This a continuation of my hot take about not liking when characters get massive moveset reworks in Smash Bros mods. I don't hate how certain reworks play; I just don't like how they replace old movesets and the creators don't give an alternative to those who liked those movesets. Like if a character is irredeemable on a mechanics front like Ganondorf they do deserve a massive rework to make them viable, but others like Project M Lucas and Falco don't feel like they need massive reworks. I feel Lucas is distinct enough from Ness to be his own distinct character, just one that needs some jank fixed like the grab release lag both he and Ness have, while reverting Falco to his Melee incarnation feels like a step back to me. I think this is just a result of my love-hate relationship with Melee. The game is good and it deserves to have the competitive scene it has, but changing other Smash games to play like Melee feels unnecessary. I prefer each Smash game, and platfighters in general, to have its unique feel, and while each feel varies in quality, I would much rather have a different identity than mold the game into something from the past, as that prevents future developments in my opinion. I don't know if I am just complaining at this point, but it's an issue I have and I want to express it.