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Why do they inhibit competitive play?Rumble Falls is about as simple a case as it gets. Scrolling stages inhibit competitive play the same way open-sided stages do. Not only that, but the stage speeds up and slows down at random.
You're being arbitrary. Players can also control their position, which controls availability of items. The only question is where the random happens (One happens at the beginning of the event, then the player acts. The other the player acts, then the random happens.)And let me make distinction here - Luigi and Peach having random properties to their moves is entirely different from items being distributed at random. One is under control of the player, the other is not.
Then MK breaks the game because it becomes heavily overcentralized on characters that can stand up well against him.This fits my criteria perfectly, actually - it becomes heavily overcentralized on characters that can CG. I.E., D3.
And that's Kirby's fault. To take advantage of the items he should have been standing like this:The only reason i dont like items because the spawning and position gets way to sloppy
Snake _________________ Kirby
on FD
Snake ___item___________Kirby
Right there snake has now an advantage over kirby as he can reach the item way faster especially also on different levels where items go on different platforms and such
Actually no, I am not saying that, what I am saying is that when you compound factors such as skill and state of mind, when you assume the the playing field is equal, Metaknight had the BEST chances of winning.Sorry, but you're making a huge oversimplification here. Picking a character is not the only factor that causes you to be you statistically more or less likely to win a match.
Saying he should have won because he picked MK assumes that all other factors are null. They're not, and they weren't in that particular scenario.
We can always calculate the number of large tournaments.I'm not even going to point out why the above example is hilariously ludicrous. I suggest you look up the definitions of the terms mean, median, mode, statistically significant, and standard deviation.
Hardly, I for one dont think he should be banned.And that's the same exact argument people use as to why MK should be banned. Single events of MK or Diddy winning tournaments don't prove anything in and of themselves. What was the context?
It is elitist to simply say "get better scrubs"The only difference is MK is not broken, and 99% of pro-ban are scrubs that need to get better. Pro-ban's entire argument is one big whine.
How is this at all relevant? IIRC this is the Brawl Boards, not SRK.
Plus, let me point out the hypocrisy of pro-ban. They whine about us trying to be like SRK in the vein of not being ban-happy. But then when we refuse to ban MK, people cry about us not banning Akuma......like the SRK community.
Doublethink.
I dont believe that MK should be banned.Also you never responded to my portion about why MK doesn't deserve a ban.
The only thing different between the two is that being in a random place for a given point in time is not present when pulling a turnip out or doing Green Missle. The randomness factor is still in. Why not go ahead and ban Peach and Luigi as result?Right, because a player knowing that he will pull out something is exactly the same as the game rewarding a player for being in a random place at a random time.
wow haha boxob from left fieldJack, honestly I think you just need to learn how to play.
Actually Rumble fall's vertical scrolling is not random, and is actually a static part of the stage, just like Rainbow Cruise. And last time I checked, Rainbow Cruise wasn't banned.Rumble Falls is about as simple a case as it gets. Scrolling stages inhibit competitive play the same way open-sided stages do. Not only that, but the stage speeds up and slows down at random.
This fits my criteria perfectly, actually - it becomes heavily overcentralized on characters that can CG. I.E., D3.
Why do they inhibit competitive play?
"Because I said so" is not a valid reason. Does one person not win and one person not lose based on individual ability even if the stage is scrolling? Find a justification that can't also be applied to Meta Knight please.
You're being arbitrary. Players can also control their position, which controls availability of items. The only question is where the random happens (One happens at the beginning of the event, then the player acts. The other the player acts, then the random happens.)
Then MK breaks the game because it becomes heavily overcentralized on characters that can stand up well against him.
Sorry, but overcentralizing to a "few" characters isn't nearly enough overcentralization to merit a ban.
And that's Kirby's fault. To take advantage of the items he should have been standing like this:
Snake __________Kirby_____
Then there's a larger chance of items dropping for him, and even your example is much closer to right between them -- while still being out of Snake's reach.
Do you see how much more tactical it is when stage position matters not just because of where your opponent is, but based on controlling the most ground? The game would suddenly be deeper, which means even more competitive!
Because they're two completely alien concepts. You couldn't pick any two more different instances of randomness.The only thing different between the two is that being in a random place for a given point in time is not present when pulling a turnip out or doing Green Missle. The randomness factor is still in. Why not go ahead and ban Peach and Luigi as result?
What ho? A Poe!MK is entirely not warranted for a ban. If anyone here has learned the matchup, and still thinks he needs to be banned, you need to re learn the matchup.
ADHD's not an *******, I forget who said that, but he isn't, you're just mad cause you can't do the youtube diddy nearly as well as he can.
You don't enable all items.thats why its not really competitively safe to play with items lol doesnt work, anything can happen its 10000000x worse than tripping because now an item of randomness too, spawns randomly on the stage and that right there can make a match and honestly that fact alone scares me because would i really want 500 dollars or 600 dollars on the line knowing i could easily lose that if this f@ggot MK player gets a star
There are certain sections of the map that have more chances for items, keeping yourself in a position to claim those items is in fact something that requires skill.Because they're two completely alien concepts. You couldn't pick any two more different instances of randomness.
Items reward players based on random distribution. Luigi and Peach do not.
I sure as hell won't laugh.Back in October 2008, the Anti-bans told me that the metagame is still growing, and that we should not ban Metaknight because our metagame will find a way around Metaknight over time.
I swear, if our metagame turns into Metaknight, I'm just gonna laugh.
You don't enable all items.
And what it does is it forces you to care about stage control besides just how it relates to zoning your opponent, and suddenly a ton of irritating strategies (Like planking) are noticably less viable.
There are certain sections of the map that have more chances for items, keeping yourself in a position to claim those items is in fact something that requires skill.
Those better at leveraging items will win more often than those who suck at it.
Also, Luigi's misfire can very much save a player (Or kill them) based on random distribution - if he uses it as a recovery and it goes off when it wasn't (or was) needed...
No, he's not getting the concept of playing with items on. This is the same garbage SRK wanted to pull at EVO.I sure as hell won't laugh.
EDIT: Wow, someone who gets the concept of playing with items on. Go salaboB.
Star KO last time i checked because they have a competitive item ruleset if you want that is allowed and planking wouldn't change at all theres no item that can hit an MK planking the edge but thats why you have ledgehog rules tho so that never was a problemYou don't enable all items.
And what it does is it forces you to care about stage control besides just how it relates to zoning your opponent, and suddenly a ton of irritating strategies (Like planking) are noticably less viable.
Idk my dude. It seems to me that you're someone who wants to play with metaknight off and items on. It's hard to take your posts as anything credible.I sure as hell won't laugh.
EDIT: Wow, someone who gets the concept of playing with items on. Go salaboB.
Sweet, turns out that MK's attacks aren't as fast as we thought and we can perfect shield and punish anything.Back in October 2008, the Anti-bans told me that the metagame is still growing, and that we should not ban Metaknight because our metagame will find a way around Metaknight over time.
I swear, if our metagame turns into Metaknight, I'm just gonna laugh.
It's useless; the illogical horde marches on.How the hell is banning items being compared to banning MK. Items are random. metaknight is not random. One is a character. The other is a part of the game.
It's most certainly not the same EVO garbage. EVO totally screwed up trying to play with items. Medium? Smash Balls? Are you kidding? No, they just didn't do it right. Properly implemented, the random chance that comes with items is negligible, and doesn't interfere enough with the game to make a lesser player win a statistically larger amount of the time. That being said... let's keep the discussion to Metaknight, PLEASE. At least to ban criteria. And, RDK, if you want to talk about items, I'm still waiting for those tournament threads. Please and thank you.No, he's not getting the concept of playing with items on. This is the same garbage SRK wanted to pull at EVO.
Items randomly effect gameplay in a manner that overcentralizes the game around items. Not only that, but it gives an unfair advantage to players for simply being in the same spot that a certain item decided to spawn at. To say that Luigi and Peach's respective "random" moves sway gameplay in a way that takes control from the player is asinine.
Yes. Yes, that's very true; they are random. How astute. I'd like Metaknight gone, but I don't want items on in general; I think they should be an official side ruleset, but not the main one. Items tournaments should be officially sanctioned, but should stay as side events.Idk my dude. It seems to me that you're someone who wants to play with metaknight off and items on. It's hard to take your posts as anything credible.
Items. Are. Random.
Um... they are BOTH a part of the game.How the hell is banning items being compared to banning MK. Items are random. metaknight is not random. One is a character. The other is a part of the game.
Sweet, turns out that MK's attacks aren't as fast as we thought and we can perfect shield and punish anything.
...wait.
Um... WHOBO, anyone? 2v2 ISP tournament? Guess who took the top spot?Jack, I'll tell you what. If you can round up enough players for an items on tourney, you can host one.
But no one smart wants to play that garbage, because it's just that, garbage.
As right as you are, and as wrong as I was. Items are still lame, and shouldn't ever be considered for true competitive play. I don't care that they won, really. It still undeniably skews what would have been the results without the items.Um... WHOBO, anyone? 2v2 ISP tournament? Guess who took the top spot?
...M2k and Inui.
150+ entrants. Yeah. Try again.
*sigh* Like I said, this is a MK discussion thread, not an items play thread. I'll just leave it at this: no one is asking you to like it, but if there are people who do, do you have the right to tell them they they're wrong for playing that way? (As long as they aren't forcing you) If it was an officially sanctioned way to play, with an SBR ruleset and everything, but was officially relegated to side events, would it really put you off that much?As right as you are, and as wrong as I was. Items are still lame, and shouldn't ever be considered for true competitive play. I don't care that they won, really. It still undeniably skews what would have been the results without the items.
bwahahaha Anubis strat ftw!Anyone comparing planking in a MK/Lucario team to planking in singles has no idea what they're talking about.
In doubles with Lucario the point is to create a situation where Lucario's teammate still has 3 stocks when Lucario has 1. In singles the point is to make it nigh impossible for your opponent to be able to approach you so you can time them out.
It's not the same thing at all.
have you ever played in a proper ISP doubles tournament? with a partner who at least took the game seriously too?As right as you are, and as wrong as I was. Items are still lame, and shouldn't ever be considered for true competitive play. I don't care that they won, really. It still undeniably skews what would have been the results without the items.
Idk wtf an isp is. I play melee.have you ever played in a proper ISP doubles tournament? with a partner who at least took the game seriously too?
Why do people keep talking about items? Every time somebody good loses to a player below their skill level their gonna john about items and eventually everyone will hate them.
Seriously items aren't ever going to come back into the smash world so mods seriously do us a favor and make the sensors bleep out the word "item" please? So we don't have to read post after post about items.