A Straight Up EarthBound Battle Seems As We're Not Allowed The Battle Themes For Some Reason
Okay so admittedly the
MOTHER series has a ton of potential for a wide variety of stages, but at the same time, I feel like one of the most underrepresented parts of the
MOTHER series is - perhaps ironically for a turn-based RPG series - the battle system. Considering the
MOTHER series is pretty well-known for having a wide variety of weird enemies, trippy backgrounds, and awesome battle music, it's kind of a shame to see basically none of that represented.
How would this even look? I barely have any idea. I mean, instinctually, the first thought that comes to mind is that the various backgrounds can be similar in appearance to the really trippy ones seen in
EarthBound. Hell, maybe depending on the different backgrounds, various
EarthBound enemies might pop up from time to time. It'd also be pretty cool if the checkerboard UI were perhaps used for the stage itself, maybe as a deliberately "ethereal" one to link into the battle's vibes.
Seriously though, why are none of the
EarthBound battle themes in
Smash yet? That feels like a really weird omission.
Mario Paint
Surely it can't just be me who thinks that this could be a lot of fun, right? Sure, including
Mario Paint music is at least part of the reason, but the idea of fighting on a hand-drawn stage with the UI overlay seems like it almost writes itself. Admittedly I wouldn't go the
Mario Maker route of having the stage be randomly generated, but it'd be cute if the intro has the cursor rapidly draw the stage on which everyone then fights.
A Levitating Console Like From Mario Kart Double Dash or Mario Kart DS
Another weirdly underrepresented element of Nintendo's output is like, the actual consoles. I mean, even including them as Spirits could have been pretty fun, I suppose? Then again, my thought process here is that including an actual console in space would be just like, really interesting and kind of out there - plus it'd give you an opportunity to include console BIOS and the like if you wanted to go down that route.
Come to think of it, the Switch actually could have lended really well to this concept. Maybe it'd start with you fighting on a flat plane before the Joy-Cons are detached and act as platforms or something? I mean, its modular nature means you could do some pretty fun stuff with it that something like the Gamecube wouldn't lend itself to.
Radar Scope
Yes, it was a commercial failure, and I'm also certain that someone will point out that we technically already have a
Radar Scope stage in the form of 75M (it's a whole thing), it's a game that occupies an interesting and really underrepresented era of Nintendo's history in some ways. Plus, you can't tell me that a stage based on this sort of visual style wouldn't go hard. Hell, it's kind of a shame that Nintendo's pre-DK history is mostly just represented through Mr. Game & Watch as well as the Sheriff and Color-TV Game 15. You could probably do a ton of cool things with Nintendo's various toys and cards. Actually, on that note,
Hanafuda
I mean, the visual style alone would sell me, I'm not gonna lie. That aside, it's not like Nintendo refuse to recognise this as a prominent part of their history, and maybe you could use it as an excuse to include music from
Clubhouse Games or something. Seriously, this feels like a natural idea. Why isn't it here yet.
I think part of the reason I'm so willing to put up with the graphical limitations of 70s games is just because I take everything at face value instead of struggling to use my imagination - oh yeah, I'm a square using an arrow to fight giant seahorses and return a stylized Y to a prison cell, barely more weird than a bipedal hedgehog collecting jewelry to beat up a mad scientist.