KAOSTAR
the Ascended One
if anybody has anything they want me to look at Id prob be willing to if I am able. Right now I was just messing around with some stuff, making sure I know how to collect the frame data so that I can put it to good use aka finally make a thread.
Yea pretty much. The Fsmash oos and Dsmash oos, tho cool, are over all just too slow. The smashes themselves are slow and then u have to use dj **** and landing which wastes another like 9 frames or something on top of the hitboxes not being out for another 18-20 frames.
I was only considering Dtilt, for certain moves. Like sometimes raptor boost will be just outside of shield grab range, but it will still be inside dtilt range. I normally just WD and punish anyway, but I was thinking potentially catching somebody off guard with an attack the didnt expect.
I just thought it was interesting that you can actually Dtilt oos(active hitbox) vs some attacks b4 they even regain control of their character ie they cannot shield it. I agree in that it prob wouldnt be of much use vs space animals. possibly, if they WD away, or fade back with their aerial and shine....but Id prob rather sit in my shield and try to get away.
So far dtilt oos has worked on raptor boost, fox upsmash tho he was too far unless you shield DI, and falcos fsmash
Just for referenceerfect nair
0 knee bend
1
2
3
4 input double jump/wait
5 Wait/ input double jump
6 wait/attack
7 attack
8
9
10
11 comes out
12 comes out
13
14
15
Its actually faster to allow yourself to jump and then dj and attack vs dj a frame earlier...and then having to wait 2 frames so your hitboxes will actually come out.
Yea pretty much. The Fsmash oos and Dsmash oos, tho cool, are over all just too slow. The smashes themselves are slow and then u have to use dj **** and landing which wastes another like 9 frames or something on top of the hitboxes not being out for another 18-20 frames.
I was only considering Dtilt, for certain moves. Like sometimes raptor boost will be just outside of shield grab range, but it will still be inside dtilt range. I normally just WD and punish anyway, but I was thinking potentially catching somebody off guard with an attack the didnt expect.
I just thought it was interesting that you can actually Dtilt oos(active hitbox) vs some attacks b4 they even regain control of their character ie they cannot shield it. I agree in that it prob wouldnt be of much use vs space animals. possibly, if they WD away, or fade back with their aerial and shine....but Id prob rather sit in my shield and try to get away.
So far dtilt oos has worked on raptor boost, fox upsmash tho he was too far unless you shield DI, and falcos fsmash
Just for referenceerfect nair
0 knee bend
1
2
3
4 input double jump/wait
5 Wait/ input double jump
6 wait/attack
7 attack
8
9
10
11 comes out
12 comes out
13
14
15
Its actually faster to allow yourself to jump and then dj and attack vs dj a frame earlier...and then having to wait 2 frames so your hitboxes will actually come out.