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First off, that's the rating in the Sheik boardshmm... you can't have the advantage over Sheik/Zelda is you have the disadvantage v Zelda. Correct?
If the person is using Sheik, then we have 60-40, 50-50, or whatever the number is.Using Sheik/Zelda is using the best of Sheik and Zelda. The best of each in this matchup would consist of Zelda only and switching to Sheik and then back to Zelda during star KOs to refresh her attacks. That's Sheik/Zelda, and Sheik/Zelda has the advantage over Kirby. I'll bring it up in the Sheik boards as well.
Mayhaps! But serious trouble with Dedede as Kirby? I feel like Kirby is one of the best characters to fight him with. What are you having trouble with?hey guys, can we start discussing ddd soon? he's the only character i have trouble with the most and i seriously wished he wasn't in brawl (or at least not broken).
lets see, his range with his tilts, grabs and smashes. his aerials, his long duration air dodge and spot dodge, and his heavyness and speed of his attacks. did i mention his ridiculous range? and being spot grabbed. and the the stupid waddle dees and waddle doos. and of couse his overall gayness. thats all i can think of. for now. i hate ddd and sakurai (you were bias, you know you were!)Good post, Percon.
If the person is using Sheik, then we have 60-40, 50-50, or whatever the number is.
If the person is using Zelda, then it's again, whatever that matchup is rated.
Are you trying to tell me that a pro Kirby will never, ever, fight a pro Sheik? Only Zelda? :/ I don't see it. Some people simply like to play Sheik, or Zelda, and not both.
Also, I don't see how Zelda has an advantage over Kirby. Her smashes may be broken, and Din's Fire spam may be annoying, but you can get around these. Anyone know a good Zelda that would be willing to play me on wifi?Yes I know wifi sucks.
Mayhaps! But serious trouble with Dedede as Kirby? I feel like Kirby is one of the best characters to fight him with. What are you having trouble with?
(watch out for his utilt :O)
If the Sheik player refuses to counterpick in-game by switching to Zelda it's only because they'reGood post, Percon.
If the person is using Sheik, then we have 60-40, 50-50, or whatever the number is.
If the person is using Zelda, then it's again, whatever that matchup is rated.
Are you trying to tell me that a pro Kirby will never, ever, fight a pro Sheik? Only Zelda? :/ I don't see it. Some people simply like to play Sheik, or Zelda, and not both.
Then I suppose we can say this:If the Sheik player refuses to counterpick in-game by switching to Zelda it's only because they're
1.stubborn, or
2.they're an idiot.
Some people use Sheik/Zelda (IN ONE MATCH) using each other's strengths to carry them through the battle. (most often Sheik to rack and Zelda to kill)
That wasn't the point I was trying to make when I first entered this thread though.
don't you mean 64/36?Then I suppose we can say this:
If/when the player is using Sheik, Kirby is at a (60/40 advantage)
If/when the player is using Zelda, Kirby is at a (64/40 disadvantage)
Or whatever we agree upon for the numbers.
oops.don't you mean 64/36?
D-tilt comes out after dair quite alot...Well...so much for G&W discussion.
I'm gonna change the rating back to 40-60, any disagreements?
Also, we haven't discussed his tilts much. Any info?
I'll update later tonight, but if anybody wants to summarize a section or two for me, it would be greatly appreciated.
Id say D3's up-tilt is less dmg than snakes, but the same amount of knockback. But its a hell of a lot easier to dodge than snakes because the hitbox isnt ******** overpowered like it. I went to a tourney a few weeks back against a very good D3, and I managed to dodge all of the Up-tilts he threw at me. This guy wasnt a bad player by any means either, but i still ended up at a loss 1-2 when he played defensive.eh. If anything it's in Dedede's favor. They can both inhalecide. Dedede has better range on most of his attacks. His bair is better (I think)
I'll go with 50-50 for now, but if Uptilt is nearly as overpowered as Snake's (people are always talking about Dedede's uptilt) then I'll put it 55-45 D3.
With that said, can anyone give me some quick advice against Diddy Kong? I don't think I've ever beaten a decent Diddy. The banana spam is too much, especially on wifi.
:DCharacter: King Dedede
Difficulty rating: from 45-55 to 55-45, but I think it's 55-45
Overview: They try to take advantage of their superior range, projectiles (**** you waddle dee's), awesome grab range, however, Kirby's attacks are generally faster, so they probably will be defensive.
Pros: with proper DI, King Dedede can live past 200% due to his weight and recovery, great range on his attacks and grabs, 16% b-throw, projectile spam and out of the heavy weights he's the hardest to "combo".
Cons: heavy weight, slow smashes, predictable recovery, big target and can't chaingrab Kirby
Watch out for: u-tilt, great kill move and fast; f-smash, one mistake = dead; GORDOS, they always seem to get those when you don't expect it.
How to win: abuse grab combos, but be careful because of his grab range, space yourself with f-tilt and d-tilt, always space your b-air and f-air, try to juggle him with u-air but watch out for his d-air, never try to beat his u-air with your d-air. Save your f-smash for the kills, or else he'll probably live up to 180%, depending on his DI. Throw out some autocanceled n-airs to vulcan jab to rack up damage and final cutter spam to throw them off. Oh, and you can get aggresive with your edgeguarding, but watch out for the swallowside ;D
Spit out or Swallow?: I doesn't matter really, I think there's no diference between them besides King Dedede better range. If possible, spit him under the stage because his aerial movement is slower than yours and it's easily stage spiked.
What NOT to do: spam f-smash and approach recklessly, or you might get f-smashed.
Stages: Jungle Japes, high ceiling and water gimps and I personally like Frigate Orpheon.
Synopsis: Space yourself, get aggresive if possible, but if he start spamming, get defensive and let him approach you. And play carefully, cause one mistake can make you lose a stock.
I meant defensive in a way of looking out for his grab and approach attempts , not like standing there spamming final cutter and trying to dodge the dee's and doo's. Either way, I could be wrong =P
No offense, but that Meta Knight was BAD. I counted 3 Drill rushes in like the first 30-45 seconds of the game o_O