Nair doesn't enter the stale move queue at all.Really? I didn't know that. I thought it could still unstale moves. Hmm...
Ah well, fair enough.
It's such a weird move. I wish it had more range.
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Nair doesn't enter the stale move queue at all.Really? I didn't know that. I thought it could still unstale moves. Hmm...
Ah well, fair enough.
Yeah, it's so situational too.Nair doesn't enter the stale move queue at all.
It's such a weird move. I wish it had more range.
Im not sure if this common knowledge to ZSS users butAlso, another random, and somewhat useless question. Just being optimistic.
Say you have... 4 Pikmin latched to you and you used neutral air to kill them all off.
Would that count as four attacks to negate the staleness of your other moves, since NAIR doesn't stale? Or would that count as just one?
Yeah. lol. Immunity to attacks with Electrical or Fire effects.Im not sure if this common knowledge to ZSS users but
Yellow pikmin are not are friends I might want to add as they wont die from "electric" attacks that we preform
also red pikmin are immune to our plasma whip
Are you sure about this? I'm pretty sure if you have multiple pikmin latched each move that hits them all will stale that many times. Like if in doubles we hit two people with side b, that's only gonna decay it once?Also, one move = 1 move in the que, no matter how many hitboxes that move hits.
So did you like see the dash attack start or something im confused.Ok.. the craziest thing happened. I was using ZSS against DK on smashville. I dash attacked and before i could even hit DK, ZSS maintained her neutral stance and move forward. like the glide toss but shorter. Is this old news? and if so, how do it again?
Did you pick up an item while doing so? Also, how did you input the dash attack?Ok.. the craziest thing happened. I was using ZSS against DK on smashville. I dash attacked and before i could even hit DK, ZSS maintained her neutral stance and move forward. like the glide toss but shorter. Is this old news? and if so, how do it again?
hehe what stage are you on, I have know this move to sometimes random cancel before it hits if their is something blocking your feet.there were no items. i hit down+Cstick for dash attack. she started Dash attack animation, and went back to neutral stance before the normal dash attack animation could finish. so i take it this was not known?
For scrubs it is but once you learn to recover its good when some one ledge hogs youDoes Zero Suit Samus have a bad recovery?
The... flipstool jump? Down-B > footstool while doing the flip. It's a special footstool that jumps off of any hitbox, including items (armor, nades, nannerz) and others who have invulnerability frames (like when people grab the ledge).okay, i was watching a Zss video. i saw this.
the player dspecial-ed and i think footstool off of the other player and then backflipped like on a rainbow kinda way, it was weird. i did it one time and i said "wait wha-?"
is it some type of boost jump or something. i don't know what it was.
Zero Suit Samus's flip jump (Down+B) adds ANOTHER large jump if you press the jump button while landing on top of an item or character. It's very helpful for recovering if someone's trying to edge hog you.okay, i was watching a Zss video. i saw this.
the player dspecial-ed and i think footstool off of the other player and then backflipped like on a rainbow kinda way, it was weird. i did it one time and i said "wait wha-?"
is it some type of boost jump or something. i don't know what it was.
It's more like it jumps off of non-energy sprites.The... flipstool jump? Down-B > footstool while doing the flip. It's a special footstool that jumps off of any hitbox, including items (armor, nades, nannerz) and others who have invulnerability frames (like when people grab the ledge).
Wait, you're following up with a Down Smash after a Down Tilt?I was practising against my friend the other day for my first tourny i'm going to (whooo). And I noticed some times when I landed a Dtilt and tryed to follow up with a x2 Dsmash or a single Dsmash zss would do the Dsmash is the other direction. I'm I doing somthing wrong? I usally flick the c-stick downwards for the Dsmash.
Small stages make it harder to run away. (Unless you're fighting a defensive Wario.) Battlefield and Brinstar seem to be pretty good at this. (Again, unless you're fighting a Wario.)What are some general strategies aganist overly defensive players?
I'm not really talking about defensive characters in general but just how some people act.
Its frustrating sometimes what these defensive people pull off sometimes.
I'll take it. It's way better than some of other character's recoveries that I play lol.Worst: Because her only vertical means of recovery is a tether recovery.
Almost never. Her shieldgrab is quite slow, her grab is the laggiest in the game if you miss, and her actual grab game isn't amazing either. Just the fthrow buffer CG, really.When's the best time to grab?
If you're facing your opponent, and want to glide toss backwards while still facing them, that's not possible. If you want to glide toss and throw an item behind you (turning you around in the process) it's possible.And I can't seem to glide toss backwards/ away from my opponent, where as I can glide toss forwards. Is there some trick to it?
Not true. ZSS can "ghetto reverse glide toss" by pivoting and then doing a backwards glide toss.If you're facing your opponent, and want to glide toss backwards while still facing them, that's not possible.
Well yeah..... that's what my whole diagram was about.....Not true. ZSS can "ghetto reverse glide toss" by pivoting and then doing a backwards glide toss.
Not vs. everybody though. Squirtle, MK, and DDD screw me over here.The way I see it, ZSS + Battlefield = top tier. It's much harder to camp there than on Final Destination or Smashville or something like that, and ZSS completely ***** opponents above her with platforms because of USmash, up B and Uair.
In fact, I'd even go so far as to say that Battlefield is her best stage. I always pick Battlefield when I can.
Uair out of a shield?Just a quick question
Is doing an Uair out of shield a good idea?
Lulz.
Yeah, but then they Powershield the last hit then punish me for that </3Uair out of a shield?
If you wish to jump cancel the shield into a rising Uair, I suppose it's not a bad idea. But I wouldn't recommend it. There are better options of punishing an opponent when they hit you while you're shielding. Jab would probably be your best option since it's so quick to punish.