The fact people are saying that the offstage game is lacking with this codeset but did not think so with the 1.15 or 1.25 downgrav is interesting. It's amazing what the effect of upgrav has.
K. The constant write code is the one you want to modify. Each half of a line denotes one character's modifications. It's in the format of UUVWXYZ0. UU is the character ID. V is sh height. W is full jump and double jump height (yes, these are tied together). X is fast fall speed (note: this does not stack with downgrav, but it does with fullgrav). Y is downgrav (this has a multiplicative effect with full grav, so if you want a char to have lower upgrav than downgrav, you can mess with this value... I think most characters just have it set to 1.0 right now, though). Z is full grav (both up and down). 0 is just a placeholder for now, but if we find something else we want to modify there, we can.
Code:
Jump/Grav Values [29 Lines]
065A9200 000000DC
[b]0025CB60 0114F440
0235CB60 0305E440
0435CB60 0524E440
0628AC80 0735CB60
0824C440 0928AC80
0A35CB60 0B24F440
0C35CB60 0D34C440
0E35CA60 0F06E440
1145CB60 1234C440
1328AC80 1445ED40
1535CA60 1634E440
1745CA60 1825CA60
1935CB60 1A35CA60
1B35CA60 1D45CA60
1E26E640 1F34F440
2034F440 2125CB60
2238CA60 2335CA60
2534E440 2944EA40
2C28AC80 2E35CB60
2F14ED40[/b] 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
The bolded values are the character mods. The ones that start with 3F are what tells the game what value you mean in the above character modifiers. Don't mess with them. Here is a list of the values you plug into each of the slots and what actual number they correspond to. Note that a value of "4" in the character modifier does
not mean "4.0," but in this list translates out to "1.0."
Code:
0: 0.80
1: 0.85
2: 0.9
3: 0.95
4: 1.0
5: 1.025
6: 1.05
7: 1.075
8: 1.1
9: 1.125
A: 1.15
B: 1.175
C: 1.2
D: 1.25
E: 1.3
F: 1.4
And here are the character IDs:
Code:
Mario 00
DK 01
Link 02
Samus 03
Yoshi 04
Kirby 05
Fox 06
Pikachu 07
Luigi 08
Falcon 09
Ness 0A
Bowser 0B
Peach 0C
Zelda 0D
Sheik 0E
Clim 0F
Marth 11
G&W 12
Falco 13
Ganon 14
Wario 15
MK 16
Pit 17
ZSS 18
Olimar 19
Lucas 1A
Diddy 1B
Chariz 1D
Squirt 1E
Ivysaur 1F
Dedede 20
Lucario 21
Ike 22
ROB 23
Jiggs 25
Toony 29
Wolf 2C
Snake 2E
Sonic 2F
And guys... if you think something is wrong with a character... SAY SO. Don't just say "oh, they lost this oh well." Say what you think would be better for them. Test the changes you think would be necessary for them to do everything they need to. If something feels off, don't say "well everything else is fine so it's fine." These values are
not set in stone. That's why this is a beta release.
Now get to work, slaves. =p