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VaNz Stuff.. about Peach (Tactical Discussion)

Composeur

Smash Ace
Joined
Nov 10, 2007
Messages
518
Then your top sucks
lol nobody believes me on this--especially other tops, of course--but I have more than the requisite experience to make this determination. I am hopeful that eventually it will get better, but I'll probably have to go vegan and I'm not there yet...

um, so I might totally be making this up, but it seems like sometimes the parasol angle (when it comes out) is slightly different, like goes further to the left/right than others. Is this true or is it just all the acid I'm constantly dropping
 

Veril

Frame Savant
Joined
Jun 20, 2008
Messages
3,062
Location
Kent Lakes, New York
Fairly substantial update to my data thread in the form of a table detailing the percentage at which most of peach's hitboxes induce tumble. It was a LOT of work. Take a look. If there are typos/mistakes let me know. Its possible I could have entered data into the wrong cell. I'll try to add another hitbox to it each week or so.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I just float high and approach with fair, nair, bair, or dair to avoid lasers. If I get hit while on the ground, I just take the hit. It's only at most 3%. If I get hit during a float, ruined

If you hit Falco, don't let him get back up on his feet. His spacing game is good because he can make your spacing game bad
I've been thinking about just taking lasers to the face, but I don't wanna do that, cause I feel like a laser = combo = death. And Falco's ground game is simply astounding.

lol i forgot to answer ur question shrouded. no, baka4moe is my original tag, back4more kinda just came about as a nickname just because some people didn't understand what baka4moe meant and thought it sounded like back4more....lol...thats really it haha
Oh, I see. It does sound like back4more. Haha.

Where do you guys find these?

And hopefully this week I'll get some vids of me getting handled by Falco, so that I can get them looked at.
 

Veril

Frame Savant
Joined
Jun 20, 2008
Messages
3,062
Location
Kent Lakes, New York
Turnip damage and modifiers:

•base damage is the minimum you'll get with a normal throw
••Regular Turnip: 6
••"Wink": 10
••"Dot": 16
••"Stitch": 34

•Horizontal distance and velocity based bonuses.
••Mid-range bonus: 1 OR Long-range bonus: 2
••Dash tossing (ground only) bonus: 1 OR Smash tossing (ground only) bonus: 2

•Falling (dropped or up/down tossed) turnips do between 1 and base+1 damage.
••Aerial down toss results in base+1 damage without the turnip needing to accelerate.
••z-dropped turnips do not apply damage bonus for rare turnips.

•Aerial and Grounded Up Toss increase damage initially, but it decreases as the turnip loses speed.
••Lower platform height on Yoshi's: +1 damage
••Top platform height on Yoshi's: base damage
••Any higher causes the damage to decrease.
••If the turnip starts coming down, it follows the same rules as dropped turnips.

Bonuses can stack:
example1 - Up Smash Tossed "Dot" Turnip hitting an opponent close to you.
•does a base of 16 damage; +1 for being thrown up and the opponent being close; +2 for being smash thrown.
•19 damage in total.

example2 - F Smash Tossed Regular Turnip thrown from onstage hitting an opponent who is very close to the blast zone.
•6 (base damage) + 2 (smash tossed) + 2 (long-range horizontally) = 10 damage

The beamsword and Mr. Saturn work differently, I would explain how that damage is calculated but its not important ;p
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I didn't know that smash throwing inflicted more damage than regular throwing, or that speed and distance were a factor...

...I guess I'm still terrible at this game...
 

Veril

Frame Savant
Joined
Jun 20, 2008
Messages
3,062
Location
Kent Lakes, New York
I didn't know that smash throwing inflicted more damage than regular throwing, or that speed and distance were a factor...

...I guess I'm still terrible at this game...
I'm not sure how exactly its calculated, it could just be that distance traveled determines speed post release if turnips accelerate horizontally. Doesn't really matter how it happens. I just wanted to list how the damage is actually determined. I'm gonna look at the tumble % change as a result of the range based damage increase for horizontal turnips.


Smash up-toss does the most damage of turnips at close range. I thought that was notable.

Oh, I didn't mention in the previous post, but only z-dropping makes falling rare turnips lose the extra damage. If you toss a turnip upwards, the damage as it comes back down increases with velocity and maxes out at base damage + 1. Z dropping always maxes out at 7 for turnips. Not planning on testing distance based damage on up-tossed falling rare turnips... god what a pain that would be.


I'm actually terrible at this game. Don't feel bad lol.
 

The Irish Mafia

Banned via Administration
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Nov 19, 2008
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cping you to Mute at a MDZ tourney

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Turnip damage and modifiers:

•base damage is the minimum you'll get with a normal throw
••Regular Turnip: 6
••"Wink": 10
••"Dot": 16
••"Stitch": 34

•Horizontal distance and velocity based bonuses.
••Mid-range bonus: 1 OR Long-range bonus: 2
••Dash tossing (ground only) bonus: 1 OR Smash tossing (ground only) bonus: 2

•Falling (dropped or up/down tossed) turnips do between 1 and base+1 damage.
••Aerial down toss results in base+1 damage without the turnip needing to accelerate.
••z-dropped turnips do not apply damage bonus for rare turnips.

•Aerial and Grounded Up Toss increase damage initially, but it decreases as the turnip loses speed.
••Lower platform height on Yoshi's: +1 damage
••Top platform height on Yoshi's: base damage
••Any higher causes the damage to decrease.
••If the turnip starts coming down, it follows the same rules as dropped turnips.

Bonuses can stack:
example1 - Up Smash Tossed "Dot" Turnip hitting an opponent close to you.
•does a base of 16 damage; +1 for being thrown up and the opponent being close; +2 for being smash thrown.
•19 damage in total.

example2 - F Smash Tossed Regular Turnip thrown from onstage hitting an opponent who is very close to the blast zone.
•6 (base damage) + 2 (smash tossed) + 2 (long-range horizontally) = 10 damage

The beamsword and Mr. Saturn work differently, I would explain how that damage is calculated but its not important ;p
Figure out turnip pluck chances. :3
 

Silly Kyle

Smash Champion
Joined
Aug 17, 2009
Messages
2,769
Location
Tucson, AZ
Onett Twoson Threed Fourside
Tucson, AZ
9/17/11

Results:
1) Wobbles :popo:
2) Tai :marth:
3) Silly Kyle :peach:
4) Rubyiris :falco:
5) OkamiBW :sheik:
5) Falcoty (aka Southpaw) :sheik:
7) Frosty :falco:
7) Crea :falco:

I played Tai in Loser's Finals. He beat me 3-1. :( I am ****ty at the Marth matchup and I would really appreciate some advice. I think this set was recorded, so I will try and get that posted on here sometime soon.

I lost on FD first match, lost my counterpick to Rainbow Cruise, won my counterpick to Kongo Jungle, and then lost on Battlefield. I probably should have counterpicked Dreamland instead of RC lol. I just wasn't feeling comfortable on any of the neutrals at the moment and he banned Brinstar against me.

Also, I would like some advice and tricks you guys do against Ice Climbers. Wobbles is amazing and he's beaten pretty much every Peach. He 2-0'd me, one stock for both matches, in Swiss. I felt like I can win, especially in that matchup. I already asked him for advice and told me to downsmash less. I kinda mash the c-stick down - a buffering habit I get from playing competitively with Peach in Brawl. So I got grabbed, and Peach is not a happy camper when she gets touched by that nasty ho, Nana.

Videos:

Lol, I normally play Pink Peach, but felt like playing White, my old school color when I was an even bigger n00b than I am now.

Silly Kyle :peach: vs. Tai :marth:
Part 1: http://www.youtube.com/watch?v=6sXdNHZj-A8
Part 2: http://www.youtube.com/watch?v=rq9B7blY7fU

Silly Kyle :peach: vs. Rubyiris :falco:
Set 2: http://www.youtube.com/watch?v=rxgv6GS1MHw (Loser's Semifinals - VENGEANCE!)
Set 1: http://www.youtube.com/watch?v=6uA0ClBt6y0 (Played like **** this set, but I got revenge in loser's bracket)

Silly Kyle :peach: vs. Falcoty :sheik: :fox:
http://www.youtube.com/watch?v=TauI3VBlRxg
 

john!

Smash Hero
Joined
Nov 19, 2006
Messages
8,063
Location
The Garden of Earthly Delights
i'll have some vids from this weekend for you guys to critique once they get uploaded.

i realized that i have a lot of trouble at the peach ditto matchup, probably because my region has only a few good peach players. any general tips? only when i play the mirror match do i realize what a stupid cheap ***** character i chose to main...
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Peach dittoes are fun. Except for when you CC her down smash and realize that you make fun of others for doing the exact same thing. Then you feel stupid.

Vanz says to be the aggressor, and I tend to agree with that.
 

Wake

Smash Master
Joined
Sep 27, 2010
Messages
3,191
Location
Thank you Based Mimi.
I think of myself as Quaz's MN Peach rival counter part thingy :p, but that's probably just on my end haha I'm cool with that though. I hope we can play sometime soon!

And yeah, Peach dittos are really fun.
 

Quaz

Smash Master
Joined
Jul 20, 2004
Messages
3,424
Location
Salem, WI (West of Kenosha)
I've been watching a lot of Armada lately, and one thing he does that I don't see other peaches do is Comboing with weak hit bairs. They're so good.


I think of myself as Quaz's MN Peach rival counter part thingy :p, but that's probably just on my end haha I'm cool with that though. I hope we can play sometime soon!

And yeah, Peach dittos are really fun.
Yeah dude, I wanna say John is just a tad better than me as far as playing others go. He's beaten some pretty good players, and beats plenty of people I can't beat. Also I don't really enjoy playing serious peach dittos haha =(.

Im happy to be considered your rival Wake XP but dont over estimate me now, Im not THAT great of a player!
 

Wake

Smash Master
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Sep 27, 2010
Messages
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Thank you Based Mimi.
I've been watching a lot of Armada lately, and one thing he does that I don't see other peaches do is Comboing with weak hit bairs. They're so good.




Yeah dude, I wanna say John is just a tad better than me as far as playing others go. He's beaten some pretty good players, and beats plenty of people I can't beat. Also I don't really enjoy playing serious peach dittos haha =(.

Im happy to be considered your rival Wake XP but dont over estimate me now, Im not THAT great of a player!
Armada has just ridiculous spacing...even if we do all the same moves, he would just do them so much better... that and a lot of Peaches copy him hahaha so it would make sense that a lot of Peach players do what he does :p

Yeah well actually I think I'm over estimating myself for considering myself as your MN Peach counter part honestly :embarrass:

Also, weak bairs = :awesome:
 

The Irish Mafia

Banned via Administration
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cping you to Mute at a MDZ tourney
@John, there's obv the OP MU advice, but here's just a few ideas about the ditto i felt like sharing :3
In the ditto I like to chase down a lot. I catch a lot of turnips, especially while recovering. Why waste time pulling when you can just catch theirs, you know? Also, this is going to sound awkward and unconventional, but fullhop fair ***** in the ditto. It allows you to change heights in an irregular manner to the ditto, and you can use to to eat peaches double jump because it hits high enough.
dropping fair is great, if you get caught by it a lot try challenging with fullhop or high float nair. The matchup is about space control so consider where turnips play a part there and make sure you use them. Try to keep them on the positioning disadvantage and just get simple 14 damage hits.

@Kyle: Watching you vs tai. Here's just a few things I'm noticing:
Make sure you're di-ing the fthrow correctly, being down and out. I think you ate a few unfortunate fsmashes for that. If you can avoid the tipper, marth really can't place a kill move on you, and you can **** him from the neutral. Secondly, you either did not dash attack under his aerials, or you did it in the most first grade setting possible (0:25 was kinda predictable). You need to condition marth with your dash attack, that move ***** him. Thirdly, you seemed to pull turnips at unfortunate times. Not the worst thing, but it definitely put you in some situations you didn't want to be in. Get marth above you and challenge him from below with nair. Also, consider airdodging while recovering a bit more. On top of that, I keep seeing you throw out a lot of jabs. Those aren't too helpful in this matchup, if you're in a situation where marth can grab you, your princess hands won't save you, while a dsmash might.
Just a couple thoughts :3 good luck next time.
 

ShroudedOne

Smash Hero
Premium
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Mar 14, 2011
Messages
5,493
Mafia, you're so good...and you use wedding dress Peach, as do I. It was weird watching a Peach that used down smash so sparingly. I'm trying to get into the habit of using it less, cause I tend to lean on it a bit. The times that you did bring d-smash our were very good, too. That being said, I think you could've used it a little bit more. It's an awesome move.

It looks like when he would double shine your shield, he'd jump over you with dair, and cover that space. You jumped into it a fair amount. 1:55, 2:08 and 5:02 are some examples. In general, it seems like you sometimes (not too much but often enough) jump up when Falco is right above you, and you end up taking a dair. Sometimes, it's better just to wait and react, I feel. If he's going to come down with a dair, you can shield > OoS stuff, or WD back > stuff.

But you're a really solid Peach, anyways. Good job handling Falco's BS.
 

The Irish Mafia

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cping you to Mute at a MDZ tourney
Thanks. For right now, my peach v spacies game is more about stuffing them and forcing them to do alternative approaches than the more conventional side of the matchups. Me vs noodles is basically an example of that style at work.
I think the jumps into his dair were because I played that set immediately before I played vs Matt, and I got it in my head that challenging spacie's approaches was a good call, when falco can just place a dair on her crown and she can't beat it.
I avoided using dsmash because Matt plays a very analytical game vs peach, by which i mean he does a lot of watching and adapting. He's good enough at the matchup to get around dsmash so i tried to use it sparsingly. However, I now see many situations where I shoulda used it.
 

Rosedemon

Smash Champion
Joined
Jun 21, 2007
Messages
2,760
So I played with the black people of Norcal last night and lemme just say this: playing against ganon and doc make me feel so good about my character. You can just ***** those characters so easily.

But spacies are still stupid, and teams is amazing.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I was gonna say that Maf challenges Falco too much... too often Falco will be looming over Peach and in prime position to dair. Sadly, as good an idea as it seems to challenge it, moving out of the way or blocking > counterattack are probably better ideas.

I think you do too many FC uairs to tech chase. I feel that at super low percents it's more profitable to cover tech stand / non tech on reaction with down smash, and to dash attack the rolls. At high percents, uair is too strong to combo, so I think nair or other things are probably better.

A lot of your mistakes were technical errors. Mistiming something so its hitbox doesn't come out, not doing an aerial fast enough so you weren't able to cover as much with it as you wanted to, etc. I won't really get into which ones or where 'cuz I know you don't like that, but I generally try to trim the fat with my characters and do simply stuff to start my combos or cover options if I can. I think if you simplified your gameplay a bit you could probably find it easier to get more consistent punishes.
 
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