I think Snake is tied with D3 for Lucs worst match-up.
It's 6/4 in Snake's favour
<3 Lucario match-ups
His dash attack is stupid because he can use it against your fsmash.
what are you talking about? a lot of characters dash attacks can be used agaisnt our fsmash ._.
but yeah my input.
Snake is REALLY stupid, I usually find the match ending up close wether they're good or bad simply because of our lolaura and the fact we have to be either losing or kill % to kill snake.
And in a ground to ground situation [how snake wants it], Snake is hard to kill
As Usual VS heavy characters you cannot afford to die 1st or else you will have a very hard time killing/getting the lead back.
Explosives:
Grenades are pain in the *** until you learn how to deal with them too. I forget exactly when the blow-up time is, I think its 4 seconds ircc. fair clanks with them ever so often, but other times blows them up
When Snake pulls a grenade he has 5 options from most common to least:
Shield
Grab
Roll Backwards
Sidestep
Roll Forward
of course when canceling to shield he can do any OOS option [Grab,Sidestep, Upsmash,... Cypher? lol oh and shieldrop]
It is also important to note which way he's facing you, if he has your back to you you're more likely to blow up the grenade with an attack BUT
he can't grab you.
If he faces you you're less likely to blow the grenade with a FF Aerial but he can shieldgrab/grab :/
Pay attention to their grenade habits, it may help you in the long run.
Now onto the
C4 [just what is C4 supposed to mean anyway
] The C4 can be stickied like almost anywhere so pay attention [even on the side of a wall that got me a free stock once LOL <3]. be careful if its stickied to you, and don't do anything too committing unless you're close to snake remember that it'll shake off eventually in time as well.
C4 takes 27 seconds to autoexplode so keep your eye on that timer fellas, if the snake is ignorant you can take advantage of this.
Ok now onto the last explosive [I don't consider mortars apart of these] the
Proximity Mine These can be nasty, but you can autodetonate them while taking no damage by rolling past them, DON'T LAND ON THEM FROM THE AIR YOU WILL TAP THEM AND WON'T BE ABLE TO SHIELD.... unless you charge AS and time it perfectly on landing to powershield [if we charge AS while landing we suffer no landing lag, but unlike snake we can't just hold R to buffer the shield since we can Airdodge out of ours.
Oh yeah, and they take 25 seconds to despawn and despawn on snakes death [? I've noticed it a few times but I need confirmation].
ALWAYS KNOW WHERE THE EXPLOSIVES ARE, IF YOU DO NOT YOU RISK TAKING HEAVY DAMAGE OR AN EARLY DEATH WHICH YOU CANNOT AFFORD IN THIS MATCH-UP.
CQC:
Common Snake moves include.
Close Range - Mid range
-Jab1
-Ftilt1 [on hitconfirm combo into ftilt2 of course]
-Uptilt
-Upsmash
Mid - Long range
Dash attack
Motor Slide
Lets dissect these shall we.
Jab1 - This is used to put us on the spot or interrupt stuff. It doesn't combo into ftilt/Uptilt and I literally die a little inside whenever I see that work
the full 3 hit does though however but can be DI'd out of, jab1 can be held repeatedly, Jab3 is capable of killing at the side of the stage or at least sends you very far away.
Ftilt1 - lolhitboxes, learn ftilt1's range and especially its aerial range as well. Ftilt2 can knock you out of the air too if your not careful so look out. Don't dash into this seriously ._. a common mistake by some people is shieldashing when they're too close and they get ftilt'd before their shield comes out.
Uptilt - this is stupid move. Kills us starting 103 on FD according to their data. has stupid range.
I've noticed that sometimes weak hit [top part, when used as an anti air, ussually VS our Dair] kills sometimes too ,_,
has anyone tested if this has the same trajectory as the strong utilt? This has about the range of their ftilt, a smidge farther maybeee,
remember you don't DI to the side you DI Up and behind Snake
Someone Do the rest for me