I have to ask, have you tried B+?
Yes, he has, he as videos up from about a month ago.
Also, Shortfuse, teching wasn't made harder, it's the same window as it is in vBrawl. It's only harder because of hitstun. We have SOME plans to change that if it's a huge problem. For now, we've made it so the tech roll is faster so techchasing isn't as easy to do.
Look, Brawl+ is still in its beta stages, we're still working on ****. If we feel defense is too weak, we'll WORK on something. Right now, the balance seems perfect to me. You can't shieldgrab as much, you can't sidestep spam as much, DDing is good now and so on. Remember, we can change anything that doesn't seem right in the long-run. If defense is weakened to the point where it's fruitless, we'll do something about it. Right now? I find it perfect.
I played five hours of it on Sunday and I had no problems with the defense. If the end result of it makes it feel like Melee, then oh well. Melee just happened to have EVERYTHING right, is it a problem to model the offense and defense balance Melee had? If we go for more defense, offense is then weakened (ala vBrawl) if we go for too much offense, defense is weakened (ala Smash 64).
IMO, the shieldstun feels like it's a mix between Melee and Smash 64. You can't shieldgrab a lot of moves you normally could in Melee because of the pushback and then there's moves you CAN shieldgrab because there's no pushback.
The offense feels more like Smash 64 to me except you can actually DI like in Melee and if you have the right DI, you can survive. Of course, the combos aren't as excessive, they're escapable, there's some setups though that are inescapable.
I understand your concern, Shortfuse, if it ends up feeling like Melee to most people I don't think we've ultimately failed. In fact, it means we've achieved SOMETHING without implementing wavedashing.
Also, the only reason why offense feels so easy is because guess what? Brawl's floatiness is too much to have lower hitstun. If we went with .45 hitstun, I don't think you could get very many combos, if any at all. .485 feels SO good to me right now, there's enough room to DI and enough room to get some guaranteed combos.
Until the defense is nigh useless, I don't see any reason to buff it. It's not useless, it's not super weak. If you know what you're doing, the defense is fine and recovering is fine.
IMO, if it can be picked up easily by most people and can be competitive at the same time, I think that's being successful.