• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Brawlplusery - Brawl+ Codeset - Updated 3rd April

Status
Not open for further replies.

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Kirby needs his old SH back. I being at .95 is ok, but the lack of auto cancel'd fair doesn't sit well with me. There also isnt much of a difference in his SH height so why do this just to hurt him?

No more fair in combos. : / I think not.
His f-air doesnt auto cancel anymore? I thought it still did. Can someone link me with the code that has kirby SH at .95 so i can test some stuff. I dont know how to change it :(
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
Code:
Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05[U]3[/U]48440
0628AC80 0744A440
0834C440 0928AC80
0A44C440 0B33C530
0C35CB60 0D34C440
0E44A440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2045C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C44C440 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
You just need to change the first 4 in Kirby's code (line that starts in 05) to a 3

mirite?

10mirites

EDIT: what are all the lines that start in 3F at the end?
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
TO change it to 1.0 SH height, you would need a 4 there, not a 3.

And the 3F are just code, I think.

Also, is there a particular reason why the defender gets an extra frame of hitlag?
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
The fact people are saying that the offstage game is lacking with this codeset but did not think so with the 1.15 or 1.25 downgrav is interesting. It's amazing what the effect of upgrav has.


K. The constant write code is the one you want to modify. Each half of a line denotes one character's modifications. It's in the format of UUVWXYZ0. UU is the character ID. V is sh height. W is full jump and double jump height (yes, these are tied together). X is fast fall speed (note: this does not stack with downgrav, but it does with fullgrav). Y is downgrav (this has a multiplicative effect with full grav, so if you want a char to have lower upgrav than downgrav, you can mess with this value... I think most characters just have it set to 1.0 right now, though). Z is full grav (both up and down). 0 is just a placeholder for now, but if we find something else we want to modify there, we can.

Code:
Jump/Grav Values [29 Lines]
065A9200 000000DC
[b]0025CB60 0114F440
0235CB60 0305E440
0435CB60 0524E440
0628AC80 0735CB60
0824C440 0928AC80
0A35CB60 0B24F440
0C35CB60 0D34C440
0E35CA60 0F06E440
1145CB60 1234C440
1328AC80 1445ED40
1535CA60 1634E440
1745CA60 1825CA60
1935CB60 1A35CA60
1B35CA60 1D45CA60
1E26E640 1F34F440
2034F440 2125CB60
2238CA60 2335CA60
2534E440 2944EA40
2C28AC80 2E35CB60
2F14ED40[/b] 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
The bolded values are the character mods. The ones that start with 3F are what tells the game what value you mean in the above character modifiers. Don't mess with them. Here is a list of the values you plug into each of the slots and what actual number they correspond to. Note that a value of "4" in the character modifier does not mean "4.0," but in this list translates out to "1.0."
Code:
0: 0.80
1: 0.85
2: 0.9
3: 0.95
4: 1.0
5: 1.025
6: 1.05
7: 1.075
8: 1.1
9: 1.125
A: 1.15
B: 1.175
C: 1.2
D: 1.25
E: 1.3
F: 1.4
And here are the character IDs:
Code:
Mario	 00	
DK	 01	
Link	 02	
Samus 	 03	
Yoshi	 04	
Kirby	 05	
Fox	 06	
Pikachu	 07	
Luigi	 08	
Falcon	 09	
Ness	 0A	
Bowser	 0B	
Peach	 0C	
Zelda	 0D	
Sheik	 0E	
Clim 	 0F	
Marth	 11	
G&W	 12	
Falco	 13	
Ganon	 14	
Wario	 15	
MK	 16	
Pit	 17	
ZSS	 18	
Olimar	 19	
Lucas	 1A	
Diddy	 1B	
Chariz	 1D	
Squirt	 1E	
Ivysaur	 1F	
Dedede	 20	
Lucario	 21	
Ike     22	
ROB	 23	
Jiggs	 25	
Toony	 29	
Wolf	 2C	
Snake	 2E	
Sonic	 2F
And guys... if you think something is wrong with a character... SAY SO. Don't just say "oh, they lost this oh well." Say what you think would be better for them. Test the changes you think would be necessary for them to do everything they need to. If something feels off, don't say "well everything else is fine so it's fine." These values are not set in stone. That's why this is a beta release.

Now get to work, slaves. =p
This post shows how to do it. Since I am a noob, I do not know how to link to a single post.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
In the thread display, click on the post number of a post. For example, yours would be #845. That'll link you to just the post, then you can copy the link.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
ehh.. Poor F-air. It really is a double edge sword. On one hand you can approach better with b-airs but on the other your approach with f-air is a little weaker.

I say we keep it at 1 after all. Being able to combo with f-air is a little too good to lose for the sake of a slightly better approach game.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
ehh.. Poor F-air. It Really Is A Double Edge Sword. On One Hand You Can Approach Better With B-airs But On The Other Your Approach With F-air Is A Little Weaker.

I Say We Keep It At 1 After All. Being Able To Combo With F-air Is A Little Too Good To Lose For The Sake Of A Slightly Better Approach Game.
: (

losing the ac fair...leave it at 1

Whoa...why did every word in your quote just get capitalized?

EDIT: is jump speed how fast you get off the ground?
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Thing is, his bair approach is super solid on SH 1. With good timing on a FF you can still auto cancel as you hit the ground, allowing for combos into U tilts and everything else. The ability to use fair, uair, and bair with good air control on approach and still have them all autocancel seems to be the way to go. Learn air control and you will LOVE SH1.
 

storm92

Smash Ace
Joined
Feb 6, 2008
Messages
844
Location
SoCal
ehh.. Poor F-air. It really is a double edge sword. On one hand you can approach better with b-airs but on the other your approach with f-air is a little weaker.

I say we keep it at 1 after all. Being able to combo with f-air is a little too good to lose for the sake of a slightly better approach game.
Agreed, I never thought we would lose the AC'd Fair.
It didn't hurt to try.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Agreed, I never thought we would lose the AC'd Fair.
It didn't hurt to try.
Yea, it was a good idea in theory to help his approach game a little better.

Technically tho, we never really had a AC'd F-air :psycho: It's just that the move always ended prior to landing on the ground which is why i thought the shorter short hop would still give us time for the move to end.

I blame Sakurai for this. He knew we could create brawl+ and attempt to lower his short hop. So he placed just enough lag to stop us. **** you Sakurai !
 

lamelikemike

Smash Cadet
Joined
Jan 25, 2007
Messages
39
im about to cry, the download link is down in the OP and all i have is the buggy/crashy version to play with :(

also my idea for making wario's fart consistently mid strength. giving wario a great recovery only puts him on par with the other 15 characters that can recover from anywhere so that isn't really a good argument against it. I just think it would help wario overall, and also with so much combo ability and hit stun, people might eventually have a 0-Death combo for every last stock with wario as the fart is now, but i guess we can cross that bridge if we come to it.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Thing is. Wario can do fart into anything. So he can do say....fart into fart

Or he can do something like taking people to their deaths with tons of fair and then just fart 100 times to recover. The thing is, it would be WAY too overpowered. The move has insane knockback and would assist his recovery further. Thing is, Wario is already excellent in every way without the fart at all, when you throw in a partially charged fart that can be used at anytime I think it would make him better than Metaknight.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
What effect does the freeze have on the water? Any difference? If not then lets just freeze it. The water isnt thaaaat bad. It would just make it a better CP stage.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
How about increasing Lucario's dash speed? In the anime, he runs ridiculously fast, but in Brawl, he's too slow.
 

lamelikemike

Smash Cadet
Joined
Jan 25, 2007
Messages
39
wario: maybe the fart could charge faster and never meet full strength,

I will just stop beating the dead horse with that one, i haven't really played a very good Wario player since he has recently gain popularity so i've approached this with decent players at best in mind probably so you are more than likely right no change is needed, i just want it:).


lawl at lucario dash speed reasoning
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
How about increasing Lucario's dash speed? In the anime, he runs ridiculously fast, but in Brawl, he's too slow.
Lets try not basing this off what a character can do in there/game/show ect. but instead off what would help balance that char.

...or else CF would have a punch that ripped the earth in half (show) and ness would instantly kill everyone with Pk flash.

-:bowser:Bowser King
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
I say we stick to the ole "what needs to be buffed gets it, what needs nerfed gets it" instead of tryin to change every single character including those that r already really good (lucario and wario). We dont have the lines for that kinda stuff and it also oversteps our bounds.
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
You guys aren't gonna be happy to hear this, but I just got a freeze using the latest codeset. Again, it happened when Sheik tried transforming into Zelda.

Seriously, what is with that transformation that kills the game?
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
How about increasing Lucario's dash speed? In the anime, he runs ridiculously fast, but in Brawl, he's too slow.
Maybe we should make Falcon's Punch destroy the planet, too. I'm sure you've seen the anime, yes?


@lamelikemike: I don't think you understand Wario's game well enough to realize the implications of giving him a consistently half charged waft, even if it takes a small amount of ramp-up time.

It kills Mario on FD at 76% (no DI). In fact, the half charged waft has better KB than a fully charged waft. It's a relatively quick move with some super armor. Combined with the fact that it can be used for recovery means that this is simply a terrible idea. Wario will probably remain mostly untouched for Brawl+.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
You guys aren't gonna be happy to hear this, but I just got a freeze using the latest codeset. Again, it happened when Sheik tried transforming into Zelda.

Seriously, what is with that transformation that kills the game?
I think Almas might be killing himself right now.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
The one that I updated like yesterday or the day before, GP?

My fix wasn't truly perfect, but nothing else seemed to be working in the little time I did experiment. Can you give more specific details? What were the characters, their ports, the map etc. If I can reproduce a crash then I can find exactly what caused it.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
I support freezing stages with little competitive merit like Japes and Pictochat. Leaving them unfrozen doesn't help the competitive nature of the game any, because the 2 characters that would love them unfrozen (Falco and Kirby) are outnumbered by the other characters that would love to have them frozen (like...every other character).

If we're already freezing Warioware and PS2, then why not freeze Pictochat and Japes as well?
 

GPDP

Smash Ace
Joined
Dec 29, 2008
Messages
927
It's the one updated yesterday. I know it is, because I got it as soon as I got back from the beach, which was at around 5:30 (22 hours ago).

Anyway, I was Captain Falcon, playing against a CPU Sheik on Yoshi's Island. I remember Sheik started transforming right where the edge is, but above it. By the time she fell right next to the edge, the game froze. Sheik had not yet finished transforming when it happened.

I was using the momentum capture code, btw. It's the only code foreign to the Beta 3.1 codeset.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
The site hosting the GCT is down...

Edit: Could anyone host their file and send it to me real quick? About to leave for a smashfest... don't want to play with an outdated version, haha.

Edit Edit: Guess not, huh...
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
The site hosting the GCT is down...

Edit: Could anyone host their file and send it to me real quick? About to leave for a smashfest... don't want to play with an outdated version, haha.

Edit Edit: Guess not, huh...
Check your PMs


Stingers, no ledgegrab for Kirby?

Maybe he was holding down.
Also, there is no way thats codeset 3.1. Lucario runs so fast!
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Cape, that's me and my friend in the video. It's Codeset 3.1

I might've been holding down and not realized it :x ****
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
We didn't edit anything o_O

We made our own .gct but we just copied it straight from the OP

Maybe our capture card is just screwy and makes it look faster.
 

Malk

Smash Champion
Joined
Jul 23, 2006
Messages
2,006
Location
Raleigh, NC
I've been playing a lot with 3.1 and I have some character specific suggestions.

Kirby: does not need a change on his SH he is already one of the best characters in the game.

Sonic: needs a longer dash dance. Sonic has no approach to speak of and really the only thing he can do is run in amd punish lag. Giving him a longer dash dance would allow him to capitalize on peoples mistakes more and would be him a more balanced character.

G&W: needs some kind of debuff I am not sure what. His moves do not seem to have much lag at all even though I realize its higher then most, yet the increased gravity has given him some consistent combos directly into his overpowered smashes. I think the best thing would be to give him a little more lag upon landing with a move and maybe making his d-tilt lag a little.

ZSS: I am sure ZSS players will whine indefinitely if this were to happen but I think the option of taking the suit parts out of the game should be considered.

Ivysaur: unquestionably has the worst recovery in the game and even though the hit-stun and gravity changes have made him (/her?) stronger on the stage once off Ivy will certainly die vs. a mildly competent player. I suggest giving Ivysaur a recovery similar to Olimars in that it boosts you up if it doesn't latch. This in no way would be overpowered but would greatly strengthen his/her recovery.



Note: for future reference, as I plan to post a lot of suggestions, this is actually NC-Echo, my account is just banned until tomorrow.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
ZSS: I am sure ZSS players will whine indefinitely if this were to happen but I think the option of taking the suit parts out of the game should be considered.
I think ZSS and Samus should be able to taunt to switch between forms, but they have no parts spawn. Problem I see is that ZSS can't change without using the Final Smash, which requires the hitbox. It's still something neat to consider.
 
Status
Not open for further replies.
Top Bottom