As if we didn't have enough useless tier list threads with nothing of value in any of them........It fell off because someone whined about it being off topic.
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As if we didn't have enough useless tier list threads with nothing of value in any of them........It fell off because someone whined about it being off topic.
Something like that. I haven't gotten to MK's hitstun from dtilt yet, but based on other characters' info and what NL's told me as well, ~50% sounds accurate.I'm considering just using Sheik's DACUS early to build damage, then go Zelda to d-tilt lock him. I don't remember the exact percentages, but NL told me something like it locks him from 50%-85% o_O. Correct me on this please.
Think about it this way: at ~50%, if all a Marth does is hold his shield down when you dtilt him, you can dtilt him until he reaches a percent where a fully decayed dtilt will launch him (probably around 200%). This implies that dtilt itself causes enough damage to keep up with its own decay at 50% on Marth, even with damage scaling. ***You can't... dtilt will stale too much, which is why after doing the lock and they SDI out, trying the lock again will be ineffective as they can powershield on reaction.
It would be way before 200%. Even fully staled, most characters pop up around the low-mid 100's, and Marth is light, so for him it would be closer to the low end of those percentages.Think about it this way: at ~50%, if all a Marth does is hold his shield down when you dtilt him, you can dtilt him until he reaches a percent where a fully decayed dtilt will launch him (probably around 200%).
Kataefi's right. Because the hitstun of dtilt changes so radically depending on how much it's staled, the lock only works for a small percentage window no matter how fresh or stale it is when you start it.The lock is only for a small percentage window from what I've been testing... for example, (and yeah I'm using random numbers here to show my case), Marth's lock would probably range from 50% to 70%, in which if you use consecutive dtilts post 70% from 50% it will be decayed enough for him to start powershielding the next ones and avoiding the lock.
If More Zelda players were to start placing well in tournaments, then she would move up. Until then, she won't If people dont see her doing anything in tournaments, it will not give them a reason to boost her up. From what I know, there arent any Zeldas hitting high placings in tournaments in the USA
Truth.unless more pple enter tournies (or im missing a bunch of zelda goers at tournies) then she won't move up
There's no reason to use Zelda when you can use the rat.and when I have a main that does so much better...... x.x
Very true. The only one of my secondaries who's really necessary is Snake (to cover Martha), but like I said.... I love playing Zelda. She's fun. And she does come in handy in two cases:There's no reason to use Zelda when you can use the rat.
Use Zelda to beat Bowser. lolBut imo no character is completely useless despite your main (unless it's MK)..... I don't need Zelda, but I've still found ways to use her effectively simply because I like using her.
I think those are the main reasons people don't want to consider playing her -- and honestly, those things do hinder her. They don't hold her back as much as people who don't play her might assume, but she really is just too slow to keep up with some characters. (I'm referring to her ground speed and the startup/cooldown on her attacks.... I know her aerial speed isn't bad.).... she's quite feminine ....
.... Add to that she's light, slow and isn't very agile ....
At least she doesn't actually pull out a fairy in a taunt. That's probably why Link is at the bottom of the bottom tier, lolol.she's quite feminine in terms of her magical fairy attacks and whatnot.
You take that back right now, she´s awesome in melee! LKs are so easy to connect!and she probably has the stigma from melee where there she really was an awful character.
Better double jump.personally i think sheiks isn't any better than hers. edgehog covers both shieks recoveries and her vanish doesn't go as far....nor does it have a reappear attack...
This is one of the most bias post I ever seen for a character. And they let people like you in the SBR? No wonder half the stuff that comes out of there is BS.Better double jump.
multiple recovery options in chain and Vanish.
0 start up time on Chain.
two sweet spot points for vanish.
comparable distance for vanish. (I think vertically they give the same distance)
The initial explosion for vanish forces characters to clear the ledge.
Lagless landing of vanish.
Way less recovery time (land lag) on Vanish.
Sheik's recovery over all is way better I've never met a situation where I wished I was zelda instead of shiek off stage... or... ever. In fact its is more commonly the opposite.
since the day came out I was very shocked by zelda's position. She is far from a good charcter. long syanding disjointed hit boxes and all are nice but she just lacks the speed and overall recovery time to give her any truely viable defensive or pressure tactics. A horrible reflector, useless projectile, and low movement speed make her crazy easy to out camp. and her poor air game makes getting inside to actually use her Dtilt stuff incredibly hard against people who actually know what the word spacing means and how it applies to video games...
Zelda sucks she should be way lower than she is right now... way lower.
I think this should be added to Zelda guide immediately.Zelda has good running speed. he has on boots so it step her speed up.
A moveset that needs to be played bassed on prediction is a bad one IMO. dins won't kill 1v1.
Are you serious? Yes it does and yest it will. Off stage for edgeguards
That said I play every character spare a few at a high level of play. Bowser was my secondary for a time before I realized how much **** meta's UpB is agianst him. Unlike zelda bowser doesn't get punished for his predictions because of his rediculous range and lower cool downs. when people get past his green zone they have a fortress to get through next.
You are just bad with Zelda.
Bowser has a one frame up-B out his shield with invincibility. Only thing he has going to him. Besides that, Bowser can be punished just like everyone else. His air moves lag expect when you full hop a Fair. And he is SLOW.
So believe me when I say I understand how to play diifferent characters. The only match ups where I've been sucessful have been against character with poor lateral speed and/or poor range. Ice climbers, gannondorf and bowser, jiggs, and most of the few I can think of that fall into the catagory. other characters punish me big on when I predict wrong. zelda doesn't have any moves that are safe to use against characters with high movement speeds (meta, shiek) or good range (Dk, Zsam, Link).
No you dont understand how to play different character if you speak like this and your previous post.
Meta is slow in the air unless he is gliding. And Zelda can shut that down with her upsmash. And Zelda does have good Range with her Fsmash, Ftilt, and even Dtilt. And it's not only about predicting, its about knowing what the heck you are doing, cause if you wanna throw that out there, I can predict my player as well and just end it.
as far as an aerial game zelda boasts very small hit boxes every where except uair and are all pretty slow spare nair. And while nair is awesome, don't get me wrong, it's hit box won't hold up well against any of the higher teired characters if they are spacing well.
Dude, her Nair, all I have to do is tip you with her FINGERS, and you are inside the move and taking damage, thats how serious it is. Soace the move and it is done. Tha moves gets at DDD. And her air hitboxes are not very small, the hell?
Love, move favorite move in melee (next to bombs) has been nerfed to hell for no reason (crazy huh?) you become un invincible on the same frame your stupid shield hits meaning you will more often than not trade hits instead of beat or dodge them. the disadvantage on shield is rediculous. another prediction move that if you fail you get punished big by everyone.
..................................................
Some one who mains Zelda take care of this one. I can't deal with this after he went on to say bombs been nerfed.....and then compareing it to NL
:/ That said if you are baiting people to roll next with zelda chances are they aren't very good. The only people I've seen do very well with zelda clearly out skill their opponents by a long shot or there opponents have no idea what is going on for the match up.
Smart/Top players/M2K gets bait, so I guess they suck too.
What can you think of that zelda can do that would make you want to roll next to her? the only ones I can think of are ones that result in her getting punished: Dins.
And while I'll agree she can easily bait air dodges it's always safer to go for an edge or plat. most higher teired characters have a way to sort of clear a landing or avoid a conflict all together. like meta's gulide or snake with his C4. Even low teir characters will counter bait with stalls(fox,kirbs, jiggs) floats(peach), teleports and other movement options(zelda, falolcon) projectiles ect.
As link for example I'll rather throw a bomb at a shield and hit myself than be forced into a grab or big punishment situation.
What can Zelda do to make you roll?
- Just walk to then and then done move. They will **** thier pants and think you will attack and w/e, and they will roll or side step.
- Pin them to a corner and keep that distance for pressure.
Also, You can't punish Dins fire if I am not near you, or if you are not about to shoot at me with something when I am about to do it. Thats what stupid people do.
Sheik isn't a god, but her recovery is so much better than zeldas. the only characters I die to when recovering are meta and people with crazy strong aerials when I'm at high percents. Zelda's recover is very one dimentional and See through. with sheik you have to grab the edge early to anticipate the chain then she can force you off with vanish. and recover relatively safely. her edge options are way better than zelda's too IMO simply because of sheiks speed and hard to read get ons.
Lol. You're doin' it wrong.dins won't kill 1v1.
*cough*I've had no success with zelda in competitive environments so I guess thats whats made me sour to her.
Nayru's Love has NEVER had invincibility on top of the attack. Amongst other things, what the hell are you talking about?Love, move favorite move in melee (next to bombs) has been nerfed to hell for no reason (crazy huh?) you become un invincible on the same frame your stupid shield hits meaning you will more often than not trade hits instead of beat or dodge them. the disadvantage on shield is rediculous. another prediction move that if you fail you get punished big by everyone.
I actually share similar feelings about Melee Zelda being better off than Brawl Zelda, but...@DarkPch
personally I think melee zelda is better than brawl I could spam fair and bair safely the sweet spot was huge. Love was awesome, comparable to melee bowser's fortress IMO.
jab comes out at like 10 frames now? melee zelda's jab was so good.
Din's got buffed but give a good player who's never experienced it a match and they'll be reading right through it just like everyone else out there. I only dins kills I get are squall hammer recoveries. Everyone else nairs through it or dodges it as the slowly float down from my perfect 45 degree angle kill moves.