Makkun
Smash Journeyman
1. Makkun. Mak for short.
2. Early 2005.
3. I've placed first many times, usually I only do poorly in matches due to poor character choice (I chose Bowser once in a Melee tournament semi-final, just for fun) or poor tournament moderation. (ie allowing certain illegal stages or completely ignoring counterpicking and such)
4. I hold semi-annual Melee/Brawl tournaments at my local library for anime conventions we have, although no big-name players attend. My geographical location isn't exactly the most competitive. I've held these tournaments since 2004. (At the first tournament, I had no knowledge of competitive Melee) Attendance is generally between 30 and 50 people.
5. I can use every single character in a competitive sense, maybe except PT and Ganon. Mostly I will use Falco and Snake if I want to make sure I do well, although I see myself as skillful with Luigi, Diddy, and Lucas. I don't think I've mastered any characters, since I took a break from Brawl for about 2 months. I don't like to main characters, I'd rather "main" all of them. I know quite a lot about Snake, however.
6. Midwest US. Ohio/Michigan.
7. Although the competitive Smash scene is nearly dead in my area, I've been trying to rejuvenate it. I hold tournaments semi-annually and I am trying teach many interested players in my area about competitive Smash. I hold regular discussions about new techniques or possibilities with my friends who previously were very involved Smash players.
8. Intelligent discussion and research about new techniques or anything else Smash-related. I am very interested in what some may call "Melee 2.0", however I see it more as Brawl+. I would like there to be a prominent community, maybe even a subforum, devoted to Brawl hacks and using them tactfully. There was a code released for Wavedashing recently, and it works like a charm. I believe this definitely adds MUCH more depth to Brawl's metagame. Although I am not going to push for a hacked version of Brawl to be standard, I would very much like to discuss the possibilities of it becoming a side-standard.
9. As I said before, I think a hacked side-standard for Brawl would be something considered by everybody. The actual Wii hacking process is very simple and the depth that has been added with wavedashing is insane. Bringing back some Melee elements could really make things interesting. I'm not positive about hitstun or L-cancelling, as much as I would love it. I think it would break some characters. (MK)
Which brings me to my next point. I think the community needs to be addressed about whether or not the SBR really thinks a MK ban is even negotiable. Someone needs to bring out solid evidence on WHY or WHY NOT MK should definitely be banned or not. Looking at his matchups and the thread about what would happen if MK was removed are very interesting starts, however.
Also, these two things sort of tie in together. While I'm not completely for it, it could prove to be VERY profitable if hacking Brawl went as far as to balance characters. This way a MK ban wouldn't even be needed and would solve both problems at once. (Brawl hacks and MK Ban)
10. http://www.smashboards.com/showthread.php?t=173119 - My Smashboards pride and joy. This thread explains the uses and findings of ISJR (Infinite Second Jump Recovery) Though I did not discover this technique, I took it a step further and studied the technique which was found to be usable by every character. In this thread I have documented all known information about the technique, and included lists describing every character's entire moveset and whether or not the technique is usable with each move. I've also listed 19 videos (at this time) which were sent to me by those who wanted their video to be posted, in order to show the community how they can use their character to perform the technique.
Though this technique has been deemed useless because of how hard it is to pull off, I still look back on it with pride. This thread allowed me to show myself that I was capable of researching and studying an aspect of Smash, recording (video) results, and presenting it all in a way that allowed the community to easily learn about and reproduce the technique for themselves.
http://www.smashboards.com/showthread.php?t=199260 - My posts in this thread further the development of wavedashing in Brawl. I helped test codes and reported issues. Also, I have offered many times to help anybody who is having problems learning about or hacking their Wii.
http://www.smashboards.com/showthread.php?t=199810 - I spent about 4 hours writing this detailed tutorial on exactly how to hack a Wii and use Ocarina for codes such as No-Trip and Wavedash. I've just posted the thread so I don't know about how people will feel about it, but it's one of my contributions to the community.
In addition, I've sort of used the thread to show others that we are not so much trying to create Melee 2.0, but to improve Brawl in a way that many people would enjoy. Basically a lot of Melee fans who refuse to play Brawl because of a lack of ATs like wavedashing
BONUS: I like Batman 'cause he has no super powers. Although most would argue this bars him from being a superhero.
I also really like Spiderman, thanks to the animated series and his style in the Marvel vs. Capcom games. (:
EDIT: Posted a third link.
2. Early 2005.
3. I've placed first many times, usually I only do poorly in matches due to poor character choice (I chose Bowser once in a Melee tournament semi-final, just for fun) or poor tournament moderation. (ie allowing certain illegal stages or completely ignoring counterpicking and such)
4. I hold semi-annual Melee/Brawl tournaments at my local library for anime conventions we have, although no big-name players attend. My geographical location isn't exactly the most competitive. I've held these tournaments since 2004. (At the first tournament, I had no knowledge of competitive Melee) Attendance is generally between 30 and 50 people.
5. I can use every single character in a competitive sense, maybe except PT and Ganon. Mostly I will use Falco and Snake if I want to make sure I do well, although I see myself as skillful with Luigi, Diddy, and Lucas. I don't think I've mastered any characters, since I took a break from Brawl for about 2 months. I don't like to main characters, I'd rather "main" all of them. I know quite a lot about Snake, however.
6. Midwest US. Ohio/Michigan.
7. Although the competitive Smash scene is nearly dead in my area, I've been trying to rejuvenate it. I hold tournaments semi-annually and I am trying teach many interested players in my area about competitive Smash. I hold regular discussions about new techniques or possibilities with my friends who previously were very involved Smash players.
8. Intelligent discussion and research about new techniques or anything else Smash-related. I am very interested in what some may call "Melee 2.0", however I see it more as Brawl+. I would like there to be a prominent community, maybe even a subforum, devoted to Brawl hacks and using them tactfully. There was a code released for Wavedashing recently, and it works like a charm. I believe this definitely adds MUCH more depth to Brawl's metagame. Although I am not going to push for a hacked version of Brawl to be standard, I would very much like to discuss the possibilities of it becoming a side-standard.
9. As I said before, I think a hacked side-standard for Brawl would be something considered by everybody. The actual Wii hacking process is very simple and the depth that has been added with wavedashing is insane. Bringing back some Melee elements could really make things interesting. I'm not positive about hitstun or L-cancelling, as much as I would love it. I think it would break some characters. (MK)
Which brings me to my next point. I think the community needs to be addressed about whether or not the SBR really thinks a MK ban is even negotiable. Someone needs to bring out solid evidence on WHY or WHY NOT MK should definitely be banned or not. Looking at his matchups and the thread about what would happen if MK was removed are very interesting starts, however.
Also, these two things sort of tie in together. While I'm not completely for it, it could prove to be VERY profitable if hacking Brawl went as far as to balance characters. This way a MK ban wouldn't even be needed and would solve both problems at once. (Brawl hacks and MK Ban)
10. http://www.smashboards.com/showthread.php?t=173119 - My Smashboards pride and joy. This thread explains the uses and findings of ISJR (Infinite Second Jump Recovery) Though I did not discover this technique, I took it a step further and studied the technique which was found to be usable by every character. In this thread I have documented all known information about the technique, and included lists describing every character's entire moveset and whether or not the technique is usable with each move. I've also listed 19 videos (at this time) which were sent to me by those who wanted their video to be posted, in order to show the community how they can use their character to perform the technique.
Though this technique has been deemed useless because of how hard it is to pull off, I still look back on it with pride. This thread allowed me to show myself that I was capable of researching and studying an aspect of Smash, recording (video) results, and presenting it all in a way that allowed the community to easily learn about and reproduce the technique for themselves.
http://www.smashboards.com/showthread.php?t=199260 - My posts in this thread further the development of wavedashing in Brawl. I helped test codes and reported issues. Also, I have offered many times to help anybody who is having problems learning about or hacking their Wii.
http://www.smashboards.com/showthread.php?t=199810 - I spent about 4 hours writing this detailed tutorial on exactly how to hack a Wii and use Ocarina for codes such as No-Trip and Wavedash. I've just posted the thread so I don't know about how people will feel about it, but it's one of my contributions to the community.
In addition, I've sort of used the thread to show others that we are not so much trying to create Melee 2.0, but to improve Brawl in a way that many people would enjoy. Basically a lot of Melee fans who refuse to play Brawl because of a lack of ATs like wavedashing
BONUS: I like Batman 'cause he has no super powers. Although most would argue this bars him from being a superhero.
I also really like Spiderman, thanks to the animated series and his style in the Marvel vs. Capcom games. (:
EDIT: Posted a third link.