dude, who cares? who cares which hand a videogame sprite/collection of polygons swings its sword with?
but you do have a legitimate point with gameplay issues left-handers might have.
Well, some of us do (more important now with the announced 1:1 motion controls for
Skyward Sword). And apparently Nintendo
especially does, considering they
flipped the whole freaking game (Twilight Princess) for Wii compatibility (and were originally creating Link animations to cater specifically to the majority of right-handed players of the Wii), and even went to great lengths editing all of the "East/West" mentions and differences in the text/'dialogue'. And now they're even "flipping" the artwork with Wii control in mind, which goes against what has been Link's established dexterity for many years now. Yeah, things can change, but if
Twilight Princess or
Skyward Sword did not rely on motion controls, this wouldn't even be an issue. Link would still wield swords in his left hand, matching tradition...
It personally bugged me that he was right handed in the Wii TP (yes i noticed right away because im a nerd like that >_>)
i prefer him to be left handed just because that's the way he has always been pretty much.
but that's just my opinion.
Agreed. Personally, I think it's one of Link's ingrained features. If it didn't matter so much to his style, I wouldn't have constantly seen it being referenced in articles about him and swords...
I hope the player is given a choice whether Link is right or left handed. Zelda games are designed so that the player feels like he/she is the main character, so customizing the dominate hand would be logical for this reason and the fact that many left handed players would be dissapointed if the game forced them to use their right hand for controlling the sword.
Agreed as well. It's a bit disappointing that players who actually
match Link's "traditional" dexterity may be forced to switch hands while playing the Wii Remote to align with the "majority" dexterity...
Aonuma said before in an interview (about TP) that creating a choose-your-handedness feature would basically result in two entirely different versions of the game, and that they wouldn't do that for such a small feature.
And if Zelda games are designed so that the player feels like he/she is Link, and only one handedness is available, making Link right-handed is the obvious choice since more people are right handed than left.
Really? Just for switching which side of Link's body the sword is held at? Strange...
Wii Sports allows both right-handed and left-handed dexterity for sports; I don't know why the option couldn't be implemented as
Zelda...
If they want to continue making players feel like they are Link, the developers might as well slip in a dexterity option. Even if right-handed players are in the majority, I don't see why they should get to be more "immersed" in the game than left-handed players. Left-handed players may feel like Link is just another game character whose style must be adapted to for optimal play, like several other action/adventure games out there. Personally, I think the addition of a dexterity option is one of those little features Shigeru Miyamoto would support in
Zelda, as it would enhance the experience for players regardless of dexterity (I mean, according to a
Twilight Princess Iwata Asks interview from Nintendo, Miyamoto even brought up the notion that Link's animation climbing vines should be different from when he climbs ladders. And there was never even a problem with reusing the "ladder-climbing animation" for vine climbing in past games! That is some attention to detail right there...). The apparent "dexterity issue" arising with the Wii
Zelda games would be a perfect opportunity for Miyamoto to bring up the possibility of a new dexterity
option. Not only would it allow Link's left-handedness to continue being canon, it would also allow dexterity to be a non-existent issue in terms of one's Wii playstyle.
or we could remove the motion controls and go classic which will make this a non issue. Looks like Nintendo is giving lefties the middle finger. You have been betrayed by one of your own lefties lol.
I think
Zelda on consoles without motion controls will feel...awkward from now on, post
Twilight Princess. I mean, I haven't even played the non-motion
Ocarina of Time,
Majora's Mask, and
Wind Waker games yet, and I can already tell that the experience will be a bit strange, not having the ability to physically swing my controller around to produce onscreen, in-game results. Oddly enough, I'd rather have right-handed motion controls than left-handed console controls. I'm worried about whether I would still be able to engage in onscreen combat with the Wiimote in left-hand and the sword in Link's right hand, with the proposed 1:1 motion controls for combat of
Skyward Sword, without any glaring differences.
LOL...I never knew Link's dexterity with a sword could spawn so many issues!
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)