Gimmick:
Nitro Dash
LAMBDA is incapable of dashing normally, rather they use the jets on their backside to dash in set increments. You can cancel the dash early by dodging which not only ends the dash prematurely but also creates a small flame burst that deals weak damage and medium knockback, however, it also has notable end lag. This fact gives LAMBDA poor ground traction, which is compounded by their slow initial walk speed, in fact they have the slowest walk in the game. However with proper control over the Nitro Dash you can move in ways other characters can't allowing LAMBDA to become the only character with a built-in wavedash.
Up Special
Nitro Jet
Another unconventional move, unlike most moves which can only be performed once before freefalling, Nitro Jet has a special fuel meter that allows LAMBDA to use the attack as many times as they want as long as they have the fuel. The Nitro Jet has small but noticeable end-lag when performed and is affected by LAMBDA's horizontal momentum, so if they are moving left the jets will be shoot upwards with a left arch. The underside of LAMBDA can damage other fighters when this attack is used, dealing small chip damage and is one of their best choices when breaking shields. Careful maneuvering is needed as with mastery this can become a potent recovery tool.
Nuetral Special
Pyronite Fist
A powerful but slow attack, comparable to Ganondorf's Warlock Punch, however it has much more utility than that move. The move can be cancelled halfway through by performing a grab, meaning you can trick players expecting a Pyronite Fist with a sudden grab known as the Pyronite Grasp. As the go-to grappler of the game, this procedure lets LAMBDA perform serveral command grabs, most notably their Scorched Earth, performed by using the command for a Nitro Dash, this a powerful forward blast that leaves behind burning ground as a trap.
Side Special
Untested Prototype
Their sole ranged attack, a flying metallic hunk of space junk that slowly hovers over the ground, it will explode when it either collides with a fighter or a projectile, allowing LAMBDA some keepaway tactics. When they use a Pyronite Fist into Untested Prototype, the projectile is launches as a fast fireball with impressive range.
Down Special
Hadron Collider
A standard downward stomp, when done in the air they create an earthquake that trips anyone around them. When they can chain this after Pyronite Grasp to create Pyronite Asteroid, which has them launch them and their foe in the air and crash like a meteor, a powerful attack but one that also deals notable recoil damage to the user.
Overmax Attacks
Super Nitro Krasher
Full Rotation +
LAMBDA's body radiates an orange glow, increasing their walk speed and gives them a normal dash. They also gain partial super-armor, meaning they can't be knocked out by weak attacks, though more powerful ones can knock them down. Finally Pyronite Fist and Untested Prototype become faster and stronger. This effect lasts for 6 seconds and is very it is very powerful when mastered.
Pyronite Nova
This attack is performed by using the same command as Pyronite Asteroid while pressing
, it is a more powerful and deadly Pyronite Asteroid, and it removes that move's recoil damage, making it a straight up upgrade to the move.
Core Buster
A powerful supernove, this attack deals massive damage and knockback, up to 200 damage, if used in point blank range, however this also deals either 200 damage to you as well. And by point blank range I mean this move has the same range as Rest point blank range. [, /SPOILER]
How does this moveset look so far, I tried to make them the difficult to learn rewarding to master character, I am quite proud of it.