Stealth Raptor
Smash Legend
i like grabbing nades and rolling into snake as lucario. its so much fun. let him taste his own nade shenanigans <3
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I've haven't had a problem with cooking in a long time so idkFor mines, you can just walk/run up and powershield or throw a AS. They do last about 25 seconds I believe. And mines just disappear, they do not self-destruct.
For nades, don't forget about stripping, cooking, etc...why are they so good?
Wow...I was playing my friend's Lucario the other day, he did this thing where 1st stock he rolled behind me and i kept on hitting him with f-tilt/up-tilt. But last stock he did the same thing and he shielded my tilts every single time and either jab oos or grabbed me and eventually won with a f-throw. Later he told me that he was purposely getting hit on the 1st stock to trick me into thinking tilts work against his rolls. So conditioning works well with lucario's rolls.
Also roll forward when you get d-throwed is hard to punish, i think Snake can dash attack/ boost grab but I'm having a hard time doing that as well.
or if you're over 100% just do your get up attack, and you make them all explode without getting hurt.Oh yeah, if you want to do something really lulzy to snake, let him place all sorts of stupid explosives on one side of BF/SV to edgeguard you, then watch them all go to waste as you cross the stage underneath to the other ledge.
Too bad Lucario sucks at punishing.It is pretty clear that snake hits hard, but it should also be mentioned that each one of his common moves, are punishable. Ftilt, Dtilt, Utilt, Fair, Nair, Bair,... Oh ****? Did I just name all of snake's moveset? Oh snap. I think its time to start baiting him into throwing the moves so I can punish them D=
And at grabbing.Throwing him into the air. Dthrow, And Uthrow are both Amazing moves for this MU. It put's snake into the place where he doesn't want to be. O_O
It's still our best shot, bleh. :<Too bad Lucario sucks at punishing.
And at grabbing.
Just sayin'.
That is were you are wrong, actually. Personally, his whole game is properly baiting people.Too bad Lucario sucks at punishing.
And at grabbing.
Just sayin'.
Baiting leads to punishing. What happens when you bait something? You force your opponent to do something that, in the end, will be punished for doing. For me to say that he has a good baiting game, without a punishing game, would not work, simply because they go hand and hand. So this is me saying that his punishing game is something you are really not taking into account.Baiting and punishing are not the same thing. Lucario's punish game is bad, I'd like to see you give a reason to the contrary.
You obviously need a better-than-crap grabrange for it to be a GOOD punishment option. Having a good run speed would help too.
Although it is a player trait, the ability to pull lit off is varied upon character choice. Lucario ability to do that is actually amazing. Hey though, I guess this one is lead to a conclusion of opinion rather then fact. I am not going to throw things into the talk because this debate can go on for ever actually. But I do get a lot of questions about things on "How to handle this and that" and Personally I never left someone disappointed yet. If you feel his options for punishing are bad, then so be it. I on the other hand, think other wise.Baiting with Lucario to me means getting people to run into large lingering hitboxes. He's pretty good at that, although it's not terribly effective against Snake.
Baiting someone into using a punishable move is a player trait, not a character one. And it's less useful for Lucario because his punishment options suck.
Oh, that's simple. He has the option to throw things, while being safe at the same time. Recently, in NJ people have been complaining about Lucario. Its not because he is a power house, its because he can weave in and out of situations while taking min. damage. But how does this apply to the capitalization? You have options to try to capitalize, and while doing it it's safe. What people tend to forget is that he is a decently fast character. Even if it doesn't look it. Fair is frame 7, Dair is 4. Utilt is 5, Ftilt is like 12. To play lucario, is all anticipation and reading. What lucario has over other characters, is that while he is reading people, he can afford to mess up, and still be safe. That is what makes his capitalization really good.Now I'm really interested. What makes his ability to capitalize on it good compared to practically the entire top half of the tier list?
Yes, how do we do this?Had it. You guys are 100% blowing the MU out of proportion.
Snake:
I am going to get straight to the chase here. Everyone who is complaining about the MU needs to stop. For this character, as well as MK, I am going to do something a bit different. (ESP. on MK) Follow this carefully.
Snake is not that hard to handle. First of,stop thinking that "OMG he can camp us" because it's an illusion. Snake is a character who is heavily dependent on reading your opponent. Snake hits hard? Who the **** cares! Its time to get over that too. Once you do, read this:
Ever noticed how the snake MU numbers are dependent on these traits:
1) How easy it is for one's character to get snake into the air
2) How well you can keep Snake into the air
3) The ability to camp, or to get into snake
I want you all to really think about that. Take some time, drink some tea or a hot coco. Okay, ready?
How to handle snake:
It is pretty clear that snake hits hard, but it should also be mentioned that each one of his common moves, are punishable. Ftilt, Dtilt, Utilt, Fair, Nair, Bair,... Oh ****? Did I just name all of snake's moveset? Oh snap. I think its time to start baiting him into throwing the moves so I can punish them D=
How, you ask?
Correct, they extremely are very useful.Throwing him into the air. Dthrow, And Uthrow are both Amazing moves for this MU. It put's snake into the place where he doesn't want to be. O_O
If he's nairing, I go under him and utilt him if he's about to land, or uair him higher into the air. Nair isn't that scary guys, punish it. We also have projectiles for this kind of situation and nice long smash.From this point, you will want to not try and follow up anything, but to be patient. What goes up, must come down yes? Not to mention his mobility is ****. Wait on the floor, and he is going to have to try to do something, because he is going to have to. This is where you need to be putting all your effort into. Any one of snake's air moves are all punishable with like a second for you to react too. If he throws any of them he will be open. Nair needs to be spaced, and its the only one that with proper spacing he can Auto cancel, and even then he suffers from a 2 frame landing lag. Be patient.
Once again correct, and note if he does b-reverse and he's still holding that grenade, keep juggling him with fair and uair to the point it explodes.Some people are going to say, he can B reverse. This is where you say, so what...? If he does a B reverse, the only way to drop that nade is to either throw it, or shield it. If he is in the air, it really is his only 2 options he has after pulling one. You definitely have enough time to grab him, so do it.
Correct, but a little bit of camping can help out as well, don't do it the entire game, cause it will leave you frustrated and having a very small shield.After doing this for a bit he is going to be at a high percent. Try to toss him off at this point. Then proceed to bait him.
This MU is Baiting. That is all it is, on both parts. So stop trying to rush him, stop trying to make a good sequence of rushes. Stop trying to camp him. Do this, and you will find yourself having a better time with it.
KD.D. Please show up and confirm how well this works. I told him awhile ago, and he has said to me this MU is way easier when you actually know what to do.
Questions?
Standing grab, yes. Shield Grabbing, Pivot, Boost Pivot, Boost grabbing? No, no he doesn't.Too bad Lucario sucks at punishing.
And at grabbing.
Just sayin'.
True baiting and punishing aren't the same thing, but if you think about it. Why would we bait if we can't punish? Seems like a pretty pointless tactic, unless we're talking teams then someone could bait and the teammate would punish their mistakes. Regardless, we can actually weave in and out, if we fair and they shield it, then don't go in for an attack. Bait the ftilt that will surely follow, DI away with your fair, then ffad or just airdodge into shield, expect the move you want and if anything else, fair them then airdodge through them into a pivot grab or better yet, empty hop away and stutter step a fsmash or ftilt them or whatever. Condition your options, so they have to keep adapting to what you're going to do. If they expect you to fair approach them, just run past them and grab, then bthrow, dthrow, uthrow or fthrow whatever you want to do, then prepare to pressure them.Baiting and punishing are not the same thing. Lucario's punish game is bad, I'd like to see you give a reason to the contrary.
You obviously need a better-than-crap grabrange for it to be a GOOD punishment option. Having a good run speed would help too.
We usually have to be careful, on knowing when to run up to approach him or not with a grab. Usually if I think I'm not going to get there in time, I ftilt or utilt. They are completely safe, they clank with his tilts and you can instantly shield and cover down to regain some control.Baiting leads to punishing. What happens when you bait something? You force your opponent to do something that, in the end, will be punished for doing. For me to say that he has a good baiting game, without a punishing game, would not work, simply because they go hand and hand. So this is me saying that his punishing game is something you are really not taking into account.
Now for the grab range. In most cases, snake leaves himself open with a huge frame advantage window for a lot of characters. Lucario included. Lucario's grab overall is short, this is something we all know, but in this case, it is an amazing punishment option because you actually have the time to get to snake, and grab him. I am not saying his grab is amazing for everything, I am saying his grab is amazing for this MU.
Baiting with Lucario to me means getting people to run into large lingering hitboxes. He's pretty good at that, although it's not terribly effective against Snake.
Baiting someone into using a punishable move is a player trait, not a character one. And it's less useful for Lucario because his punishment options suck.
Although it is a player trait, the ability to pull lit off is varied upon character choice. Lucario ability to do that is actually amazing. Hey though, I guess this one is lead to a conclusion of opinion rather then fact. I am not going to throw things into the talk because this debate can go on for ever actually. But I do get a lot of questions about things on "How to handle this and that" and Personally I never left someone disappointed yet. If you feel his options for punishing are bad, then so be it. I on the other hand, think other wise.
His maneuverability in the air, can't make them throw out things you want them to do, the iasa frames from a fsmash is my favorite way of baiting as well. You properly space out the fsmash, meaning you don't throw out the fsmash to hit them, but you space it out enough for them to keep it at bay, expecting it to have some kind of lag at the end, you can pretty much go into anything after Lucario releases the aura.Would you mind if I asked what exactly made Lucario amazing at getting people to throw out unsafe moves?
Because as far as his punishment options go in terms of his actual moveset, I don't feel they're bad. It's pretty much an undisputable fact that they're bad.
Its not that he gets people to throw out unsafe moves, because everyone does them. It's the fact on how he can capitalize on them.
True he doesn't have Diddy's bananas, MK's ability to do any move and be safe about it (except neutral a), but you gotta use what we got, improvise on the situation even if they do minimum damage, but remember he can string pretty well and that will rack up on the damage percent, and plus refresh any of our killing moves later on.Now I'm really interested. What makes his ability to capitalize on it good compared to practically the entire top half of the tier list?
Yeah, I'm trying to get MN to think that way, Nappy is complaining about it, I got some people annoyed with my fair tactics too, as well as dair, so it's getting there. It's getting there.Oh, that's simple. He has the option to throw things, while being safe at the same time. Recently, in NJ people have been complaining about Lucario. Its not because he is a power house, its because he can weave in and out of situations while taking min. damage. But how does this apply to the capitalization? You have options to try to capitalize, and while doing it it's safe. What people tend to forget is that he is a decently fast character. Even if it doesn't look it. Fair is frame 7, Dair is 4. Utilt is 5, Ftilt is like 12. To play lucario, is all anticipation and reading. What lucario has over other characters, is that while he is reading people, he can afford to mess up, and still be safe. That is what makes his capitalization really good.
A 7 frame aerial (with meh range) and a 12 frame tilt are not fast. The other two are far from safe, not to mention situational as punishers.Oh, that's simple. He has the option to throw things, while being safe at the same time. Recently, in NJ people have been complaining about Lucario. Its not because he is a power house, its because he can weave in and out of situations while taking min. damage. But how does this apply to the capitalization? You have options to try to capitalize, and while doing it it's safe. What people tend to forget is that he is a decently fast character. Even if it doesn't look it. Fair is frame 7, Dair is 4. Utilt is 5, Ftilt is like 12. To play lucario, is all anticipation and reading. What lucario has over other characters, is that while he is reading people, he can afford to mess up, and still be safe. That is what makes his capitalization really good.
If you missed the 2nd part of what I said, I did mention that they are both Safe when used. hitting someone's shield with Fair, you can still get out with min. damage taken, or none taken at all. Ftilt is safe on block.A 7 frame aerial (with meh range) and a 12 frame tilt are not fast. The other two are far from safe, not to mention situational as punishers.
Seriously, compare this to almost any other character that isn't terrible and you'll see why I keep telling you that Lucario is NOT good at punishing.
I've never done it before because I always thought, range>grab. This is sexy after I've tested it.if we psheid (which is honestly easy to see coming with either the ftilt or utilt) its pretty easy. if they hesitate in the middle of the ftilt we can grab them out of that as well.
Let me try this again.If you missed the 2nd part of what I said, I did mention that they are both Safe when used. hitting someone's shield with Fair, you can still get out with min. damage taken, or none taken at all. Ftilt is safe on block. Don't use the speed as just a factor, but the uses that come with a comparison of speed.
Also, If you are implying that Lucario is a bad character, you are mistaken. Also, if you are implying that, I am going to just end the convo here. Also, refer to D.D's post above, which also explains why punishing wit lucario is good.
I am not, and sorry for the D.PLet me try this again.
A 7 frame aerial (with meh range) and a 12 frame tilt are not fast. The other two (UTILT AND DAIR) are far from safe, not to mention situational as punishers.
Speed is obviously the most important factor for punishing.
Oh, and stop putting words in my mouth.
True, you win.Prediction and anticipation aren't character traits.
Which is also true, but on the other side marth is way lighter. His livability compared to other characters are lower. The MU is skewed on that end as well. I guess ill talk to pierce about it, cause i Know he feels that it is really close to even on the Marth end because of the fact Snake lacks options in a lot of sections.I disagree with both sides of the argument.
Lucario has a nice punish game, esp. if he uses aerials ooS. Trading startup speed for relative safety, disjoints, and low cooldown is good in my book.
However, I don't like the idea of juggling as the only reason this turns the MU around. Everyone decent can juggle, but it isn't enough to make snake a good MU for them. Marth has a 10x better juggling game for instance but it is if anything slightly in snake's favor. Snake's livability means when he gets on the ground, he'll be trouble. If he were lighter, it's obvious that we might have an advantage, but it's clear that snake will get the damage he wants to level off and potentially beat juggling attempts.