion on the Dash Attack Cancel Up Smash, or DACAS, advanced technique from Smash Brawl, where you cancel a dash attack by performing an Up Smash while keeping the momentum of the dash attack, letting you zoom forward? Would you mind the mechanic being brought back in another plat fighter that doesn't have other Brawl-isms like tripping? My plat fighter would also have wave dashing, so I don't know if having both wave dashing and DACASing would be redundant. Any ideas I can make the two techniques distinct from one another?
    I've been playing Palworld for like 5 hours straight, this is a genuinely good game and it has a lot of promise, and this is from a guy who doesn't play much open-world survival games outside of Breath of the Wild and Tears of the Kingdom. It genuinely is a good game and I recommend it if you like sandbox games.
    Okay after some research I do think the Palworld hate is overblown, like the game has been around for a few years, way before ai art became you know.. good, and as a purpose of a parody it would make sense that some designs take inspiration from Pokemon, however I wouldn't say their ripoff, and I definitely don't think the creators should be threatened with legal action by the Pokemon Company, Maybe if you fixed all the glitches in Scarlet and Violet instead of having us shell fir the DLCs there wouldn't be an issue Pokemon Company
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