Cleaning Your room sucks- to get my mind off it lets do some
stage analysis:
Snake kills vertically, really well, Lucario wants to stay alive as long as possible and must be within killable %s to kill [in this match-up], So going to a smaller stage hoping to outlive snake will NOT work [generally], for this reason I'll skip small stages/stages with low ceilings.
In a conservative region:
Final Destination - Very little platforms to control, one of our best stages in general.
It might be the snakes ban though.
Delfino - Although Constant stage changing can mess with their explosives, the stage's stop points will generally favor snake [Water, Walls to limit dthrow options etc], may be effective VS the unfamiliar,
meh pick.
Frigate - Some Lucarios' general pick, not too bad for snake, explosives are kinda hard to see... stage flips may work in our favor though... The left side doesn't really hinder snake too much since they recover high anyway. According to project vertical has a lower ceiling but I haven't experianced that too much <<. I myself wouldn't take them here but try and see for yourself.
Castle Siege - My Personal Pick, 1st state is a little sketchy but I find it fine, 2nd state is great once the platforms are eliminated (and even then you can surprise snake with longer hitboxes, be warned though, it applies to his explosives [and utilt...] as well). 3rd Stage is FD/Lylat's ******* child with a smaller ceiling height. Imo 2/3 we are favored. Try it and see.
Yoshis Island - same height as FD, as previously posted by Phil the explosives are quite easy to see here, and the stage is pretty small [in terms of one ledge to the other] so its not to hard to close distance on snake.
Smashville - Ussually how stagestrike ends LOL, C4 is commonly placed on the platform so watchout, not too much different from FD other then the fact that the platform can mess around with things.
Non-Conservative Stages:
Pictochat - high ceiling, explosives easier to see imo, the transformations can benefit both characters so be careful, during neutral state plays like FD with YI's sides, lower area below the stage.
Japes - Big ceiling, controlling the middle is key here, don't fall in the water <<
Places NOT to take snake to/ban:
Conservatives:
Halberd - Snake lower ceiling means snakes gonna kill you early, other then that not much to say, On the ship the attacks won't really change the battle that much, Claw is easy to dodge or shield on reaction, laser is easy to SDI, and the explosive is slowwww [but can kill rather easily].
Battlefield - Not nearly as bad as any other stage in this section, snake can set explosives and has good stage control here, its definitely winnable here but a little harder.
Lylat Cruise - meh... its not THAT bad, but definitely not that great, stage tilts and explosives are a little harder to see.
Brinstar - Its a smaller area, Snake will kill earllly << you can surprise snake with hitboxes lasting longer on the organic parts but don't expect too much.
Rainbow Cruise - Some Snakes HATE this stage, however some LOVE it [I have one of the latter within my area
] Theres a low ceiling here and if he lands a dthrow near the mini wall things can get pretty gay, Your time to shine VS snake is while ascending, but after that... be careful.
Non conservative -
Green Greens - VERY SMALL STAGE, walls can be destroyed but while they're up can limit dthrow options, terrible terrible stage.
Corneria - Stupid Stupid Stupid, another small stage, not a lot of options for us if he's camping on the left side and the wall there can limit our dthrow options, our worst stage imo. Not really VS snake but in general.
Norfair - Although from the middle its the same height as a neutral on the other platforms its easy as hell to Die from utilt, snake can control the area with explosives well and generally he'll outlast you here. Not a common snake cp though.
Um Not sure:
Conservative:
Pokemon Stadium 1? - I don't play this stage too much... neutralish aera with clingable walls,
platforms are located on the sides only giving yourself open room in the middle.
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Water - Windmill can help you live longer and deal extra damage on snake, but the same can be said for the reverse, tech tech tech tech.
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Fire - Snake's dthrow seems easier to follow-up on here, not many advantages for you, stay on one side until it transforms back.
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Grass - Theres platforms and a tree that Snake can stick stuff, not much to say.
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Mountain - oh god this stage lol, Hope you get that left side or in the middle, because if snake has that side its hard to reach him, I would wait him out and powershield nades/nikita.
Non-Conservative Stages:
Distant Planet - The only time I have played this stage was to camp on the left as olimar. The Leaf platforms fall if you stand on them, when water comes it blocks out the left side, you have to be a complete idiot to get thrown into the bulborb << I honestly have no idea.
Pirate Ship - even though the waters bad for us it isn't all that hard to avoid it and its not like snake can watercamp [Ike on the other hand...]. Bombs can get stupid surprise kills on both sides, getting snake in the air while everythings all floaty can be a boon but can also be stupid if you're trying to get back down. The Ceiling is higher then normal though.... idk about this one
My Opinion: Snake has better CPs on us than on him, if you live in a non-conservative region I highly recommend you either move out/pick up a secondary for the gay stages/convince the TO to ban the non-conservative/"gay" stages