this conversation is pointless because apparently Jack dictates what it means to be in the lower end of play and what strategies are high level or not.
I most certainly do not! I use the terms "low-", "mid-", and "high-level play" based off of what I see and experience
as an organizer of tournaments, which is probably a position of more perspective that
you. For the record, though, what I consider each level of play to be (because it's not like an RPG, where we can say "this many wins and you become this level and are promoted to mid-level play") would be (in a 200+ man tournament):
Low = These people play more casually and won't make it out of pools. They probably haven't entered a large tournament before, and even if they have entered smaller ones, don't do particularly well. They are newer to the game, and thus don't use as many advanced strategies and don't know matchups beyond instincts.
Mid = These players know their stuff. They probably lurk SWF and actually know how their characters work, and know their hardest matchups; they may or may not know the rest of the cast so well. They know higher level techniques, but might not apply or execute them as well. In a large tournament, it is possible for them to make it out of pools, but that will depend on the number of pros there, and even if they do, they won't make it far in the main bracket. These people consistently take small community tournaments and Smashfests, as long as pro players aren't in attendance.
High = Pro players. These players will make it out of pools unless they are stopped by another pro (bad seeding). Most people know what pro players are.
Oh and apparently hes the only person in the world aware of people being naturally better than others.
Oh, I'm not the only person. The scientific community does, too. "Natural Selection" may not be the most feel-good scientific theory out there, but it is what it is; people have different sets of tools, good or bad, passed down to them through genetics. Sorry about that.
I mean this is ridiculous, we cant speak for the average player thats so arbitrary. Banning MK for the sake of the lower end of the competitive spectrum is stupid. It is far better to teach them the matchup because again I really believe there are certain weakness that people can learn to punish relatively easily. Hes the best character in the game statistically. I mean think about it, how many characters worse matchups are MK mid tier on top(sorry Rob)? MK is only destroying those who just dont know the matchup. If you look at the matchup ratios, you would see hes always a hard matchup, but moreso than not he isnt ur worse matchup. Plus people have made numerous of progress on this matchup and this is with the myriad of MK mains attempt to counteract our strategies.
Again, this would be fine (just learning the matchup)... if that wasn't what people have been doing for 2 years. I'm not speaking about people arbitrarily (without evidence to back me up, at least)... but you sure are when you assume that the only reason players
you don't even know can't beat MK is because they haven't studied hard enough.
Even saying that, you still don't understand how communities/societies work, do you? Take a sociology class (assuming you're old enough to). Societies/communities are built from the bottom up, not the top down; the pros can't exist without the support of the lesser players (money, mostly). Without the "lower end of the competitive spectrum", the higher end has no meaning and ceases to exist. If you want healthy high-level play, you HAVE to foster healthy low-level play.
Ive watched larry destroy MK so easily even handle pro MKs. People that are of his skill level. It can be done and im sorry with brawl having little tech skill for the most part, all these strategies can be picked up by an average competitive player. So you cant make an excuse for the lower end of the spectrum, because at the lower end of the spectrum "broken" character entails the entire top tier. We can only stand for the top of the metagame, while trying to bring our community alongside with us skill-wise.
First of all, who is larry? Serious question; I usually don't know people by their real names. Also, I think we've established (thanks to ADHD) that one person doing something isn't sufficient enough evidence to support a claim; you have to be able to replicate results for data to be meaningful. Besides, when your argument hinges on the exploits of one person (Ally/ADHD, larry?), it shows how weak your argument is in the first place.
Banning MK will give our community an initial boom ex: HOBO, ( and thats assuming no MK mains quit) then it will come back down because there are worse matchups just as well as better matchups than MK. Over centralization is the ONLY legitimate argument. However I do believe its quite clear as why our community suffered that effect. Everyone for the most part believed MK was indeed unbeatable. Nado spam and dsmash ruled our community and people didnt know what to do. So they picked him up; thinking they would even the playing field. Low and behold everyone learns bit by bit the MK matchup and the average MK isnt so invincible anymore. However it is their main; most people are just going to try and stick it thru with MK ( he still is the best character in the game). It should be quite evident to everyone who has been in this Brawl community since the beginning that we are still suffering that backlash of the BRZOKEN NADO LOOP SMASH Era. People hop on bandwagons (nerds especially lol) its really that simple. These events have all been propagated by our initial depiction of MK.
Actually, if you knew Brawl history at all, you'd know that the "initial depiction of MK" was that he was trash. That being said, high tournament attendance is not as important as
stable tournament attendance; it's better to know you'll have 150+ people in your bracket every time than to have 300+ today and 50+ tomorrow. If (when) MK finally gets the axe, some people will be, for lack of a better term, "butthurt" and leave because their easy wins won't be so easy and they won't want to learn anyone else; that's to be expected. Most MK mains won't, though, because either they enjoy the game more than they enjoy MK or because of that sweet, sweet cash pot. We'll still get large turnouts from new players, but less of those new players will leave because of MK, and attendance will start to stabilize. Within 3-5 years, the influx of new players (like in Melee) will subside and the game will reach pretty stable levels. Based off of history, that's my prediction (assuming a MK-less game).
You also forget that in low-level play... 'Nado and Dsmash are still pretty viable strategies. Even when they don't work, MK has so many other tricks that he doesn't even really need them. How many kill moves does he have? Dair, Nair, Dsmash, Fsmash, UpB, at least. All very powerful and all very fast (Fsmash is the slowest, and that still comes out on frame 24, which isn't terrible).
People just cry about the MK match up because isnt an advantage for anyone even though their character has worse. We all can say MK is somewhat difficult for our character (misery loves company). I dont know about anyone said character but I think mine is making progress. We as a community need to grow.
And we, as a community, CAN'T grow without a stable bottom end of play. Most people that say we need to grow "as a community"
really mean that the top level of play (maybe mid-level) needs to grow. You forget that the bottom levels of play are just as much a part of the community as any other part.
All of this being said, I'm spending today playing Borderlands with my GF, so don't expect as many posts today. Sorry, guys.