Mr Wizzrobe
Smash Journeyman
If I get time tonight I'll go through the whole thing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Start to notice your enemies habits, every the Marth felt pressured he would try to double jump to safety.
Examples:
0:35 You stopped his game plan and he tried to reset the situation by jumping away. Chase him there! He has no jumps and near the edge. Pressure him until he cracks.
0:41 look at Marth after your dash attack. Double jumped again.
0:44 3 seconds later you Dtilted and he double jumped. Again...
1:04 After the dash attack you could've read the double jump and punished it.
2:16 Dtilt and guess what followed? Yeah Double jump.
3:28 Look at Marth, Look at Sheik, Look at Marth again then look at sheik. Your presence was pressuring the Marth to react. He feared getting hit and can you tell me how exactly he reacted? ........Double Jump.
The game isn't always about what you're doing wrong but your opponent too. Look out for habits in the situations you put him in. What does he do when you're close by? Does he grab alot? Spot Dodge? Roll? Spam attacks?
You roll inwards every time Marth throws you near edge. You telegraph your attacks too easily, eveytime you short hop or are 5 feet from the enemy you attack. You can get shield grabbed especially by Marth if you don't use safe moves or spacing on shield.
Does your opponent like to shield a lot when you jump at him? Learn the tomahawk (empty jump) to force in shield then grab. (don't abuse it though)
Also at low percents people can CC grab or attack so go for more grabs to damage, Safe Dsmashes and believe it or not the AAA jab combo. Free 30% on Crouch Cancel happy players.
Abuse needles.
Fix your habits, stay cool under pressure and look out for their habits.
Oh BTW:
1:24 the Marth mindgamed you twice here. He would hit you forwards, run that direction and wavedash back. That dash tricked you into thinking he was committing to moving where you were when he really wasn't. He got you twice. Watch out for those mindgames.
-KillerBee
if you fthrow falcon, a lot of them will jump back on with knee. So i fthrow and retreat with needle, or wait. and you can just grab him, if you hit him with the needle then he loses his stock.I land a grab on CF at low percents facing a ledge. What do I do? Things I've tried:
1 - DThrow > Tilt ****. This one ignores the ledge and just uses the throw to rack up tilt damage, which I've seen work great at low percents.
2 - DThrow > FTilt > Fair. This is the basic throw combo I've been using most often, as Dthrow to Fair directly doesn't seem to work.
3 - Dthrow > Jab > Dsmash. If they aren't expecting the jab, it seems like this is a goo way to get them offstage at a bad angle for them.
4 - Fthrow > Run off aerial. This one I've had trouble figuring out. I've tried runoff > second jump Nair which works sometimes, but usually only if they alreay have some damage on them. I've also tried runoff > Fair, but it has rarely hit for me; either i'm doing it wrong or it's too easy to DI away from. Also, I haven't had much success with Bair (at low percents) because it seems like they can reach the stage/ledge before I can space it right.
so, ideas and answers please?
Also, I won't go as far into it (not now anyways), hut I'd like the same question answered if I grab him but facing away from the ledge. Bthrow to Bair? Tilt ****? Dthrow to Usmash? Gimme whatcha got, even the gimmicky stuff.
Waiting in shield is the safest bet IMO. Some Falcons will double jump airdodge back onstage and punish your needles, especially if you've already done it to him previously in the match. If you wait in shield you can punish both the knee and the airdodge and grab him again.if you fthrow falcon, a lot of them will jump back on with knee. So i fthrow and retreat with needle, or wait.
It works pretty well as an edgeguard, and it beats Falcon's Up-B too. Pretty effective but might not work if Falcon goes for an air dodge.I'm not 100% sure because I don't have that much experience with the matchup, but running offstage and double jump nairing back on should technically work well, also.
It works, and well, but not at very low percentages. He reaches the stage or the ledge before you have time to knock him away.It works pretty well as an edgeguard, and it beats Falcon's Up-B too. Pretty effective but might not work if Falcon goes for an air dodge.
Ah, the crouch strat. Very good. I too enjoy stealing Jigglypuff techniques.Wait a bit away from the edge crouching. The crouch cancel will beat everything he can do except knee, which is easy to sheild and punish on reaction as it's so slow. Works pretty good against marth too.
If there is a platform near the edge, that can be a safe place to wait to fall down aerial/grab when he comes on in any way. Watch out for the ledge hop uair poking through though, as it has surprising range.
Ahhaha, poor G putting in work just to get gimped by SheikI was gonna make a thread for this but since I have like 2 links I won't bother I guess lmao.
Just gonna share some of my random Sheik vids from No Johns.
Me vs G$
I was basically likeAhhaha, poor G putting in work just to get gimped by Sheik
lmfao...this post should be pinned up for all to see.I use the crouch strat as fox, but we dont need spacing cause were cheap and dont need skill
LOL =3Ahhh toooo cute! I'm going to start doing that every time I win a match.
So I'm picking up Sheik, 'cause she's just like so ****. I'll be on the boards a lot more now (hopefully posting with some actual content next time).
I approve..So I'm picking up Sheik.
Maybe jab reset wasn't the right term. I mean combo-ing jabs in general. Like Throw to jab to downsmash, or throw to jab to regrab, or throw jab jab Ftilt, etc. I'm getting better at it but I still get punished for trying occasionally
What a good emote omg.
Vocal - Jab resets are just jabs done to characters that didn't tech on the ground. It works generally in the lower percent area as a general rule of thumb, maybe like 0-25%?
And if you can land it, you should basically go for it.
Jab resets occur when you jab an opponent who didn't tech, forcing a get-up animation.Maybe jab reset wasn't the right term.
Got it. I'll keep that in mind.Haha, yea thats not a jab reset at all actually.
I tend to shy away from those, they're super inconsistent and not really reliable imo. I'd much rather just fair or ftilt and then chase.
I only use jabs in combos at like the upper 140ish percents.
Throw them offstage if you're near the edge, otherwise still just dthrow and follow up.What should I do if I land a grab on spacies at high percents? Also, what's the best way to kill spacies at high percents?
Yay!!!!!!I approve..
Good movement + grabbing > Peach ground game (unless they're Armada and have the crazy WD back d-tilt spacing but it sounds like this guy doesn't have that)Hey pros I just can't get past peach. I've been playing a peach but he's much campier than Baka.
He generally stays grounded other than when he's spamming aerials at a safe distance. Doesn't really turnip spam that much. Does a lot of jabs. Crouch cancels a lot, especially all my full jumped spaced nairs. Alway edgeguards with downsmash. Doesn't really combo too hard but rather attacks and then leaves again. Play really really slow, likes to time out people.
I guess some habits I noticed from his is that he always punishes landing on a platform with FJ nair, is always looking for a downsmash and generally uses it twice when possible, gets out of dthrow uair with nairs.
With all the Jabs and CC's I have a really hard time speeding up the match and playing quick like i normally do. I end up feeling like I have to camp him and I just feel like I should be spacing closer and applying more pressure. I usually feel like I'm applying none at all.