thesage
Smash Hero
Lower jump start is a good buff to aerial characters since it lets them do aerials quicker. Sh are way too easy to do in vbrawl (I actually have to try to full hop on purpose).
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Same, with the FH thing.Lower jump start is a good buff to aerial characters since it lets them do aerials quicker. Sh are way too easy to do in vbrawl (I actually have to try to full hop on purpose).
I think increasing the ending lag would be a good solution. I would like to discuss some of the things i suggested though, not to say that the discussion about zss is bad/unnecessary.youd have to speed it up a lot to be useful. more then would be healthy. I'd just change the hitlag modifier.
i don't support raising the knockback of uair, that will just make it more versatile then it already is. however, increasing the ending lag on uair makes sense and also helps to balance her character. she can't chain uairs forever now and all increasing the knockback would do is make it easier to combo with up-b PLUS give her even more killing options. she doesn't need more killing options. I realize the goal of this project is to give out far more buffs then nerfs but you can't hesitate to give nerfs where they are needed.
as a former zss main i can tell you that she needs this nerf so that she can be a balanced competitive character.
edit: this is stingers dammit i need to log out of this account
I sent you a PMI think increasing the ending lag would be a good solution. I would like to discuss some of the things i suggested though, not to say that the discussion about zss is bad/unnecessary.
WHAT?there's nothing wrong with making short hops harder to do because they were way too easy to do in normal brawl.
I think it's something that should be given attention to beforehand, because I don't think the game should be changed unnecessarily. But the end result, I suppose, is the same.If we ever need more lines then I'm sure it'll be one of the first things to go, but seeing as how we haven't hit the 256 line limit yet, why take it out?
The heigtened gravity and hitstun makes people fall faster, too, making it harder to pull off at higher percents.It's true.
ZSS's p.wire combos aren't quite as broken as one would expect. With the level of hitstun currently on 3.1, you have to have perfect air control and DI prediction to wire as soon as your uair finishes before they come out of hitstun. Still **** good, but in no way inescapable.
Get opponents who can DI the uair.I get Uair -> up-b -> uairs all the time.
This is correct. They all had a 4 frame jump. Marth actually had a 7 frame jump. I know falcon and falco had 5 and 6 frame jumps, but I forget which one had which. lol Sh windows were determined by half of your total jump frames, and I believe it rounded up.Actually, it was Sheik, Samus, Kirby, Pika, Pichu, Fox, and I think IC's. Maybe one other. Falcon, Marth, etc. were a frame slower.
Air momentum or dash momentum? Dash momentum would actually make it harder, as the opponent could just DI behind you and you'd go flying past them.Don't forget air momentum will make it easier too. =P
We've never played this version.phoot, i'm pretty sure i got at least one uair -> up b -> uair on you as well <_<
They have but they're not on the list I have, and it isn't always consistency from character to character. Almas used some random things in the registers to find the difference.Almas, I am perplexed.
If I recall correctly, the ID values for the Special Attacks have not yet been discovered have they?
How did you get different gravity values to apply in a Special Attack-specific manner, then? (MK Nado and Link's UpB)
Thank very much spunit.They have but they're not on the list I have, and it isn't always consistency from character to character. Almas used some random things in the registers to find the difference.
To Almas: the bp to find new values is 8077F780 and the value is in r28.
Neutral Bs are 112
Side Bs 113
Up Bs 114
Down Bs 115
We can't change them yet. There is the possibility we could pull it off . Maybe.^^No. Marth doesn't need any buffs and we can't change hitboxes anyway.
How about making this dash speed?0 is just a placeholder for now, but if we find something else we want to modify there, we can.