V3ctorMan
Smash Champion
..Yeah.. I suppose.. ><;
but he's funnnnnnnnnnnnn
but he's funnnnnnnnnnnnn
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Honestly Vman, because of your vids I'm beginning to think that Yoshi isn't trash tier, but really low on the low tier. So yes you are slowly but steadily improving my conception of yoshi.I think/hope i'm starting to turn some heads on what people think of him, but of course more time/experience/videos will show this... ^^ I'm doing all I can ya know?
I live in Minnesota, where hell is always frozen over.sdc is considering going back to mewtwo? I guess heck hasnt frozen over yet lol.
Getting my **** together.the mewtwo boards have been dead for like a half a month lol, where has everybody been?
lolz any new discoveries in the world of Mewtwo metagame Kaos?I been in the lab
same; lol.I been in the lab
Sure. I guess I'll upload some then.if u put them up I can critique them if u would like.
2012? why
I'm having a similar experience. I'm realizing that I'm doing well with mewtwo, moreso then with jiggz. It's really ****ing weird, I know she's 200 billion times better as a character then he is, but I just can't get over what little "strengths" he has. I am far more accustomed to his edgeguarding techniques, I can gimp far better with mewtwo, mewtwo has a projectile, one that is chargeable, he has something that at least keeps me from getting hit by lasers as I'm recovering, for some reason I like his OOS and defensive options better (although random OOS rest with jiggz is just incomparable), nair OOS, teleport, dodging, his shield grab is faster (I think, not entirely sure on that though), I swear to god DJC shadowclaw is so goddamn fun, mewtwo's combo options are more fun. Mewtwo's bair is vastly inferior to jiggz bair, but for some strange reason I'm much better with it when it comes to edgeguarding lol. He doesn't have rest, but that means you actually have to earn your KOs, and that's something I like about him. No cheap, easy ****. Everything is earned, and when you get it, it looks and feels goddamn great. His tilts are better/more useful. Did I mention he has a projectile (albeit a bad one). I've realized that mewtwo's killing options aren't so limited at all. He has moves that combo into shadowclaw for a KO, he has dsmsash, he has ftilt/bair/upair (sometimes those moves just start up edgeguards, but still help), he of course has upthrow, but sometimes against characters with inferior recoveries, backthrow is sufficient; on light floaties a sweet spotted uptilt is a killer; charged shadowball of course, and sometimes you can even combo/tech-chase/tech-read into it; fsmash sometimes, even though that move is bad lol; once a match you can get this stupid looking dair KO, it's so cool when it works, but the hitbox comes out so slowly lol, I'm going to have to get the hitbox data on mewtwo soon; and as I said before, his edgeguarding options are actually pretty good, and I'll elaborate on those as well. Mewtwo has shadowball, bair, uair (reverse, soft, and sweetspotted all have their uses), ftilt, dsmash, SUNC, dair (lol sometimes if you're lucky), even dtilt can help against some characters, I've discovered that nair is one hell of an edgeguarding tool, oftentimes has a fox's-shine effect if you use it correctly, at certain percentages even uptilt can help, fsmash when timed right is great, if they're at high enough percents, you can aggro shadowclaw them when they're vulnerable to get a star KO. Mewtwo's recovery is arguably one of the best in the entire game. I'd say it's nearly even with jiggz, second jump-ariel is unbelievably good, confusion helps stop projectiles, and teleport is one of the best moves in the game, if you use it intelligently and don't jump into their punishment it's so damn safe, you can either go past them or to the ledge. His tech chasing options aren't bad either, wavedash dgrab, confusion, DJC shadowclaw, wavedash dtilt, charged shadowball.Might come back to Mewtwo.. it might be for the best idk....
Post more later.. maybe..
Self-esteem issues? Personal problems eh? That hurts all aspects of your life. For your sake, I do indeed hope you are doing better.^nah, it's not character limitations for me or anything... my self esteem was a bit challenged.... I think i'm allrite...hopefully..
I know what you mean...^nah, it's not character limitations for me or anything... my self esteem was a bit challenged.... I think i'm allrite...hopefully..
The mewtwo boards need some therapy?I know what you mean...
But I like your Yoshi.Might come back to Mewtwo.. it might be for the best idk....
Post more later.. maybe..
Question for Taj: I was just skimming around the boards and such, and I decided to read up on the homie Vman in the yoshi boards and I came across the lil egg lay fiasco. *****s dont play when it comes to yoshi apparently.taj278 said:
Mewtwo can get back aired by almost every character when he lands confusion, and disable doesn't have enough stun. I'd say a move is good if it gives you a viable mix up, and you don't actually get punished from landing it. Whether the move has a lot of utility or low utility doesn't matter as long as it has a specific use that isn't punishable for succeeding whether the opponent can make decisions after being hit by it or not. I make it work, because I understand that many people aren't prepared for it, and I use it sparingly. I still get utility out of it, but for the time being, you could argue that even the most incomplete moves are "useful" until punishes become more common. That's the strength of an underplayed character.