SUPER
MARIO BROS.
© 1985 NINTENDO
1 PLAYER GAME
2 PLAYER GAME
The game begins, and Mario walks forwards - ignoring the Mushroom ? block and walking straight into the first Goomba. The iconic Mario death sound is played and echoes as it turns to black.
It cuts to Sonic running through Green Hill Zone, he bounces on the spring between the spikes, lands on one bed of spikes and gets throwm into the other with no rings to help. The last few notes of the Sonic 1 game over theme echo as it cuts to black again.
Finally, Pac-Man is about to eat up two unlucky ghosts with his power pellet, however they turn back to their regular selves and corner the Pacster. The iconic Pac-Man death sound echoes, cut to black.
After a few seconds of silence, the screen turns a brightly saturated orange within a nanosecond, with the most pleasant jumpscare you'll ever hear
"WOAH!"
No splash screen needed, Crash Bandicoot hops into battle and does his iconic crotch chop dance to a Twinsanity-style acapella remix of the Crash 1 N. Sanity Beach theme - we see all his moves in action as a few small CGI intervals between, transitioned to and fro by N. Tropy's warp orb:
- Mario, Samus, and Mega Man finding the power up they needed while Ridley panickedly flies around aimlessly with a TNT crate shoved into his unhinged beak
- Luigi reading a book of ancient vampiric lore with childlike curiousity as the monsters of Dracula's Castle are tied up by a yoyo.
- Geese Howard (as a sprite) landing dazed in a bag of feathers on the Transcontinental Railroad's train (albeit with a cityscape background), with King Chicken incubating his head
- All of Kazuya's victims shrugging and calmly walking away from the cliff after reading a crudely written paper "dANgƏRUS" sign attached to a stack of crates
Once the trailer is done, it shows Mario, Sonic, and Pac dancing along with Crash - albeit not doing crotch chops - atop Cortex's bump while the doctor himself hoverboards away from his burning castle.
Super Smash Bros. Ultimate X Crash Bandicoot