SGF rocker
Smash Apprentice
What exactly is the MK planking rule for MLG and the stalling rule(can he go under the stage)???
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You missed the part where shuttle loop on shield is 100% safe because it auto-grabs the edge behind you. And the part where down-B goes from ledge to ledge 100% safely. And the part where MK's air mobility is so fast that he can usually get to safety before lava is an issue, blah, blah, blah...![]()
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just throwing that out there about planking on Norfair.
MK has air mobility? lulYou missed the part where shuttle loop on shield is 100% safe because it auto-grabs the edge behind you. And the part where down-B goes from ledge to ledge 100% safely. And the part where MK's air mobility is so fast that he can usually get to safety before lava is an issue, blah, blah, blah...
I'm more concerned about MK on Norfair because he can plank extremely well and use the lava when he's not to do ridiculous damage and combo you into kill moves. You'll see a lot of use of this stage by MK players. I guarantee it.
And why wouldn't he be gliding, exactly?Thio, MK has some of the worst aerial mobility in the game unless he's gliding...
In Case You Didnt See This.
Good ****, rich brown.
Why is there lava in the first place? Okay, you can bring up brinstar, but at least the lava only goes TWO directions and isn't so easy to combo off of. Also the giant stage enabled characters run for all eternity.Could you point out specific areas where the lava hit me and it was NOT a mistake I made/could avoid?
You do realize that an opponent hitting someone into lava is not the stages fault, right?
Because glide attack has terrible coverage if he's not facing the stage?And why wouldn't he be gliding, exactly?
He has five platforms to scrooge under, it's not like they somehow make it easier to punish him for gliding under the stage.
If MK were to strike the previous neutrals he would be taken to Halberd (which while he doesn't hate he dislikes more than most stages). With such a large list of stages it's going to be hard for any character to get a good stage at the start which should favor lower tier characters slightly more.The issue I see with the stages the way they are now is the advantage MK gets. He can strike all neutrals and be left with pretty much no disadvantageous stages.
That's actually been found before. There are similar glitches for Fox and Falco's lasers, and even Olimar can do a similar thing on Corneria and Green Greens using Pikmin.Oh, by the way, I found an interesting glitch with pit's arrows yesterday on Green greens. If you aim them properly, you can get them "stuck" in blocks with active hitboxes.
Utterly useless, but absolutely hilarious.
Oh right. Glide has almost no endlag, I forgot, but it does have some, I guess. There isn't time to glide to a ledge on the same side invincibly, but there is one more gay thing he can do there. He can just stall offstage far away for a long time using all 5 jumps, his glide, and ridiculous recovery specials.EDIT: @kitamerby: He doesn't have to glide attack - That's the best part! He's so safe under the platforms that he can cancel the glide and get to any of the three edges of the side he's on almost completely invincibly.
Pit's arrows get stopped by the platforms, though. it's actually extremely aggravating.That's actually been found before. There are similar glitches for Fox and Falco's lasers, and even Olimar can do a similar thing on Corneria and Green Greens using Pikmin.
Oh right. Glide has almost no endlag, I forgot, but it does have some, I guess. There isn't time to glide to a ledge on the same side invincibly, but there is one more gay thing he can do there. He can just stall offstage far away for a long time using all 5 jumps, his glide, and ridiculous recovery specials.
What's REALLY scary though is that Pit can do something scarily similar. He can jump offstage far away, then fire arrows at you without fear of repercussion. It's ridiculously, stupidly gay.
I guess so, but that's why I'm assuming they aimed upwards from downwards or horizontal positions. It's less safe, but more gay. D:Pit's arrows get stopped by the platforms, though. it's actually extremely aggravating.
I think that one of the reasons MK is so reviled in many regions is that they enable stages that he is absurd on.OMG! MK is absurd on stages that are frequently banned!
So, who's the culprit: MK or the stages?
Mk cant use all 5 jumps the glide then use a recovery move when u use all ur jumps then glide u go into helpless state.That's actually been found before. There are similar glitches for Fox and Falco's lasers, and even Olimar can do a similar thing on Corneria and Green Greens using Pikmin.
Oh right. Glide has almost no endlag, I forgot, but it does have some, I guess. There isn't time to glide to a ledge on the same side invincibly, but there is one more gay thing he can do there. He can just stall offstage far away for a long time using all 5 jumps, his glide, and ridiculous recovery specials.
What's REALLY scary though is that Pit can do something scarily similar. He can jump offstage far away, then fire arrows at you without fear of repercussion. It's ridiculously, stupidly gay.
They also ban stages he actually doesn't do well on, like Yoshi's Island Melee.I think that one of the reasons MK is so reviled in many regions is that they enable stages that he is absurd on.
So, both.
no, that's the point...if he's not using the stage to intentionally gay/time, norfair doesnt need more ledge grabs. ergo, more ledge grabs can only benefit someone who's actually attempting to time out, not someone who would've accidentally gone over the limit otherwise. ergo, norfair doesnt need more ledge grabs than any other stage. 35 grabs for norfair plzYou're forgetting that he wasn't intentionally using the stage to be gay/time him out. That's why you're going to see a problem...
Though tbh Norfair isn't near the worst of the stages in the list and I wont really care that its legal.
Perfect proof that we obviously have no intention to reference actual stage knowledge into the game any time soon.NJ/NY played a tournament using the MLG rules here's one of the matches.
http://www.youtube.com/watch?v=VB0bGWV9iA4
The MLG stage list is, AFAIK, not gonna change. But still, Port Town is really not a bad counterpick at all. It kind of benefits DDD due to the temporary walkoffs, but come on, we have CS as a starter!The cars are legit on Port Town, because it's easy to avoid them. The issue I have with port Town, though it is legal at the small tournaments I run, is that it tends to cause big problems for characters who have difficulty recovering linearly.
Actually, now that I say this to myself, that's kind of the point of CP'ing it. Port Town's legit in my books, but MLG likely won't have it.
An MK specific LGL does introduce some new problems, yes; however, it's far better than all of the alternatives I have seen.If you ask me, the reason the LGL's aren't MK specific is because it would be basically admitting that it's a shoddy, band-aid fix that still cannot address the real problem without introducing a myriad of other problems into the game.
iirc it's zard, peach, and marth who ZZZZZZZZ Ness.Considering that Squirtle has an extremely BETTER infinite on Ness/Lucas than Marth does...
Like, Marth cg is VERY LARGE STEPS; hell its like a melee marth wave dash compared to squirtles regrab.
Think I am exaggerating? Maybe just a little, but try it out yourself.