Nefarious B
Smash Champion
Did you see our latest it's kinda niceI was the one that told the Diddy boards about that combo with the banana.
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Did you see our latest it's kinda niceI was the one that told the Diddy boards about that combo with the banana.
I wanted to mention that you should try shielding that, but the thread was dead. Paralyzer's actually pretty terrible if you know what you're doing.I was the one that told the Diddy boards about that combo with the banana.
Tilt to either down right or down left angles.2 question.
How do you determine the direction of dspecial? (the kick part)
and
Do you think our recovery is bad?
Tilt it down-right or down-left while pressing A or B.2 question.
How do you determine the direction of dspecial? (the kick part)
and
Do you think our recovery is bad?
Right after the paralyzer, any character can jump out. Not sure if the paralyzer is guaranteed. (Probably not)another question. has this been discovered, if not, could it be a possible chain grab?
http://www.youtube.com/watch?v=UDCutjRyRis
a better look at it starts @ 0:30.
Uair isn't even guaranteed. Why should Paralyzer be?Right after the paralyzer, any character can jump out. Not sure if the paralyzer is guaranteed. (Probably not)
yeah, but like, most players will air dodge soon after dthrow, some players will jump. and since the lag..well.. and DI, you can just short hop forward and neutral b. wouldn't that work?That's highly escapable. You can DI the trajectory of the dthrow so you won't ever get hit by the paralyzer (assuming the CG starts with the dthrow).
*Solid Snake voice* Not even CLOSE!another question. has this been discovered, if not, could it be a possible chain grab?
http://www.youtube.com/watch?v=UDCutjRyRis
a better look at it starts @ 0:30.
try holding down, often it prevents ledge grabbing*Sigh*
How close am I suppose to be to the stage when I SH+Forward-B so the attack comes out and not the ledge grab?
I wanna be able to do a retreating offstage Forward-B and return without suddenly tether ledge grabbing. >_<
It's a little tricky, and sometimes I even grab the ledge on accident. You have to do it a bit early with a decent height above the stage, and by the time it comes out it will hit at stage level. You can both do this and land onto the stage, or land back onto the ledge. If it doesn't hit my opponent's shield or my opponent (yeah right!) I will usually go for the ledge. You can also try a down B footstool in that spot.*Sigh*
How close am I suppose to be to the stage when I SH+Forward-B so the attack comes out and not the ledge grab?
I wanna be able to do a retreating offstage Forward-B and return without suddenly tether ledge grabbing. >_<
Meh, I suppose. I dunno, i DI everything. Plus with that dthrow, you'd really have to guess perfectly, since they can DI it away or toward you. Throw in their option of FFing while they DI, or FF airdodging, or using a high priority aerial of their own....yeah.yeah, but like, most players will air dodge soon after dthrow, some players will jump. and since the lag..well.. and DI, you can just short hop forward and neutral b. wouldn't that work?
against G&W be careful im not too sure what to tell you I know daz has a good bit of advice on that match.o i c.
another question,
G&W matchup. i just can't beat a G&W player. i mean i can sometimes, but its hard. any tips? i know we have an advantage but...>_>
also olimar.
I have to say though, that if both the oli and ZSS don't know that match we win p. solidly just saying.Yeah... i think our boards grossly underestimates olimar. I definitely don't feel it's in our advantage.
It seems 55 - 45 at the very best for olimar just don't go short range simple as that Im not underestimating him hes just a strange character to vsYeah... i think our boards grossly underestimates olimar. I definitely don't feel it's in our advantage.
Nair does not get into the stale move que, meaning it cannot stale, BUT it cannot unstale your moves.Also, another random, and somewhat useless question. Just being optimistic.
Say you have... 4 Pikmin latched to you and you used neutral air to kill them all off.
Would that count as four attacks to negate the staleness of your other moves, since NAIR doesn't stale? Or would that count as just one?
Really? I didn't know that. I thought it could still unstale moves. Hmm...Nair does not get into the stale move que, meaning it cannot stale, BUT it cannot unstale your moves.
Also, one move = 1 move in the que, no matter how many hitboxes that move hits.