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Dunno. And Im sure that not all of these changes will become official...but many willFrom the beginning Kirby's matchups looked around average. They went up and up and up, and now it seems as if they're falling back down. This isn't normal. Any reason why this is happening?
That's set in stone. We just need to decide the ranking. 60-40 sounds good.And yes- add Sheik/Zelda please.
You can study all the information you want, but if you don't apply it to the individual matchups then it doesn't matter at all. You can find that MK has the best recovery, and that Marth's is sub par, but that doesn't help you if you keep getting stagespiked by dolphin slash anyway, or keep getting interupted by fairs while you're trying to edgeguard him (both of which have ways around them btw. But if you don't study them through matchup analysis, then they may be overlooked).You're ignorant on the matter. I made a thread yesterday regarding match-up numbers and why we even have them. So far, I've been told that they're arbitrary, so really, what's the point of having match-up numbers if they're arbitrary? So, what I plan on doing is studying every character in the game. One example is PKNintendo's thread, which is about a tier list for recoveries. My plan is to figure out who has the most KO potential, who has better recovery, better range, &c. So, until then, you're more than welcome to put up arbitrary numbers, try out my method, or have character A and B fight in one-hundred matches to determine the amount of percent each character wins in each match. If you didn't know, numbers like 60-40 simply represent percent. A, for example, will win 60% of the time, while B will win 40% of the time.
I honestly had absolutely no idea that Kirby's F-smash outranges Marth's.Kirby's f-smash has really good reach to it since he lunges forward. It outranges all of Marth's moves aside from Shieldbreaker.
Reposting for lack of acknowledgement (with a few edits; now its more realistic and closer to the final edit). I would have thought somebody would post their opinion on this by now...Large Advantage (70-30):
Bowser
Captain Falcon (Change to 60-40?)
Fox
Ike (Change to 60-40?)
Ivysaur (Change to 60-40?)
Link
Advantage (60-40):
Charizard
Diddy Kong
Ganondorf
Jigglypuff
Olimar
Shiek
Sonic
Toon Link (Change to 55-45?)
Wolf (Change to 50-50?)
(Add Sheik/Zelda?)
Small Advantage (55-45):
Falco
King Dedede
Luigi
Zero Suit Samus
Neutral (50-50):
Donkey Kong
Lucas (Change to 60-40?)
Ness
Peach
Pikachu
Squirtle
Yoshi
Small Disadvantage (45-55):
Lucario
Mario
Meta Knight (Change to 40-60?)
Pit
Wario
Disadvantage (40-60):
Mr. Game&Watch
Ice Climbers
R.O.B.
Samus (Change to 55-45?)
Snake
Zelda
Slight Large Disadvantage (35-65):
Marth (Change to 40-60?)
Because as time goes on Kirby players find way to adapt to certain opponents evening out bad matchups and increasing the advantage in others. Kirby is a very versatile character.From the beginning Kirby's matchups looked around average. They went up and up and up, and now it seems as if they're falling back down. This isn't normal. Any reason why this is happening?
And yes- add Sheik/Zelda please.
I have added changes, and highlighted in red my comments about characters I think need to be discussed: Pikachu, Yoshi, wtfMario, Pit, Wario, Gaymanwatch, and Zelda.Large Advantage (70-30):
Bowser - A good Bowser is so much harder than you'd think. I'd put it at 65:35 or even 60:40
Captain Falcon (Change to 60-40?) -why? O_o
Fox - I have a hell of a lot harder time with Fox than Falco, but maybe that's because he's too fast on wifi, you know?
Ike (Change to 60-40?) - yes, change to 60-40.
Ivysaur (Change to 60-40?) -lolivysaur...I dunno. So easy for me..but maybe I've never seen a good one
Link -hmm...he's got projectiles and a sword, but you can kill him at 0% by spitting him under most stages. I dunno.
Advantage (60-40):
Charizard
Diddy Kong (Change to 55-45?) -I dunno. 60-40 seems good
Ganondorf -I find Ganondorf even easier than Captain Falcon.
Jigglypuff
Olimar -DIAF OLIMAR!
Shiek -Why do people spell it "Shiek?"
Sonic -the Sonic boards discussed in depth, I think 60-40 is right, though they haven't decided
Toon Link (Change to 55-45?) -change to 50-50 imo (I main Kirby and second Toon Link so I know both characters quite well)
Wolf (Change to 50-50?) -I dunno. Wolf boards think it's 50-50, and Kirbys seem to agree, but I think I only lose to Wolfs because Wolf + Spam + wifi = OMFG.
(Add Sheik/Zelda?)
Small Advantage (55-45):
Falco
King Dedede
Luigi
Zero Suit Samus
Neutral (50-50):
Donkey Kong (Change to 55-45?)-nah, leave it at 50-50
Lucas (Change to 60-40?) -hmm...
Ness -hmm...
Peach -I hate Peach, I would almost put it at an advantage for her, if it wasn't for the fact that she lacks good KO moves, and it would be hard to land those offline
Pikachu -This needs to be discussed imo
Squirtle
Yoshi -This needs to be discussed imo
Small Disadvantage (45-55):
Lucario -agreed.
Mario -What? ... What? Mario has an advantage over Kirby? I don't think so, 60-40 Kirby, unless you can give me a good reason O_O
Meta Knight (Change to 40-60?) -Kirby pwns Meta Knight <3 (get it, 45-55 is considered "pwning" for meta knight because he's so broken)
Pit -discuss
Wario (Change to 40-60?) -discuss
Disadvantage (40-60):
Mr. Game&Watch (Change to 35-65?) -Discuss, I would put this at neutral
Ice Climbers -Ice Climbers would be 100-0 over everyone if matchups were honest
R.O.B. -seems about right, I'd put it at 45-55
Samus (Change to 55-45?) -55-45 sounds like a good spot for now
Snake (Change to 35-65?) -no. 40-60 is fine for now
Zelda -This needs to be discussed
Slight Large Disadvantage (35-65):
Marth -possibly 30-70
This is quite possibly the most productive post in the entire thread. Also, you quoted the old list before I changed it to the edited one...o wellI have added changes, and highlighted in red my comments about characters I think need to be discussed: Pikachu, Yoshi, wtfMario, Pit, Wario, Gaymanwatch, and Zelda.
They're still all neutral...they're just subdivided within the rankingMK26, i agree with abolishing the extra categories, i vote that we just change it all to neutral. Besides, it'll help avoid confusion considering that DanGR's matchup chart list them as even.
Comments in red. Thanks for your opinion (which I personally will not debate). And anyways, I like DanGR's chart better.What you could do is separate the matchups by how good or bad they are: Large Advantage (70-30 or higher), Advantage (60-40 & 65-35), Neutral (55-45 to 45-55), Disadvantage (40-60 & 35-65), and Large Disadvantage (30-70 or lower), and then break it down more for each character.
Already done...read 1st post much?
Or have the characters in name order and post their individual mathups like the old thread did. More colorful that way.
I like less colours. More orderly that way.
And keep Sheik and Zelda seperate. Most people only use one of them.
I'm keeping the separate ratings...I'm just adding the 'together' rating
On to my opinions:
C. Falcon- You're kidding, right? We had this at 80-20, for pretty good reasons. He's just not what he was in Melee.
Ike- As an Ike user, I can say he's better than a lot of people think. A lot of the really good Ikes are so good at spacing attacks that no one can hit 'em most of the time. But Ike still is easy as hell to gimp, and Kirby can kill him faster than average (and in a lot of different ways). Change it to 60-40.
Link- Also 80-20. Kirby's small frame and aerial ability makes him less vulnerable to projectiles, taking away Link's main advantage. And everyone knows how bad his recovery is.
Toon Link- Their board seriously has this at 30-70!? TL has better mobility than Link, and a lot better recovery, but still only average. Kirby still doesn't have to worry much about his projectiles. But the big thing is TL's trouble landing his killing moves, when Kirby has several to choose from and several ways to lead into them. I'm saying keep it 60-40.
Wolf- Sure, his blaster is a pain and his f-smash is an even bigger pain, but remember two things: he falls fast (easier to combo, easier to gimp) and his recovery is bad (more gimpability). And with the combo freak and master of cheap kills that is Kirby, those are two major strikes against him. This also doesn't need to be changed. 60-40.
Meta Knight- We spent a lot of time on this in the old thread. They both cancel out each other's aerial dominance and gimping ability. MK racks up damage faster, but Kirby kills earlier. Really don't see a reason to change this from 45-55.
EDIT: That marchup chart really isn't that good. At one point he had Fox as even and Falco & Wolf as bad. He didn't listen to anything we said when we tried to change it.
ugh, that thing just looks like a big mess.This is quite possibly the most productive post in the entire thread. Also, you quoted the old list before I changed it to the edited one...o well
They're still all neutral...they're just subdivided within the ranking
Comments in red. Thanks for your opinion (which I personally will not debate). And anyways, I like DanGR's chart better.
Sorry, Dark Sonic, but I agreed that Samus had a slight disadvantage. I just don't see how 60-40 would be considered a "slight" disadvantage. In my Samus guide, the match-up between Samus and Bowser is 70-30, being in Samus' favor. This would be considered a disadvantage, not a slight disadvantage. If it were a slight disadvantage, I think it would be better to just say that it's 80-20. I agreed with it being a slight disadvantage, and I wouldn't mind it being 55-45, because it's slight.You can study all the information you want, but if you don't apply it to the individual matchups then it doesn't matter at all. You can find that MK has the best recovery, and that Marth's is sub par, but that doesn't help you if you keep getting stagespiked by dolphin slash anyway, or keep getting interupted by fairs while you're trying to edgeguard him (both of which have ways around them btw. But if you don't study them through matchup analysis, then they may be overlooked).
The numbers are used to represent how severe an advantage is. 40:60 is easier to deal with than 30:70 and so on. If you don't like your character's ratio in a matchup, you find reasons why the numbers do not fit the matchup and get it changed. You don't just say "I don't think Kirby vs Marth is 60:40 Marth's favor," you have to give reasons why you believe that's not so. And of course the other side will likely oppose that change, and argue with you, but if your reasons are true then they will survive the debate and the matchup will be changed. In case you didn't notice, Emblem Lord actually went back and revisited the Kirby matchup, and changed the ratio more towards Kirby's favor, because different aspects of the matchup were highlited that suggest that the matchup isn't as one sided as the ratio listing it was.
By Asdioh's suggestion, Mr. G&WI'm sorry, what character are we discussing or will be discussing next?
In other words...don't get hit?kawaii, when u say turtle outranges anything we got there is a falloff range Kirby can keep to shut turtle down. Basically if ur to far for his Bair then u can roll away. If ur to close u roll behind or just shield. There is a distinct area which turtle is effective in. Although it has insane priority u have to negate turtle by staying away from its optimal range. that basically stops ur opponent from using turtle. If turtle never hits then he'll stop using turtle. sweet and simple? not really... but its all we got against turtle
I was going to argue for 50-50, but then I read that, and you worded it perfectly. I would have said it was a spacing game, but G&W simply has a better time spacing. I'll add what I can to the matchup discussion, just some random facts, either to help your play or to discuss character advantages:Probably in favor of G&W 60-40 or something cause he can attack you directly and beat your aerials while you have to move around his aerials. Plus he is slightly better in killing as well.
oh, sorry. i just got tired reading so many useless posts along the way. but np man. and good luck at the gigs tournament this saturday.Hahaha retro you're like 5 pages late. I'm not worried about people not respecting my opinion anyway, but thnx buddy.![]()
Any decent G&W will not shfair.gaws light wieght can be exploited by kirby very well. if he comes at you with a shfair then sheild and do a jumpcanceled upsmash out of sheild. and even dsamsh has a ok upwards killing priority. if dsmash hits on top of kirby or really close it will have stright up knockback. and usmash has a ton of range that is surprising.
lol retro is behind the times...ok for all you flamers out there, stop flaming sheermadness! he has good points! sheesh will you guys just get over it?! i'm seeing like what 10 of them just because he's stating something that i believe makes sense? sheer, just ignore those guys. they don't know any better. they just wannna deny it because anything that makes sense can't get in their heads!