da K.I.D.
Smash Hero
Thats like saying DK and bowser should move up because nobody will ever use them against DDD so that doesnt count.
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This, it does not matter i the player choose not to use the character for such a horrid matchup, the fact that the matchup exists is enough reason.Thats like saying DK and bowser should move up because nobody will ever use them against DDD so that doesnt count.
...The point is the IC matchup is never going to happen. Why consider a weakness when she has a perfectly legitimate get out of jail free card. It is no reason to hold her back a tier, when she does have a get around. This should stand even if they are considered separate characters.
However, unlike people like Bowser and DK vs DDD, Sheik's is a valid option to avoid the matchup even by chance. The tier list is based on viability. If that includes a Sheik main using down B to avoid complete ****, then so be it. You can't limit Sheik by refusal to use something that drastically affects a matchup. If you took down B from diddy, he would be drastically worse.This, it does not matter i the player choose not to use the character for such a horrid matchup, the fact that the matchup exists is enough reason.
No... it's not. It's nothing like that at all.Thats like saying DK and bowser should move up because nobody will ever use them against DDD so that doesnt count.
Not necessarily, you are only half right. Depending on the way the tierlist is used, the ignorance of her transformationc an occur.However, unlike people like Bowser and DK vs DDD, Sheik's is a valid option to avoid the matchup even by chance. The tier list is based on viability. If that includes a Sheik main using down B to avoid complete ****, then so be it. You can't limit Sheik by refusal to use something that drastically affects a matchup. If you took down B from diddy, he would be drastically worse.
I agree primarily because it does make more of an impact hthan it did in melee, however, if the tierlists are assuming seperate characters, then we should speak of them with the absence of the other.I know this related back to the fact that they should take a single, combined placement, but I think even if ranked separately, the fact it completely changes tournament viability should be taken into account when ranking Sheik. You could say do it the other way around, but then you would barely use Zelda at all.
True. I'm glad you understand it. I separated them because now, lots of tournaments allow the pokemon separate on the character select screen, so now it is possible to play Charizard, Squirtle, and Ivysaur separate. No fatigue and forced switching either. When pokemon trainer is played normally, without switching, besides the force switching when you respawn. They are calculated as an average.Delayed reaction but w/e. In Calibur's list the Pokemon are being weight equally. The ranking for Pokemon is the exact average of the three components so I'm assuming thats how he did it.
In Calibur's list he gave all the poke equal weight. If you're saying that they shouldn't be given equal weight than I'm not really sure what we're arguing about.
Read above. And if you want to get all technical about it...I am arguing that because of the PT's playstyle, the pokemon cannot be seperated as individual characters on the tierlist.
Then we're arguing two entirely different points. I'm not saying that they shouldn't be listed as 1 character. I was saying that the way Calibur arrived at that 1 characters ranking wasn't right.I am arguing that because of the PT's playstyle, the pokemon cannot be seperated as individual characters on the tierlist.
Well its good that you're trying but averages are not really useful here (and just causes a lot of clutter). A PT user will use the different pokemon different amounts in different matches. For example against MK I would use Ivy as little as possible but Yoshi I would play Ivy more than Squirtle.List.
Yeah I know. You can never measure it precisely, but at least you can estimate an average. And yeah, knowing when to use a certain pokemon during a certain match is very important. Ivysaur may be the worst of the 3 overall, but depending on the match up it can change to Ivysaur's favor. And also some stages are suited better than others, so Ivysaur won't get gimped easily. And I was trying to make a point with Shadow Hero. And knock some sense in his brain. lol.Then we're arguing two entirely different points. I'm not saying that they shouldn't be listed as 1 character. I was saying that the way Calibur arrived at that 1 characters ranking wasn't right.
Well its good that you're trying but averages are not really useful here (and just causes a lot of clutter). A PT user will use the different pokemon different amounts in different matches. For example against MK I would use Ivy as little as possible but Yoshi I would play Ivy more than Squirtle.
If you want to get an accurate placing for PT you have to look at them as a whole unit. You have to analyze their matchups figuring out which Pokes they'll be using most in each. Then you have to take into account factors such as fatigue, the advantages of switching (such as being able to progressively get heavier as the match goes on) and other things. They are a very complicated character and you're not going to be able to simplify it with any mathematical formula.
ICsPeople need to stop thinking that DDD is an awful matchup that holds Bowser back, he has worse matchups.
Then how do you explain a character like Link and Samus? In guessing I would say they have excellent stage control, range and overall good defensive game. However, they are at the bottom of the tier list and everyone keeps mentioning their other horrible aspects keep them from being that good. For Link, it is more than likely his recovery that is lacking. For Samus, it is her killing ability.Biggest factor for potential is figuring out how good their defensive game is. The best characters in the game also usually have the best defensive games (MK, Snake, Diddy, Falco, Wario, Marth, Dedede, etc).
Past that, stage control/range, Mobility (ground and speed), and recovery make up the rest. If your character has good range/stage control, good recovery, excellent defensive game, and good mobility, chances are that the character is really good.
This is what I was talking about.ddd kinda takes away from dk's viability but w/out him dk would be higher
Then how do you explain a character like Link and Samus? In guessing I would say they have excellent stage control, range and overall good defensive game. However, they are at the bottom of the tier list and everyone keeps mentioning their other horrible aspects keep them from being that good. For Link, it is more than likely his recovery that is lacking. For Samus, it is her killing ability.
I don't know why, but a lot of people forget about edge guarding options. A character with some very nice edge guarding options usually can afford to go off the stage and attack, and still have a good enough recovery to make it back onto the stage. Speed is another big attribute. Aerial speed, walking speed, running speed, attacking speed, short start up and cool down on most useful attacks, etc.What would you say typically are the important factors for determining a characters potiential? Recovery, Killing Prowess, Projectile, Stage Control and Spacing seems to be the big ones to me.
ICs![]()
He would not be THAT much higher with Dedede gone/his infinite removed. I had this discussion a bit ago in a thread discussing infinite grabs. I'll get into it in a bit.I kinda feel like discussing DK
I hear people say DK would be amazing and higher on the list without DDD, but never branch off of that. Thoughts?
Not by that much really.ddd kinda takes away from dk's viability but w/out him dk would be higher
When I say defensive game, I'm not talking about just camping with projectiles or having a lot of range. That's not good enough to warrant a good defensive game. Characters that are good defensively have great tools to punish opponents from approaching. For example, Snake has a fairly good OOS game. He can shield most attacks and retaliate fairly safely with a Ftilt/Utilt/jab or grab. Compare him to a character like Link or Samus. If I hit Samus Shield, what is she going to do to punish me? Will it even land? If I put pressure on Link/Samus shield, how are they going to retaliate safely/fast enough to stop me?Then how do you explain a character like Link and Samus? In guessing I would say they have excellent stage control, range and overall good defensive game. However, they are at the bottom of the tier list and everyone keeps mentioning their other horrible aspects keep them from being that good. For Link, it is more than likely his recovery that is lacking. For Samus, it is her killing ability.
Ok here's the deal with DK and Dedede:This is what I was talking about.
Branch off. Tell me why he would be. Why does he do so good against other characters? Dont just say that and expect me to take it lol
I agree for the most part, however it's usually agreed that Dedede would still beat DK with the infinite removed. If we play along and say "Ok Dedede can't infinite you", then the next thing is "Yeah but Dedede still beats you, so you get a small improvement in that matchup" and "Is that improvement enough to warrant DK jumping more than 1-2 spots, considering his other matchups/facets?". Once you ask those questions, people should see that yes DK would be a bit better, but not by a large enough amount to warrant a significant spot jump.Ehhh, I don't think its reasonable to discuss a matchup with a character's tool's removed...
you sir have never played a great DK. i have played bum in tourney and now i often play maybe the 2nd or at least 3rd best DK in NY on a regular bases and let me tell you DK is a very good character. his match-up against snake is not as bad as people say, he has some trouble with mk but it should be noted his f-tilt shuts down nado seeing how thats a oddly large problem in the dk mk match-up (as seen in the m2k video were he spams it to win). but what really makes DK better then you seem to think is his ability to survive. With his momentum cancel he can live to stupidly high dmg and he can kill at stupidly low dmg. I think he is better then or just as good as lucario, TL, and ZZS.He would not be THAT much higher with Dedede gone/his infinite removed. I had this discussion a bit ago in a thread discussing infinite grabs. I'll get into it in a bit.
Not by that much really.
When I say defensive game, I'm not talking about just camping with projectiles or having a lot of range. That's not good enough to warrant a good defensive game. Characters that are good defensively have great tools to punish opponents from approaching. For example, Snake has a fairly good OOS game. He can shield most attacks and retaliate fairly safely with a Ftilt/Utilt/jab or grab. Compare him to a character like Link or Samus. If I hit Samus Shield, what is she going to do to punish me? Will it even land? If I put pressure on Link/Samus shield, how are they going to retaliate safely/fast enough to stop me?
They both actually don't have THAT good of stage control. Sure, they have projectiles/Zair, but those are nearly incomparable to Bananas, Lasers, Grenades, Pikmin, etc.
Ok here's the deal with DK and Dedede:
People complain again and again that DK would be higher if Dedede was removed/his infinite gone (some people have used that as a reason to remove Dedede's infinite). Now while it IS true that DK would rise some with the infinite gone, a lot of people fail to realize the bigger picture.
Look at DK's matchups. Look at how many bad matchups, ASIDE FROM DEDEDE, that he already has. He has a lot of matchups that are 60:40 or worse. Look at the stages. He doesn't have very many promising stages overall.
DK, on his own with Dedede gone, is STILL not that great of a character. He's not better than Lucario/TL/ZSS, he's arguably better than Peach/Wolf, really if you look at where he is at you would see that he doesn't have much room to reasonably move up. This is assuming Dedede was gone. Once you add in Dedede, he's pretty much in the right spot (maybe could drop another spot or two, but he's pretty much stuck right there with Dedede in play).
So yes, Donkey Kong would/should rise some if Dedede was hampered, but if you look at the rest of DK, it's not promising enough to warrant a jump bigger than 1-2 spots, maybe 3 at most.
As soon as you say things like this there really is no reason to continue.you sir have never played a great DK.
DK's momentum cancelling is not that great. (I'm assuming you mean with his Up B unless Side B cancels or something). After using it he has no recovery options left and falls in a fairly predictable pattern. Anyone with a good offstage game can just kill him afterwards.you sir have never played a great DK. i have played bum in tourney and now i often play maybe the 2nd or at least 3rd best DK in NY on a regular bases and let me tell you DK is a very good character. his match-up against snake is not as bad as people say, he has some trouble with mk but it should be noted his f-tilt shuts down nado seeing how thats a oddly large problem in the dk mk match-up (as seen in the m2k video were he spams it to win). but what really makes DK better then you seem to think is his ability to survive. With his momentum cancel he can live to stupidly high dmg and he can kill at stupidly low dmg. I think he is better then or just as good as lucario, TL, and ZZS.
You should trust me on this NY is Donkey Kong Country :Bum, Anti, Will
Actually DK's momentum canceling is bull**** in terms of how incredble it is.DK's momentum cancelling is not that great. (I'm assuming you mean with his Up B unless Side B cancels or something). After using it he has no recovery options left and falls in a fairly predictable pattern. Anyone with a good offstage game can just kill him afterwards.
Yeah I thought Side B may work but I've never had it used on me or seen it in battle. I'f only seen people use the Up B. If Side B is that useful than what I said can be disregarded.Actually DK's momentum canceling is bull**** in terms of how incredble it is.
Side B momentum cancels completely.
Side B, reverse bair anyone who tries to attack, ^B to safety.
Lives forever this way.
Ok so Donkey Kong is a better character that I give him credit for because his Ftilt hits MK out of tornado (depends on positioning, MK can sometimes just go through Ftilt like nothing happened), because his matchup with Snake is decent, and because he can live long?you sir have never played a great DK. i have played bum in tourney and now i often play maybe the 2nd or at least 3rd best DK in NY on a regular bases and let me tell you DK is a very good character. his match-up against snake is not as bad as people say, he has some trouble with mk but it should be noted his f-tilt shuts down nado seeing how thats a oddly large problem in the dk mk match-up (as seen in the m2k video were he spams it to win). but what really makes DK better then you seem to think is his ability to survive. With his momentum cancel he can live to stupidly high dmg and he can kill at stupidly low dmg. I think he is better then or just as good as lucario, TL, and ZZS.
You should trust me on this NY is Donkey Kong Country :Bum, Anti, Will
ah i did write that wrong what i ment to write wasAs soon as you say things like this there really is no reason to continue.
Pretty much defined the rest of your rant which is unimportant and does not matter.
Oh and yes I played all those DK's as well.
Actually you're still doing it wrong. It is like this "I AM SO INCAPABLE OF REFUTING MY OPPONENTS ARGUMENTS THAT I SHALL ATTACK THEM AND CLAIM THEY NEVER PLAYED A GREAT DK PLAYER, AS IF THIS WILL SOMEHOW CHANGE THE CHARACTERS TRAIT! PIP PIP CHEERIO!"ah i did write that wrong what i ment to write was
IT SEEMS TO ME GOOD SIR THAT YOU MUST NEVER OF FOUGHT AGAINST A GREAT DK TO HAVE THAT OPION OF HIM AND I RESPECTFULLY DISAGREE FOR THESE REASONS I WILL POST BELOW
Why yes, yes I shall ignore the rest of your argument.Also just b/c you disagree with something someone wrote if that part of the so called rant has nothing to do with the points they are making then ignore that part and focus on the parts that are making the point. stopping were you presumably stopped reading would make you ignorant and uninformed to the point the writer was making
1st off even through your avatar has a top hat i can see you are no gentlemanActually you're still doing it wrong. It is like this "I AM SO INCAPABLE OF REFUTING MY OPPONENTS ARGUMENTS THAT I SHALL ATTACK THEM AND CLAIM THEY NEVER PLAYED A GREAT DK PLAYER, AS IF THIS WILL SOMEHOW CHANGE THE CHARACTERS TRAIT! PIP PIP CHEERIO!"
Do it right or dont do it at all
Why yes, yes I shall ignore the rest of your argument.
The characters traits dont change just because a great player uses him.
Ganondorf still sucks.
So does Link, Falcon, everyone not named MK/Snake.
So to start an argument based on your opponent's experience is TERRIBLE and not worthy of discussion.