kackamee
Smash Master
I'd say Marth. His grab range is so little, and his grabs really don't do anything.
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Yes but his grab releases make 2 chars completely unviable.I'd say Marth. His grab range is so little, and his grabs really don't do anything.
marth has true combos out of his grabs on the entire cast except IC'sI'd say Marth. His grab range is so little, and his grabs really don't do anything.
Yes, but grab release chaingrabs are increasingly banned because they take no skill.Yes but his grab releases make 2 chars completely unviable.
Who cares about the knockback when it doesn't kill?zeldas throws have at least decent knockback
samus
Has ganon been said? Because that needs to be said.
yes. he has.Lucas? He has a kill throw.
Try Ganondorf.
Marth's throws can set up tipper forward smash at 0% for 25% damage and forward throw can even chain grab several characters.I'd say Marth. His grab range is so little, and his grabs really don't do anything.
They are banned because the community as a whole is full of *******.Yes, but grab release chaingrabs are increasingly banned because they take no skill.
?Brinstar, Pokemon Stadium 1, Pokemon Stadium 2, Rainbow Cruise...
There are two main reasons why they ban those infinites and not the ICs.They are banned because the community as a whole is full of *******.
if you are going to ban grab release infintes then you might as well ban the IC infinites.
Cause guess what, they are a 0-death just like Marth and DDD's.
And 3) When you have the skill to flawlessly 0-death every character as the IC's, you deserve to win.There are two main reasons why they ban those infinites and not the ICs.
1) Marth and DDD have much larger grab ranges than the ICs do.
2) With the ICs, they can no longer infinite you once you separate them, whereas with Marth and D3 the threat is ALWAYS there. It was like that in Melee too.
Banning something because it's easy is such a stupid reason. You ban it for the effect it has, and if the effect is the same then you should either ban them all or leave them all.There are two main reasons why they ban those infinites and not the ICs.
1) Marth and DDD have much larger grab ranges than the ICs do.
2) With the ICs, they can no longer infinite you once you separate them, whereas with Marth and D3 the threat is ALWAYS there. It was like that in Melee too.
The grab itself is a big part of the grab game..Banning something because it's easy is such a stupid reason. You ban it for the effect it has, and if the effect is the same then you should either ban them all or leave them all.
Also ZSS actually has a **** grab game, one of the best IMO, it's just that the grab itself blows.
And her throws don't set up anything, her pummel can't damage Bowser, her thows don't set ups anything, her most damaging throw only does 9% and non of her throws can kill.Samus. It seems like she has trouble just trying to get the grab.
1) All the tether grabs have longer range than all the non-tethers, this includes Ivy. He has the smallest range for a tether I believe, but its still more range than the highest ranged non-tether (DDD)Ivysaur. The grab is as slow as a tether and its range is the same as Zelda's. Pummel is possibly the slowest in the game, and B-throw is the only decent option after grabbing.
Last post was made in 2009Peach's Up Throw is useless (yes, as every throw, it can be used for... something, but this one is the most useless)
YesLast post was made in 2009