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Piss poor reasoning by using Lylat Cruise. Its the players fault he dropped off the stage, not the stage killing the player.
Actually it was a joke because everyone hates that stage.Piss poor reasoning by using Lylat Cruise. Its the players fault he dropped off the stage, not the stage killing the player.
God****it. I hate it when I take things seriously all the time. =\Actually it was a joke because everyone hates that stage.
I was being facetious. From the real world, that's pretty much all we can hope to garner, lol.And you were expecting what?
right, in the pro matches all they did was wavedash huh? you must have eye problems, cause you don't 'beat' the other opponent by pressing the joystick in a direction and airdodging onto the stageI was at Smashtastrophe II on the brawl day(I had to work on the melee day). I noticed most of the crowd was definately Melee>Brawl. HOWEVER, they were still ENJOYING themselves on brawl. I think brawl is just as compeitive as melee.
Brawl has lots of similar aspects to melee. Still the basic rules right? In my view, placing 2 guys on a stage with no items, and on a neutral stage, which both games boast, is quite competitive no matter how you look at it. Melee and Brawl both accomplish this. Getting more detailed. Im going to address some statements raised by some on the melee side on why it is more competitive. Im not trying to attack these people, I'm merely stating counterpoints. I know no one hates brawl.
"Comboing is much bigger in melee" I can name several combos and chains in brawl. One example is foxs dash attack-utilt-utilt-usmash. This is very effective at lower percents. Also
Ike can down throw-up b, among others.
Tripping- I know this a common complaint. It can ruin game winning combos. I agree with the melee team on this one. Although it hasnt cost me stocks, it HAS caused me from taking stocks. I don't mind it, but some are extremely furious about it.
"No wavedashing. Wavedashing required skill and technique." True, wavedashing is hard to do, and it is an awesome technique. However, wavedashing is a glitch, never meant to be in melee. And some "pro" matches I have seen, all they did was wavedash. This equates to me:
Your called a pro because you exploit a glitch in a game constantly. I think thats stupid. If wavedashing wasnt allowed in melee, I'm confident, besides some more combos, that melee matches would be near identical to brawl.
The wavedashing thing is my biggest issue with the argument. But, I think they are both very competitive games. I just think since brawl is newer, and has much more poularity due to melee's success, it has much potential to shine in the competitive circuits, due to the larger viewing crowd.
actually, no.Ok im sorry. Wavedash to any attack, with nearly no lag. There. And isnt it obvious what I meant?
Wavedashing is nowhere near the most-used technique in Melee, although it is a hell of a lot of fun to use. More "pros" spam SHFFLing and DDing than WDing (sorry for the abbreves)"No wavedashing. Wavedashing required skill and technique." True, wavedashing is hard to do, and it is an awesome technique. However, wavedashing is a glitch, never meant to be in melee. And some "pro" matches I have seen, all they did was wavedash EDIT(and go into an attack). This equates to me:
Your called a pro because you exploit a glitch in a game constantly. I think thats stupid. If wavedashing wasnt allowed in melee, I'm confident, besides some more combos, that melee matches would be near identical to brawl.
The wavedashing thing is my biggest issue with the argument. But, I think they are both very competitive games. I just think since brawl is newer, and has much more poularity due to melee's success, it has much potential to shine in the competitive circuits, due to the larger viewing crowd.
Wasn't trying to offend you, I'm just stating that many people overrate the usefulness of the wavedash (it is useful, just not nearly as necessary as some other techniques), and most people that like Melee over Brawl don't really care THAT much about this being removed (although it still sucks).Wavedashing section deleted. I dont want to start a firestorm of argument and bickering. Sorry I posted an opinion.
No fair Ankoku, I made the "Brawl Dial-a-Combo" comparison a while ago, you stole my ideaI think we're succeeding very much in playing the game as it is.
http://youtube.com/watch?v=CPcXrYv1p-Y
You can't ban camping. How do you define the difference between using a few projectiles and camping?Well I cant believe im about to say this but this a pretty active debate thread sooooo. you hate camping right? all of your do, so do I, but you know, in melee people went allowed to excessivly stall the match. and really...what IS camping? is it not stalling the match,
BAN CAMPING. just do it. everyone, ban it. then brawl would be fun if people didnt sit down and camp all the friggen time! It would be fun, dare I say it, it would even be viable as a competitive game!
Uhhh... not so sure about that. Melee - wavedashing is still >> Brawl.Melee without ATs is still equal to brawl, but melee with ATs is superior to brawl.
<3 Glad I could help.Oh, and by the way, Scar: After watching 'I Killed Mufasa' I found my third main. I had no idea who it would be until then and after watching your video and seeing you completely own, I picked up Captain Falcon and loved him from that point on. Just thought you'd want to know.
People applaud the lack of wavedashing in Brawl? Where have you been? If you mean they flip out over the lack of wavedashing and don't care about the removal of l-cancelling, then I might be able to provide some insight.I don't get why people applaud the lack of wavedashing in brawl, but don't lament the removal of L-canceling.
I've been here the whole time. This is what I was referring to:People applaud the lack of wavedashing in Brawl? Where have you been? If you mean they flip out over the lack of wavedashing and don't care about the removal of l-cancelling, then I might be able to provide some insight.
The impression I got was that this person was relieved to see that wavedashing is not in Brawl for people to exploit and try to appear professional."No wavedashing. Wavedashing required skill and technique." True, wavedashing is hard to do, and it is an awesome technique. However, wavedashing is a glitch, never meant to be in melee. And some "pro" matches I have seen, all they did was wavedash. This equates to me:
Your called a pro because you exploit a glitch in a game constantly. I think thats stupid. If wavedashing wasnt allowed in melee, I'm confident, besides some more combos, that melee matches would be near identical to brawl.
The only way I can see L-canceling being obsolete (or unnecessary) in Brawl is if your style of play consisted of all full-jumped aerials and ground attacks. The exception would be moves such as Fox's d-air, but the majority of aerial attacks in Brawl still have a sizeable amount of landing lag, especially when short-hopped.There are other ways to cancel landing lag and the landing lag of aerials has already been reduced dramatically since Melee. Brawl plays extremely smoothly and l-cancelling is a bit obsolete. Auto-cancelling, I believe, has replaced it for the most part. And even without auto-cancelling, once again, Brawl plays smoothly and doesn't really need l-cancelling.
Aniki played both Samus and Link, man.Almost positive that Samus player who didn't wave dash was not Aniki if i remember correctly Aniki was filthy good at implementing super wave dashing not to mention regular wave dashing.
And occasionally Doctor Mario. Doesn't wavedash with any of them.Aniki played both Samus and Link, man.
Smooth Criminal
Aniki was never good at wavedashing so he never did it.Almost positive that Samus player who didn't wave dash was not Aniki if i remember correctly Aniki was filthy good at implementing super wave dashing not to mention regular wave dashing.
Pikachu's QAC, and Nana's stationary desync were found. If you really care and don't know about these tricks, look 'em up.Well.....it still doesn't look all that good, Snake and MK are still dominating, and very few interesting or useful ATs have come out (That infinte second jump thing is probably the ONLY one), but it's getting better.
This is the argument:
Brawl lacks many of the things which made melee competitive. Here's a list for you:
Mental Battles on Approach
Melee: Melee revolved around outsmarting your opponent on an approach, always by making them think you were going to do one thing (attacking, dashing, rolling), then doing another. The speed of the game, along with the variety of approach options (wavedashing, dashdancing,, triangle jumping, dash attacking, shffling, wavelanding, retreating, rolling, dodging) made this the single most competitive aspect of melee. You'll never see pros standing still in the game. Note that there are many, many more approach options beyond what I listed, especially when you get into character specifics.
Brawl: Brawl has very, very few approach options. Each one is incredibly predictable and easily punishable. You can dash, dash attack, aerial attack, air dodge, or roll. Each one is visible from a mile away. Because of this, approaching is no longer the most viable strategy. Rather, the best strategy is to sit across the stage and lob projectiles all match.
The difference:
There's no real way to be a mental step ahead of your opponent. If you play a fast character, you can easily predict an approach, and react accordingly. This does not mean Brawl is not competitive; rather, it means that it is less competitive in this area due to more limitations.
MAIN POINT
Brawl, right now, as a competitive game, does not allow for much more than camping and spamming. This is not a difficult strategy. Yes, some do it better than others... but let's say, for example, that I'm better than my friend at Brawl. I make better decisions, I play smarter, I play faster. However, since projectile spamming is incredibly easy, and I do not have a reliable method of approach, the skill gap is weakened. We are both at the same skill level, because we are both equally good at the dominant victory strategy--camping. The fundamentals which make games competitive do not exist--it's simply a question of who caves first in the projectile wars, and whether or not they get lucky with their approach. This is what it means for Brawl to be less competitive.
See the underlined text.No fighting game is pure action. That's called mindlessness.
So you think Melee was about predicting? I agree 100% when it comes to edge guarding, and even to an extent comboing. But during an approach or a close encounter with the opponent, it was either you react quickly enough or you were confused. If both people react, then I don't need to explain to anyone that the person who got there first wins.
I confess that air dodging through yer opponent wouldn't work, but seriously, sometimes something just as counter-intuitive could work. And the incentive to do so isn't completely thwarted by the prospect of being severely punished, or even being KOd. But I still believe the general principle that judicious attacking is the main theme in Brawl. In Melee it was speed. Speedy reactions. Speedy mind games. Speedy combos.