kupo15
Smash Hero
Then I guess I'm glad it came out on N64 because limitations are what makes games (and other things) exceptional.
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WhThen I guess I'm glad it came out on N64 because limitations are what makes games (and other things) exceptional.
strange.... i agree with you, for some reason the N64 games have a special feelingThen I guess I'm glad it came out on N64 because limitations are what makes games (and other things) exceptional.
If by this you mean, "I think that game makers challenging themselves to exceed the limits of the system," then yeah, that would make a game exceptional. But that would also apply to current systems. Wouldn't you want the developers to always be testing the limits and stretching them such that they always make great games? Also, it's not the limits that make the games great, but the fact that the developers are/were so skilled as to exceed expectations and boundaries. Limits on their own don't make things great. For instance, no matter how hard you try the graphics on the NES will never be great compared to today's (ever growing) standardsThen I guess I'm glad it came out on N64 because limitations are what makes games (and other things) exceptional.
Oxymoron but its so true. Limitations force creativity that is unneeded in today's world. You don't need to worry about disc space compared to before so now you don't need to think of ways to save space and overcome that.What?HTML:
Yup. And the limitations were more of a concern every time they made new games so they had to be creative to get around shortcomings otherwise the game would be crap.If by this you mean, "I think that game makers challenging themselves to exceed the limits of the system,"
Yes and no. 5 gbs is some "limit" compared to 16 mbs (32 mb with expansion pack I think) wouldn't you say? hahaBut that would also apply to current systems. Wouldn't you want the developers to always be testing the limits and stretching them such that they always make great games?
Its a little bit of both. If you didn't put in the effort to overcome those difficulties then the games were generally just terrible. Nowadays you could take the same game and throw pretty graphics in it and it hides a lot of the **** about it. You can do that in todays world.Also, it's not the limits that make the games great, but the fact that the developers are/were so skilled as to exceed expectations and boundaries.
I honestly don't knowWasn't the expansion pack just 4mb?
Maybe not but it certainly isn't helping matters either. If you think about it, what is stopping them from doing it?The emphasis on graphics and cutscenes is the worst thing about video games, I agree. However, I don't think this is happening because consoles are too powerful -_-
A cranky old man you say.I can see your point, and I mostly agree, really. Games are WAY too cinematic and "visual" nowadays. That is why I'm mostly disinterested in this gen of gaming. I know I'm coming off as a cranky old man gamer or whatever, but ****!
Yeah..they may as well ***** and whine about say...zelda 1..Sure it's graphics are retro, but it's a blast to play even after over 20 years...Same. I always argue over my ******* friends about this. They say graphics make a game good even if it sucks. So in that case the Wii sucks. I have them play some of my Wii games and they say "oh this is fun but it still sucks" "it's fun but it sucks".
IDK man some people are just weird.....
Sometimes I feel like the last of a dying breed.
Care to elaborate on this?Concept art doesn't tell me if a game will flop, Nintendo's current history of disappointment after disappointment is whats doing it for me. To me, this whole generation has been built on deceit.
I'm part of the "hardcore" gamer crowd that Nintendo catered to back then and the Wii was hyped to be this fantastic machine that my crowd would like. It clearly isn't. Tons of games were also hyped to be better than earlier renditions which is not true either. Brawl is a prime example.Care to elaborate on this?
Well did you know that the wii was casual based before it came out? I remember everyone was thinking it was going to be amazing in the hardcore way not the way it turned out. But eventually we understood that it was targeted at a broader audience with the amount of family trash titles that came out. I just never thought that all of our treasured titles would be transformed to this as well. Don't you remember Nintendo's E3 conference specifically stating something along the lines of "are we just focusing on the new gamers? No, because in the third quarter, Mario is here for the core crowd."I dunno what to say. The Wii's marketing has never been focused on the hardcore gaming community. They have been about family focused entertainment since day one. Wii Sports is a party game, not a serious sports simulator. I can understand being disappointed with the Wii, but to say the marketing has been aimed for the hardcore gaming community in any sense is incorrect. The Wii is seen as a cheap alternative to the more traditional gameplay of 360 and PS3, and as having a more broad appeal so to draw in non-gamers. There's nothing "wrong" with this, honestly, but you have a right to feel betrayed I suppose.
Mario party back in the day was amazing. TP is "ok." My friend said I'll like the game more if I play it for the GC so sometime soon I'll do that and I'm sure I'll like it more than the wii version. But I mean, the game didn't really feel like it offered that much in the sidequests compared to WW and especially MM. I don't see how anything can really live up to MM.The Mario Sports games are awesome. Mario Party, Twilight Princess, Metroid Prime, Other M, Smash Bros, Resident Evil 4 port, Galaxy, Galaxy 2, Conduit, No More Heroes. Just to name a few.
SM64 is too much of a collectathon, too much of the time is spent walking around the same areas and exploring. I don't really consider it a very good platformer at all. It's a great adventure/collectathon game but it really isn't true to Mario's roots-platforming- at all. I feel Sunshine is the weakest 3D Mario because it tried to expand on the ideas of Mario 64 and as a result got even FURTHER away from what Mario is about. Galaxy (2) went back to the fundamentals and modernized and streamlized the gameplay. It's a matter of taste on whether you prefer SM64 style or Galaaxy style, but I do feel like Galaxy is a better representative of the classic golden era of gaming. It finally feels like a worthy 3D evolution of the NES-SNES games, and that's why I feel it is for the hardcore gamers who have been playing since the NES days and grew up on platformers.It may be the most "core" game around but the biggest problem I have with it is the direction it goes in. Why do you think Galaxy 2 is the pinnacle? I think SM64 is. I'm not saying it has to be the hardest thing ever to be good. Heck, I like Sunshine a ton and that game is just a joy to play but its not hard. The jetpack even goes against what makes platforming difficult in the first play but its still a fantastic fun game. (moreso than galaxy) I feel like its everyone is proving my ideas wrong. I want to start proving your ideas wrong lol
TP is a GC game your right which is partly why I haven't really made Zelda a strong reason in my argument for this gen. I'm skeptical because of the motion controls but I'm excited to see how it is and I'll prob buy it anyway. Even a mediocre Zelda (read: TP) is still worth buying.
I agree with the waggle stuff.
I'm not trying to be a retro elitist. Its just you can't give someone Filet Minon and then only serve flat iron steak and expect me to be happy
So it IS a LoZ vs Z2 argument. lol.SM64 is too much of a collectathon, too much of the time is spent walking around the same areas and exploring. I don't really consider it a very good platformer at all. It's a great adventure/collectathon game but it really isn't true to Mario's roots-platforming- at all. I feel Sunshine is the weakest 3D Mario because it tried to expand on the ideas of Mario 64 and as a result got even FURTHER away from what Mario is about. Galaxy (2) went back to the fundamentals and modernized and streamlized the gameplay. It's a matter of taste on whether you prefer SM64 style or Galaaxy style, but I do feel like Galaxy is a better representative of the classic golden era of gaming. It finally feels like a worthy 3D evolution of the NES-SNES games, and that's why I feel it is for the hardcore gamers who have been playing since the NES days and grew up on platformers.
Did you just contradict yourself?
Personally I feel that the platforming in 64 is much harder and more representative of Mario's roots than that of Galaxy actually. Its just that the style of gameplay in Galaxy is more representative of NES/SNES Mario which is what NSMB is supposed to be.
Super Mario 64Wait did someone just say Sunshine was the weakest 3D Mario? Lol.
It's not weak compared to other series, it's weak compared to the aforementioned 3D Mario games, thus it is the weakest 3D Mario.What makes sunshine so weak? Keep 'straying away from what mario should be' out of the arguement too.
Galaxy is designed in the same way as the Bowser levels of SM64. How you can bring those specific levels up and not the similarities to Galaxy is beyond me. Galaxy is basically an entire game of SM64 Bowser levels.
So it IS a LoZ vs Z2 argument. lol.
For me, there is and should be a very different style of gameplay between the 2D Marios and the 3D Marios. I feel that 3D Mario is the most fun and enjoyable when it is in the sandbox nature of SM64 not in its 2D incarnation in a 3d world like Galaxy is. I actually feel that SM64 acts like a 2D/3D Mario in the fact that even though the goal is different, certain stages are built with a 2D linear structure such as the Bowser stages. In fact, these levels especially function much better if you use a side scrolling camera view and treat it like 2D Mario instead of treating it like 3D Mario. There are also other levels that I believe have the same concept.
That's interesting how you think Sunshine tried to expand on 64 because I believe Sunshine started to go AWAY from 64 and more towards Galaxy's style of play. 64 started a new style of Mario with an open world sandbox platforming game and it morphed into this restrictive linear style of gameplay much like the earlier retro games except its in 3D. I don't see the need for a 2D and 3D Mario that plays so similarly where the star in 3D games replaces the end flag in the 2D games. That just isn't what 3D Mario is about IMO. 3D Mario should be about exploration and platforming and freedom like what SM64 did IMO.
Personally I feel that the platforming in 64 is much harder and more representative of Mario's roots than that of Galaxy actually. Its just that the style of gameplay in Galaxy is more representative of NES/SNES Mario which is what NSMB is supposed to be.