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Legend of Zelda The Legend of Zelda: Skyward Sword - NO SPOILERS, USE THE SPOILER THREAD PLEASE

Pokemon Trainer1

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Yes indeed we do. I was looking at nintendo release dates. For both Pokemon White/Black in US and Skyward Sword, they say "We hope to have it out by early 2011." In pokemon platinum there's a glitch that ruins a ds. Do you guys want that on these new ones? In Ocarina of Time, you can get a crap load of the heart pieces before even beating Dodongo's Cavern. We don't want stuff like that to happen to the Zelda game of the century.
 

Phantom7

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Glitches like that are going to occur in games no matter how long the release is pushed back. But they're so difficult to find that no one will really care if the game is released with them or not.
 

GwJ

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In regards to switching hands: Why can't you just put the sword in Link's left hand and keep all the hitboxes the same as right handed Link?
 

kupo15

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Agreed as well. It's a bit disappointing that players who actually match Link's "traditional" dexterity may be forced to switch hands while playing the Wii Remote to align with the "majority" dexterity... :(
you can blame miamyoto's left handedness for starting the tradition, lol. But I loved the fact that he was left handed. Its just better for some reason.

I think Zelda on consoles without motion controls will feel...awkward from now on, post Twilight Princess. I mean, I haven't even played the non-motion Ocarina of Time, Majora's Mask, and Wind Waker games yet, and I can already tell that the experience will be a bit strange, not having the ability to physically swing my controller around to produce onscreen, in-game results. Oddly enough, I'd rather have right-handed motion controls than left-handed console controls. I'm worried about whether I would still be able to engage in onscreen combat with the Wiimote in left-hand and the sword in Link's right hand, with the proposed 1:1 motion controls for combat of Skyward Sword, without any glaring differences. :urg:
What? You've never played the previous games? How sad :(
Playing both GC and Wii versions, I think the GC TP makes much more sense than flipped and with waggle. For starters, I always got annoyed by how long I had to wait to do another spin attack because that was the first game that introduced a waiting period (really dumb) but because its a slower input on the GC (wow, first time I've said that) I never notice that I have to wait[/QUOTE]

They said it themselves, not me:

"It’s interesting because people say ‘all you have to do is switch it.’ But in reality, it’s really hard. You have to change all the models — you have to make two of everything. So really you’re making two complete games, one left-handed version and one right-handed version. We just can’t do that. For Twilight Princess, what we did was just create a mirror — we flipped everything. And if that worked I guess we could do it that way, but again having to create two games is not something we want to do. We just hope that people will play it right-handed." - Eiji Aonuma
I hope they don't just "flip it" because after comparing the two TP versions, its obvious that the world design had the vision to be like the GC version. I started on the Wii version then went to the GC and even though I was used to where everything was in the Wii version as a biased, I felt that the GC layout made tons more sense because I was playing the original layout and not the flipped one.

Sounds like artsy BS but its amazing how much better the game felt NOT flipped.
In Ocarina of Time, you can get a crap load of the heart pieces before even beating Dodongo's Cavern. We don't want stuff like that to happen to the Zelda game of the century.
YES WE DO!! Are you serious? That stuff isn't glitches. Its exploiting the layout and physics of the game and its about 1uping the developers by finding an oversight. It rewards deep thinking and exploration for trying unconvential things. That stuff is so amazing. I wish all the current games made more "mistakes" in this way instead of feeling like a strict, square product off the factory line without any homemade charm.


In regards to switching hands: Why can't you just put the sword in Link's left hand and keep all the hitboxes the same as right handed Link?
That would look odd. BUT I just thought of a brilliant idea (maybe?). I was thinking that all Nintendo had to do at the very least was to allow an option similar to the Wii channel where you can have the sensor bar above or below the tv until it occurred to me.

What will happen if you flip the sensor bar upside down? No doubt it will effect left and right but will it effect up and down?

 

Masky

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@Sensor bar: Try it on your Wii. The sensor bar works the same upside-down.

TBH I find it extremely petty to complain about if Link is left handed or right handed.
 

kupo15

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Not to me. I felt like it gave him attitude and added to his character since he was different than the other mascots. Kinda like how samus was a girl instead of a guy but not to the same level.

Besides, it may not play as big a role now but it would have played a much bigger role if he was right handed from the start. SNES would have several subtle differences if he were right handed.

w/e
 

fenyx4

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you can blame miamyoto's left handedness for starting the tradition, lol. But I loved the fact that he was left handed. Its just better for some reason.

What? You've never played the previous games? How sad :(
Playing both GC and Wii versions, I think the GC TP makes much more sense than flipped and with waggle. For starters, I always got annoyed by how long I had to wait to do another spin attack because that was the first game that introduced a waiting period (really dumb) but because its a slower input on the GC (wow, first time I've said that) I never notice that I have to wait



I hope they don't just "flip it" because after comparing the two TP versions, its obvious that the world design had the vision to be like the GC version. I started on the Wii version then went to the GC and even though I was used to where everything was in the Wii version as a biased, I felt that the GC layout made tons more sense because I was playing the original layout and not the flipped one.

Sounds like artsy BS but its amazing how much better the game felt NOT flipped.

Responses:

1. I agree about Link being left-handed. Yeah, it's minor, but it makes him go against the "dominant" dexterity of right-handedness that you usually see in shows/games.

2. Yeah...the only Zelda games I've played so far are A Link To The Past and Twilight Princess. Oddly enough, Smash helped me get into the Zelda series. When I first played SSB64, aside from Mario and Yoshi (and Donkey Kong to an extent), all the characters were new to me as I had never encountered them before, including Link. However, during gameplay, I happened to gravitate towards Link, due to his playstyle and the fact that both of us liek swords. ;) While reading his bio, I noticed what games he had originated from. Then down the line when I happened to be at Funcoland store, I did not know which game to get, as I had gotten Pokemon Sapphire Version for GameBoy Advance already and I was unfamiliar with a lot of videogame franchises. I happened to notice the GBA remake of A Link To The Past sitting on the shelf, and I decided to get it to try it out. The game was a blast to play. :) Unfortunately, I lost the cartridge after making some progress defeating the foes of a few dungeons in the Dark World, so I still haven't finished the game. But that gaming experience helped me get immersed in the Zelda world. Later on, when the innovative Wii was announced, I read that a Zelda game would be launching with it as well, so I made Twilight Princess the first game I would get on the system. I haven't finished the game yet (currently at the City In The Sky), but it's the best action/adventure game I've ever played. :grin: I intend to play as many of the previous Zelda games as I can, and anticipate the upcoming Skyward Sword. Thankfully, the Ocarina of Time 3DS remake will be helping things...

3. Personally, I would have preferred the Wii version of Twilight Princess to retain the layout of the Gamecube's version, to preserve Link's dexterity and the overall feel of the land. But since I
I've played the Wii version first, I prefer its orientation, and would be a bit startled if it got flipped. And the Spin Attack delay didn't bother me too much, even with the Wii version... Once I adjusted to the delay, the sword fighting still felt smoothly. I guess the Spin Attack ending lag in SSB prepared me for it in Twilight Princess!

Not to me. I felt like it gave him attitude and added to his character since he was different than the other mascots. Kinda like how samus was a girl instead of a guy but not to the same level.

Besides, it may not play as big a role now but it would have played a much bigger role if he was right handed from the start. SNES would have several subtle differences if he were right handed.

w/e
Agreed.


Furthermore, I wouldn't mind waiting a bit for Skyward Sword... Fixing glitches would be a major plus, especially if they could be potentially cause the game to crash or become Unwinnable by Mistake.

I don't know...I think this would be a good opportunity to make right-handed players see how it feels left-handed players have to frequently adjust to a right-hand-oriented playstyle. I'm under the assumption that the majority of Wii games cater to right-handed players and force left-handed players to adjust (excluding the ones that cater to both right and left hand dexterities), because otherwise we wouldn't even be having this discussion regarding the dexterity needed for Skyward Sword. And if Link isn't featured with both dexterities available as options, then one side of players is going to have a lessened sensation of "feeling as if the player is Link" anyway, and it appears that it's going to be the lefties.
 

Spire

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I don't know...I think this would be a good opportunity to make right-handed players see how it feels left-handed players have to frequently adjust to a right-hand-oriented playstyle. I'm under the assumption that the majority of Wii games cater to right-handed players and force left-handed players to adjust (excluding the ones that cater to both right and left hand dexterities), because otherwise we wouldn't even be having this discussion regarding the dexterity needed for Skyward Sword. And if Link isn't featured with both dexterities available as options, then one side of players is going to have a lessened sensation of "feeling as if the player is Link" anyway, and it appears that it's going to be the lefties.
Yeah sure, let's punish all the right handed people for being right handed. If they want to play as Link, then they must adapt.

It's called "appealing to and accommodating the masses".

Link was left-handed before because it didn't matter. Now that motion control is in effect, he's going to be right handed. They design enemy animations to reflect Link's right-handedness. If you had the option to simply switch them, then they would have to make duplicate mirrored animations for every single enemy.
 

Phantom7

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If you had the option to simply switch them, then they would have to make duplicate mirrored animations for every single enemy.
And will Nintendo take the time to do that? We'll just have to wait and find out. I have a strong feeling that they won't, but considering the fact that Nintendo wants this game to be the absolute best it can be, they might actually do it.
 

kupo15

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And the Spin Attack delay didn't bother me too much, even with the Wii version... Once I adjusted to the delay, the sword fighting still felt smoothly. I guess the Spin Attack ending lag in SSB prepared me for it in Twilight Princess!
It doesn't bother you cause its the first time you've ever done the spin attack in a 3D Zelda. If you played OOT or MM you would see that you could actually interrupt the cool down of the spin attack with another.
Furthermore, I wouldn't mind waiting a bit for Skyward Sword... Fixing glitches would be a major plus, especially if they could be potentially cause the game to crash or become Unwinnable by Mistake.
Yea, fix those bad glitches. But being able to get heart pieces the way you're not supposed to isn't a glitch and its fun and fine.
 

fenyx4

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It doesn't bother you cause its the first time you've ever done the spin attack in a 3D Zelda. If you played OOT or MM you would see that you could actually interrupt the cool down of the spin attack with another.
Yea, fix those bad glitches. But being able to get heart pieces the way you're not supposed to isn't a glitch and its fun and fine.
While I didn't find an example of performing the "rapid" Spin Attack (QuickSpin) of Ocarina of Time or Majora's Mask that you mentioned, I did find out that you can activate quicker Spin Attacks in the Gamecube version of Twilight Princess... Personally, I'm sort of glad that the Wii version requires a Spin Attack recharge, as it slightly makes the game a bit more difficult so you can't just spam Spin Attack like there's no tomorrow during combat (I already tend to do that enough in SSB
). I guess I accommodated for the Wii Spin's delay...when I play, a common sequence is: Spin Attack, regularly slash for just a few seconds during the recharge time, and Spin Attack again. Rinse and repeat... But I can see why some players would be aversive towards a delayed Spin Attack in the Wii version.

As for the Wii/GCN Twilight Princess differences, I also found it intriguing that in the Gamecube version, the player can switch between 2 weapons on the fly at a faster rate than on the Wii version. Though the Wii version seems to compensate by permitting three weapons at the ready (assigned to the D-pad) and allowing first-person aiming for weapons like the Boomerang and Hero's Bow (not to mention the ability to move while aiming!). There's also the movable camera in the GCN version, but IMO the Wii version's "fixed" camera isn't unwieldy and makes for a fine presentation of the action. I also heard that "backmounting on Epona" was exclusive to GCN version as well, but IIRC, you can also do it on the Wii version.

Furthermore, reading the comments on the YouTube video linked to above, I gathered these tidbits regarding the inclusion of a mirrored and non-mirrored version of TP all on one Wii disc:

SM2lgy
Its a Gamecube game, so the game itself must be around 1.5gb or so... Wii discs are 4.7gb, so they easily had enough space to add an unreversed version of the game as well if they wanted
rosshaslost


@SM2lgy The game is 1.61 gigs excactly. They could have done so much more with the space left over, but the game was not originally meant for Wii. Oh well, I am a Wii fanboy and i will love the next game!!!:)
skarekrow73


@SM2lgy Making the game mirrored is a simple core engine option that is easily implemented in any 3D game. It just flips the rendering process and modifies the controls slightly (left right need flipping etc.) They wouldn't need to put a second copy of the game on the disc, it could have easily been an option within the main menu (Mirror Mode On/Off)
Gabster477


That true but the DL-DVDs go up to 8.5 gigs that disc is used for ssbb.
Should Skyward Sword have enough storage space left over to add in other features while avoiding lag (but I'm doubting it unless it's on the dual-layered Wii disc), then including a "Mirror Mode" option might be feasible... It could solve all the dexterity debates, at the least. :) (And yes, apparently, left-handedness is very important!)


Lastly, one quote that made me LOL:

LeftyHangsLower


I just realized something.
On the Gamecube, you can "combo" slingshot to boomerang by quickly alternating between the two. On the Wii, you can't. In Melee, you can combo. In Brawl, you can't.
COINCIDENCE? I THINK NOT.
 

TheBuzzSaw

Young Link Extraordinaire
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There was nothing funny about that, it was just a few guys trying to be funny.

That's what I hate about 90% of web comedians: they come off as trying way too hard to be funny, but they are rarely actually funny.
Actually, it's only one guy. He's quite funny. SS was not one of his better ones, but he has some videos that are far better. This one is my favorite:
http://www.youtube.com/watch?v=kKrtbUinWOU

And I wouldn't be too quick to mock. Several of his videos have so many views that he has ad deals. He's making money despite you not thinking he is funny. ;)
 

GwJ

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So......

What DO we know for a fact or with high probability from this game? This is in terms of timeline placement, historical events, et cetera.
 

AngryMoblyn1881

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well aren't you a negative nancy
Lol, yes I am. But for good reasons only. The games trailers and demos have given me this point of view. It just looks to...wierd. By this I mean the graphics. And I also dont like the idea of having to actually swing your "sword", There was nothing wrong with buttons in my opinion. The main reason is that I doubt there is going to be much thought on the history/background behind the game, which is what I like most in zelda games.
 

Luigitoilet

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That's frankly ********. You're just throwing out random assumptions when we know nothing about the game still.

I can sort of understand not liking the art-style (though it has grown on me in the past few months) but for all you know this could be the most plot-heavy Zelda game of all time. I hope to God it isn't, but I'm not going to just assume it is or isn't at this point in time. And basing a whole game's worth on a very very early build's graphics is just dumb as hell.
 

AngryMoblyn1881

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That's frankly ********. You're just throwing out random assumptions when we know nothing about the game still.

I can sort of understand not liking the art-style (though it has grown on me in the past few months) but for all you know this could be the most plot-heavy Zelda game of all time. I hope to God it isn't, but I'm not going to just assume it is or isn't at this point in time. And basing a whole game's worth on a very very early build's graphics is just dumb as hell.
Sir you are a huge ******. and only attack other peoples theorys, because you dont have the balls to make any up your self. I am merly using the forum for what it was ment for, which is to make comment on what you think. So kindly stfu and stop being such a ****, good day. :)
 

Spire

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Owned.

AngryMoblyn, if you continue to build up massive expectations of Zelda, then you're going to forever be disappointed by the series. You should learn to accept it for what it is. LT is pretty much already pointing this out, you're just blinded by his light vulgarity. Stop letting petty insults hinder your ability to comprehend the point that others try to make.
 

AngryMoblyn1881

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I mearly speak the truth. It seems that , that is all he does. Im only speaking my mind, which was clearly to much ofr this forum to handle. Im sorry if I offended you LT but it was frankly getting annoying.
 

GwJ

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Why is it you think that in order to discuss a theory with somebody, you must have constructed your own theory otherwise you're not in a proper situation to debate?
 
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I only wish there wasnt such thing as an eyeball door...



That is my only complaint.

I mean, I do not mean to nit-pick, but eyes have always been kind of important in Zelda; especially for the sheikah. Unless the sheikah are down there making eyeball doors, then it kind of cheapens the importance of the eyes.
 

Luigitoilet

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The eyeball door thing bugs me too, not for any storyline reasons though. I just think it's a really silly and obvious puzzle. I hope there aren't a whole bunch of them in the game because that would be tedious.
 

AngryMoblyn1881

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Its yet another gimmick for the motion plus expantion. Which is one of the reasons I dont like the look of the game.
 

Ganonsburg

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I wouldn't have minded the eyeball thing if they did it once or twice. Oh, and if they hadn't already shown us the answer to the riddle.

So yeah, the eyeball is dumb (unless other eyeballs have other conditions; conditions that require some thought, at least).
 
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