First of all, they're not "my" ban criteria. They're "the" ban criteria.
And I've explained why we use them as a ban criteria. We use it because it is the only current criteria that does the best job at allowing for minimal customization of the game while making a fair and level playing field for all players.
No other system does that. Not the item system, not the pro-ban system. Everything else but this system boils down to subjective opinion and will most definitely not be able to be supported in the future. We've acquired the current ruleset via scientific means, and any other ruleset that claims to be better has to show - with data - why it does a better job (in your case, why the game should be played with items over no items).
It's simple. We make the least amount of changes to the game in order to make it fair. Anything else is subjective lines being drawn in the sand.
Coincidentally, anything more to this discussion has to do with individual player competitive philosophy, and frankly that's beyond the scope of this thread.
I'm glad you said they're "the" ban criteria... because they're also
the ban criteria that was established before Smash ever existed. They are ostensibly
someone else's ban criteria. Smashers did not make them for themselves, they carried them over from other games, from older systems. How do I know? Simple: because they are also David Sirlin's criteria, and he published "Playing to Win" in 2000, before Melee was even released, before competitive Smash became what it is.
The fact of the matter is that those ban criteria do what they do well... for other communities. We don't even strictly adhere to them, because we ban stuff left and right. We don't ban only what is necessary. Ban criteria doesn't say that a competitive game can't have ANY random events. We took out as much random as we wanted because we didn't want random, simple as that. Just like anything else in human history, we do what we must to justify what we want. If we don't want those criteria, if they don't serve us, we don't have to use them. Simple as that. You know what system is better? One that we cater to our needs. Just because RDK doesn't want random in his game doesn't mean random is anti-competitive. If random is hurting things, that's one thing. Random is not hurting Brawl; tripping isn't killing the game.
I never said they had to be national tournaments, I said they had to be tested in a tournament setting.
I'll ask my question a third time. Are you or are you not disputing the fact that items are distributed in a random fashion and reward players for events outside of their control?
Do or do they not hinder fair competition?
Oh, they didn't need to be national tournaments? Ok, I'll bite. Give me the 4 100+ man tournaments that had All-Brawl enabled. Go for it. Remember, they need to be before the first SBR ruleset (because the ruleset was supposed to use tournament data to make the decision).
Also, who cares about items again? I'm asking you for item tournament results to show you your own argument's hypocrisy (we don't strictly adhere to old ban criteria, so why do it now?); the particulars of item play mechanics are irrelevant to this discussion. Whether or not items are broken does not affect whether Meta needs to go.
I'll go ahead and tell you, though, that item spawns are random. I don't think that's bad, though, and I don't think that this means we can't control it to a degree.
@Allied: I doubt I'm going to make any more of those Uber-posts today; it's late, I have work in the morning, homework to do, and Mass Effect isn't going to finish itself.
I'm good, but I'll leave the well organized paragraphs for tomorrow. ^_^
EDIT: Man, I just realized that the only reason RDK is getting as far as he is in this debate is because he's being so broad. Start asking him for specific stuff, guys.