The metaverse animatronics ad is funny to me because, like...
if a Chuck E. Cheese animatronic was put in a local pawn shop, people would be fighting
tooth and nail for it - there'd probably be a collector who travels on a god damn aeroplane just to get to that pawn shop - uh, rawn shop - it would not be bought for the sole purpose of advertising local mini-golf.
Sure, you could argue "Questy's" is a cheap off-brand chain nobody cares about, but the fact somebody built an entire, fully accurate Questy's in VR tells me either A. if this is a fan project, Questy's fans in this universe are just as devoted as Showbiz Pizza fans in our world, or B. if this is official, Questy's is popular enough to monetarily justify an official Questy's VR experience, in which case die-hard Questy's/Cometeers fans and/or historians almost certainly exist.
I like the idea of charging non-specials, as it would reward hard reads heavily and you are encouraged to make more risky plays. However, I feel that super armor is a bit too extreme. I feel heavy armor would be much more appropriate as an upside, as you can call out mashing but you can’t just armor through a super powerful move.
Triple jumps are a neat idea, and I wish that smash had it as well. This way, half the roster doesn’t just die offstage for no reason. Traps are a cool idea as well, working as a set up for a KO/combo starter which I feel is quite lacking in smash. Plus, characters having subpar grab games doesn’t exist because, well, there’s no grabs!
This was really well made, and I think that I would much prefer almost all of these changes over Smash. It seems like a very belligerent game that rewards aggression rather than camping, which I feel more platforming games are gravitating towards now. I would like to hear your thoughts on SDI however, as I feel that it currently desperately needs a rework.