MK sorta takes care of DK's Dedede MU anyways, doesn't he?
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Except the stage was just so.....its like what Happened to ook except he didn't lose...
Except none of those examples are as drastic as D3's grabExcept the stage was just so.....
I don't understand how a single bad MU is enough to put DK so low when he's such a good character otherwise. I mean, ICs have Snake to deal with, don't they? And Dedede himself has MK, not to mention ICs.
Maybe not, but some of them are still pretty drastic. Even A and B tier characters have really bad/practically unwinnable MUs, and they're against more prominent characters than Dedede.Except none of those examples are as drastic as D3's grab
IC's isn't unwinnable.Falco's matchup with both PIkachu and ICs is pretty much unwinnable, I've heard.
Ivy isn't slow though... Ivy has a relatively fast and very safe moveset. and people have already pointed out a slew of moves with very low start up speeds. the moves that do have long start up generally either have amazing shield stun/push back, range or both.I feel razor leaf does not apply the pressure other projectiles do offer. With it's slow speed, characters can brush it off as a minor inconvience without any way for ivysaur to capitialize on it.
Looking at a similiar projectile tjolt from a fellow pokemon, it travels on the ground at a easy to keep up with pace. While it's possible to spam it more often, powershielding or clanking is fairly easy. but since Pikachu can send 2 to travel back to back or just form a trap for those going around it and has the ground speed to actually capitialize on that, the projectile actually helps Pikachu out.
Tl:dr Ivysaur who lacks speed to in both in character and in projectile just does not work out.
Disagree. Pikachu might still have an advantage if the Pikachu player plays super-campy, but when the chaingrab only works with a ~5% leeway on startup, that's not happening at all if the Falco is smart about it.Falco's matchup with both PIkachu and ICs is pretty much unwinnable, I've heard.
Luigi would not be a popular character without King Dedede. Luigi has a lot more problems than that.It's because DK and Luigi would be popular characters otherwise. :V
This means it has a deeper psychological effect.
ICs infinite ****s up everyone equally.
But, I don't see that as necessarily fair. The solution should never be "use a different character." That just avoids the problem.Probably the same reason IC's infinites aren't.
You can always not get grabbed and/or switch to a better equipped character for the matchup.
The fact that with no real practice and minimal skill, you can just cp d3 against a dk and infinite for the win.Why would you ban an infinite that has a very minimal effect on the game, only being completely effective against DK, and not ban an infinite that has a huge impact on the game by affecting the entire cast?
And why is the infinite a problem? It'd be on thing if DDD had an infinite on most or all of the cast with his grab range, because that would be centralizing and clearly broken. But against one character? That's called having a bad matchup, and there are plenty of other characters who have to deal with the same thing. See Falco vs anyone with a bad recovery, Marth vs Ness/Lucas, and plenty of others.
Being more "gayable" is what makes characters worse than others in most cases. It doesn't even have to be infinites; DK also gets ***** by tornado, as do many characters. Any tall character gets ****ed by falco's lasers. This isn't grounds for removing those moves either. Since you're a DK main, I suggest you take a step back from your biases and see that there is no way to fairly adjust matchup specific things like how you're suggesting.
Why is the amount of skill a factor for banning anything? MK is widely considered to be one of the easiest characters to pick up and play. There's a reason why you don't see anyone with any credibility arguing that as a point for banning him, and it's because it doesn't matter how easy or difficult it is, if it's broken it's broken.The fact that with no real practice and minimal skill, you can just cp d3 against a dk and infinite for the win.
You can't just choose mk and win high level competitions, but you can just choose d3 and beat high level dks. That's the difference.Why is the amount of skill a factor for banning anything? MK is widely considered to be one of the easiest characters to pick up and play. There's a reason why you don't see anyone with any credibility arguing that as a point for banning him, and it's because it doesn't matter how easy or difficult it is, if it's broken it's broken.
Are there any examples of this? A low level player beating a great DK just by picking D3. Just wondering.but you can just choose d3 and beat high level dks. That's the difference.
Tell that to Ook and MikeHaze.You can't just choose mk and win high level competitions, but you can just choose d3 and beat high level dks. That's the difference.
You have to remember the infinite was banned + they were playing on green greens.Tell that to Ook and MikeHaze.
You still have to learn what to do to get a grab and prevent your opponent from doing anything when you don't have a grab. That's not hard, either, when you know what to do, though.Why does everyone think that the ICs CG takes skill?
It's not hard at all, really. Just learn what to do, then learn differences in weight and bam! You're lain.
Also, mikeHAZE has SERIOUS problems with matchups he doesn't play often. :/
In all honesty, I understand this, and don't really think that DK vs. D3 is anywhere near anything resembling even, but it was still awesome and I wanted to draw (more) attention to it.You have to remember the infinite was banned + they were playing on green greens.
AFAIK, it's thought that if you pick D3, even if you have no experience with him, or MU experience, you can beat DK easily, since all you have to do is get one grab (and people look at D3's grab range, and DK is without a projectile, etc.). That match is an example of that mentality being false.Mikehaze didnt know anything about the MU
This mikehaze thing everyone keeps bringing up, didn't mike almost win but blew up on a bomb accidentally? And at that point could've killed? This example would be consistent with said mentality.AFAIK, it's thought that if you pick D3, even if you have no experience with him, or MU experience, you can beat DK easily, since all you have to do is get one grab (and people look at D3's grab range, and DK is without a projectile, etc.). That match is an example of that mentality being false.
I don't think he could've killed him at that point.This mikehaze thing everyone keeps bringing up, didn't mike almost win but blew up on a bomb accidentally? And at that point could've killed? This example would be consistent with said mentality.