[COLOR="DarkOrange"
But for the most part, most of the things that have been said so far have been correct.[/COLOR][/QUOTE]
Mind pointing out whats wrong?
I'm going to redo my post my post since I posted that last one on my phone lol </3
[B][COLOR="DeepSkyBlue"]What we're going to need Grounded Olimar/AKA approaching.[/COLOR][/B]:
Fair: Swats Away pikmin, while approaching, our best option for edgeguarding.
Jump afterwards if he's running away or else you'll get pivot grabbed <_<.
Dair: useful if he sidesteps while under pressure or shield pressure, he can Whistle -> upsmash you so beware.
Autocanceled and FF'd Nair: You'll be using the latter more but keep in mind the minuscule lag on the other one could throw olimar off once or twice.
Empty hop: jump afterwards if he's running away.
Run into sidesteps: since they ussually answer most things with a grab.... just don't sidestep too early though ._.
BAS: useful everyonce in awhile for going under pikmin throws if he jumps, doesn't always go under but keeps olimar on his toes.
Once Your Close:
Grab: GRAB GRAB GRAB GRAB GRAB, well to to the point of spamming it blatant but Throws are very good in this match-up, they get him in the air or offstage, both places that olimar does not like at all.
Jabs: slower then olimar's jab so be careful, can lead into grabs, or a full jab combo to get him in the air.
Ftilt: one frame slower then the grab so be careful, but leads into good stuff.
Uptilt: gets him in the air. sets up into grabs or more uptilts at low percentages.
Once He's in the air:
Fair: Airstrings, rising fair beats out most of what he can do and if he Whistles We get a free hit sometimes
UpAir: when it comes the time where fair cannot lead into any follow-ups, UpAir can be used in place of fair somewhat, kills at that point, and if he ADs/Whistles we can follow-up with more responses [not nearly as well as fair however]. can also be used earlier on if you just want him to go up a bit.
Bair: hits him out of whiffed ADs/Whistles I guess. use sparingly.
Dair: use on whistle or Airdodges, hit on earlier % and sparingly at higher.
Nair: use on hit or whistle.
When Edgeguarding:
Forward Air and Dair? I'm not too keen on how to edgeguard olimar but I do know that he recovers from below and uses Rising UpAir to UpB, which I have never retaliated against <_<
Recovery:
Recover High as usual, when forced to recover low [which isn't too uncommon, dsmash can send you there] BEWARE of jumping/landing into Dsmash, doesn't happen too often but often grants an edgehog for Olimar, it can't hit us out of ES though. Don't land into Upsmash either obviously lol.
(i'll explain why if asked, but it's a really long and dumb explanation >.>)
Please elaborate, we have time.
I still need to learn this match-up more
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
, STAUFFY POST MORE ****IT </3