Malk
Smash Champion
Yea Marth is in need of a buff... oh waitjust a few tweaks for marth;
larger hitbox for spike
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Yea Marth is in need of a buff... oh waitjust a few tweaks for marth;
larger hitbox for spike
Or like, if we did, they'd take up too many lines.We can't change them yet. There is the possibility we could pull it off . Maybe.
Paprika has kinda disappeared a bit. I'll pm him later and see if we can get that set converted for you guys.Still need PAL Plusery! x__X
Ask your friend to post here with what changes they would like to see to zelda. Remember, hitboxes cannot be altered. Speed of moves and character physics are fair game. Eventually, knockback as well.My friend is probably one of the best Zelda players (melee) in Canada, and he couldn't do **** with her in Brawl+ <.<;
The videos will be proof enough, haha. He tried comboing into it with different approaches, but most of her attacks have way too much knockback... not enough to actually kill anyone though XD
Um dude?yes finally someone with peach vids.
also the ppl in my country´s gaming forum are starting to gain some interest in B+, hopefully they will like it enough to host a tournament, but the main gaming sponsor here says they wont use B+ so we have to make a independent tourney and search for a nice venue
I figured it defied all logic too. But some things actually may not combo. For instance the Gonzo combo no longer works for Kirby. Grab>up-air>reverse up-tilt>b-air. The opponent can now just DI farther to the left or right and out of up-airs range at times. Also, technically i guess you could count chain grabs as combos and those dont work now either soo most the time your right but occasionally there are some combos that no longer work.How does a real combo that worked in vBrawl NOT work in brawl+? It defies all logic. Zelda short hop was reduced to .95 in the 1.3 beta. It should be even easier to land now.
There's multiple reasons why we have the code on.I think getting rid of the "No stale moves" code would balance things a little more, since the code encourages characters to just spam their best KO moves (Fox: U-smash) without punishment.
Kix posted about this in the Code Agenda forum but it got lost in all the momentum hypeWE HAVE AMAZING NEWS!!!!!!!!!
Our code capacity problem has been solved!!!!(KINDA)
http://wii.qj.net/Wii-homebrew-WiiCM-v1-1/pg/49/aid/128932
500 LINES!!!!!!!!!!!
Wrong. That only allows for more than one code set per game and allows you to SELECT which codes you want on to have a total of 256 lines. You can't get past the limit with another program as it is the Wii's limitations itself. I ALREADY answered this in another thread, that program does nothing more than become a Wii code manager of the PC one except only for the Wii.WE HAVE AMAZING NEWS!!!!!!!!!
Our code capacity problem has been solved!!!!(KINDA)
http://wii.qj.net/Wii-homebrew-WiiCM-v1-1/pg/49/aid/128932
500 LINES!!!!!!!!!!!
Forget it, it DOESN'T do what IM A HUSTLA suggests it does. All it does is allow you to choose which codes you want on from the two text files you have loaded on your SD Card. The limit is always and will be 256 lines. Just wait for Gecko 2.0 when we can do patching, jesus.So, wait, how am I supposed to use this? The readme isn't really helping me. Do I install it on the SD card itself or what?
Its easy to recover still with noASL. This debate has happened a million times already. It improves the edge game and should make it harder for someone who gets knocked off to recover. Overall, ASL is lame. I'm also lazy to list everything out, but yeah, its not hard to recover.I would like stale moves to be kept on. It gives the game more variety and I don't think it needs to be taken out to make the game more competitive. It makes you really hold on to that powerful move (like Fox's up+B) to makes you start choosing wisely.
But I guess the uTilt spam can be a problem though, especially with this new gravity system.
Also, I'm not sure where the benefit is from removing auto sweetspot. I've mained marth since 2002 and I know that fSmash the edge is very cheap. It's not really a think of skill but "let's make the game unnecessarily harder". Kinda why most agreed to Auto L-Cancel to make the game more about mindgames and skill than finger reflexes.
Having ASL off means limiting recovery options. Everybody have to recovery from a certain distance and it feels like an unnecessary complication. With Marth, I don't mind as much since I get 5 frames of invincibility with Up+B, but with characters like Luigi, Fox, Falco, Wolf and Link, consider stage recovery to really hinder them in terms of balance. I'm not sure why we want to bring back that bast.ard Melee aspect. I don't think anybody really enjoyed it. The only argument I see is "it makes you require more skill to recovery."
If that's the logic we're applying then why don't we just get rid of the new gravity and hitstun tweaks and make it about skill and make it a lot harder to string combos.
It seems more like an excuse to make Brawl+ more like Melee.
I'm just saying why? I played Melee competitively. I'm a Marth player so I know I'm going to be spamming it. Now with this Edge Hug, it's even easier to edge guard. (though I used to do bAir/bB to grab the ledge in Melee).Its easy to recover still with noASL. This debate has happened a million times already. It improves the edge game and should make it harder for someone who gets knocked off to recover. Overall, ASL is lame. I'm also lazy to list everything out, but yeah, its not hard to recover.
Melee isn't the only Smash game you know, there was a prequel called "Smash 64" and it had the very same core mechanics as Melee. Again, I stress the fact that most of the mechanics we have added to Brawl+ were core Smash mechanics taken out of vBrawl and we're only adding them back in because it's what makes Smash a competitive game.Having ASL off seems more like "Let's make it like Melee" so it's harder.
uSmash, sorryWe've discussed all of these points before. The debate of No ASL left an overwhelming majority in favor of it. If you'd like, I can PM a link to our forums where we've already covered all of this -- no need C/P it here again.
And keeping Fox's Up+B fresh because it's "that powerful move??"
...wut?