Kofu
Smash Master
- Joined
- Apr 2, 2009
- Messages
- 4,609
- Location
- The caffeine-free state
- NNID
- Atoyont
- 3DS FC
- 1521-4492-7542
This isn't a discussion about Meta Knight, so if that's what you were looking for, then GET OUT
Moves are often considered the attribute that makes or breaks a character in Smash. However, a character's attributes- Walk Speed, Air Speed, Fall Speed, and the like- are just as, if not more important to the character. Just think, for a moment, how different certain characters would be if they didn't have the attributes they do.
What if Meta Knight had a better Air Speed or faster Fall Speed?
What if Snake could jump higher?
What if Wario had worse air mobility?
What if Falco's jumps were worse?
What if the Ice Climbers had a better grab range?
What if King Dedede had a worse grab range?
What if Olimar's air speed was worse?
What if Fox's Run Speed was reduced?
What if Luigi had a better Air speed and traction?
What if Jigglypuff was heavier?
What if Wolf's ledge grab range was better and he didn't fall as fast?
What if Bowser's walk speed was improved?
What if Kirby only had two jumps?
Basically, this thread is to see what combination of attributes, from various characters, could be combined to create the greatest character.
Walk Speed-
Dash Speed-
Run Speed-
Turnaround Animation-
Short Hop Height-
Full Hop Height-
Aerial Jump Height-
Number of Jumps-
Air Speed-
Air Speed Acceleration-
Standing Grab-
Dash Grab-
Pivot Grab-
Aerial Grab Release Animation-
Ground Grab Release Animation-
Launch Resistance-
Character Model-
Normal Fall Speed-
Fastfall Speed-
Airdodge-
Forward Roll-
Back Roll-
Spotdodge-
Shield-
Ledge Grab Range-
Ledge Drop-
Ledge Jump-
Ledge Getup-
Ledge Roll
If there's any more that you think of, just tell me- I'll add it.
I understand that some people don't like how characters play because of their attributes, so these "superlatives" aren't, in that regard. It's the combination of attributes that make a (hypothetical) perfect competitive character.
Moves are often considered the attribute that makes or breaks a character in Smash. However, a character's attributes- Walk Speed, Air Speed, Fall Speed, and the like- are just as, if not more important to the character. Just think, for a moment, how different certain characters would be if they didn't have the attributes they do.
What if Meta Knight had a better Air Speed or faster Fall Speed?
What if Snake could jump higher?
What if Wario had worse air mobility?
What if Falco's jumps were worse?
What if the Ice Climbers had a better grab range?
What if King Dedede had a worse grab range?
What if Olimar's air speed was worse?
What if Fox's Run Speed was reduced?
What if Luigi had a better Air speed and traction?
What if Jigglypuff was heavier?
What if Wolf's ledge grab range was better and he didn't fall as fast?
What if Bowser's walk speed was improved?
What if Kirby only had two jumps?
Basically, this thread is to see what combination of attributes, from various characters, could be combined to create the greatest character.
Walk Speed-
Dash Speed-
Run Speed-
Turnaround Animation-
Short Hop Height-
Full Hop Height-
Aerial Jump Height-
Number of Jumps-
Air Speed-
Air Speed Acceleration-
Standing Grab-
Dash Grab-
Pivot Grab-
Aerial Grab Release Animation-
Ground Grab Release Animation-
Launch Resistance-
Character Model-
Normal Fall Speed-
Fastfall Speed-
Airdodge-
Forward Roll-
Back Roll-
Spotdodge-
Shield-
Ledge Grab Range-
Ledge Drop-
Ledge Jump-
Ledge Getup-
Ledge Roll
If there's any more that you think of, just tell me- I'll add it.
I understand that some people don't like how characters play because of their attributes, so these "superlatives" aren't, in that regard. It's the combination of attributes that make a (hypothetical) perfect competitive character.