Oh no, I knew that was AR'd, but he has since become ******** technical. Have you seen him do the Lowrider? Its ridiculous.
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casual gamers would have just as much fun with brawl as they do now if sakurai kept the competitive aspect of smashUm, no they don't...because Smash was never meant to be hardcore competitive. It was supposed to be a fun, crazy game that you could play with your friends. At least, that's what I recall Smash 64 being. Remember, it was you guys who turned Melee into a super competitive title. I don't think they ever intended for Melee to become something like that...so you can't exactly fault Nintendo for continuing what worked for them: a four player fighting game with a gathering of Nintendo characters and history that couldn't be found in any other game.
While I agree that that is more than likely their intent with making the Smash scene, what did they really have to lose by leaving the competitive aspects that made Melee such a superior game in Brawl? It doesn't ruin it for the casual crowd, they still played Melee all the time in ignorant bliss and really enjoyed it; why couldn't it be the same for Brawl?Um, no they don't...because Smash was never meant to be hardcore competitive. It was supposed to be a fun, crazy game that you could play with your friends. At least, that's what I recall Smash 64 being. Remember, it was you guys who turned Melee into a super competitive title. I don't think they ever intended for Melee to become something like that...so you can't exactly fault Nintendo for continuing what worked for them: a four player fighting game with a gathering of Nintendo characters and history that couldn't be found in any other game.
Who the hell cares if they had done something "unintended" with the game? In the end, it just netted them more sales, and kept Melee on the best-sellers list for nearly all of the Gamecube's life span. Common sense would dictate that you would then follow this formula; what is going to happen when Brawl has run its course, the casuals stop playing, and it's deemed as a game not fit for competition? Who will keep buying it then and keep playing? I've bought at least 4 copies of Melee to date, and haven't touched Brawl since about a month after its release... Not saying this is necessarily going to happen, but it seems to be Nintendo's strategy, which does not make any sense, and is essentially a big f*** you to those that kept Melee as one of Nintendo's best-selling games.Simply since they felt that the competitive scene and done something that was unintended with the game. They had turned it into their game.
So I guess Sakurai said **** YOU COMPETITIVE GAMERS! and basically forced everyone to play Brawl as he envisioned.
*shrug*
Oh, God... are we REALLY going to start this again?! Sakurai didn't have a vendetta against us, so stop acting like Brawl was made as if Sakurai was personally giving giving each of us the finger whilst f**cking our girlfriends and requesting TPS reports. He had every right to do whatever he wanted, and this just so happened to be it, so leave it alone. Blaming Sakurai this late in the game isn't going to accomplish anything (especially considering he already said he probably won't want to make another SSB game anyway).Simply since they felt that the competitive scene and done something that was unintended with the game. They had turned it into their game.
So I guess Sakurai said **** YOU COMPETITIVE GAMERS! and basically forced everyone to play Brawl as he envisioned.
*shrug*
he wasn't as bad as you exaggerated, but it was clear he did not want more skilled players to dominate. so it was more like him just giving us the finger instead of also f**cking our girlfriends alsoOh, God... are we REALLY going to start this again?! Sakurai didn't have a vendetta against us, so stop acting like Brawl was made as if Sakurai was personally giving giving each of us the finger whilst f**cking our girlfriends and requesting TPS reports. He had every right to do whatever he wanted, and this just so happened to be it, so leave it alone.
thank godBlaming Sakurai this late in the game isn't going to accomplish anything (especially considering he already said he probably won't want to make another SSB game anyway).
Missing the point. He never wanted more skilled players to completely dominate, and we'd all know that if we all read some of his early interviews (I'm talking about SSB64/SSBM interviews). We can't blame him because WE changed the Smash formula of our own accord into a competitive one. If we want more competitive Smash games, logic would dictate that if the SSB64/SSBM director is at the helm, we'll have to change the formula of our own accord again. So... no, I didn't over-exaggerate, because there ARE people who think that Sakurai literally sat in his office and plotted the SWF apocalypse. I don't see the logic (or the use) in caring anymore. Just play the **** game, and if you can't play it the way you want, then pass the baton to someone else, because for every person on these forums incessantly b*tching about Brawl not being inherently competitive, there are 5 people willing to MAKE it competitive.he wasn't as bad as you exaggerated, but it was clear he did not want more skilled players to dominate. so it was more like him just giving us the finger instead of also f**cking our girlfriends also
thank god
Wow you've bought four copies of Melee? Why?Who the hell cares if they had done something "unintended" with the game? In the end, it just netted them more sales, and kept Melee on the best-sellers list for nearly all of the Gamecube's life span. Common sense would dictate that you would then follow this formula; what is going to happen when Brawl has run its course, the casuals stop playing, and it's deemed as a game not fit for competition? Who will keep buying it then and keep playing? I've bought at least 4 copies of Melee to date, and haven't touched Brawl since about a month after its release... Not saying this is necessarily going to happen, but it seems to be Nintendo's strategy, which does not make any sense, and is essentially a big f*** you to those that kept Melee as one of Nintendo's best-selling games.
He probably thought that the hole was for an entirely different purpose if you know what I mean.Wow you've bought four copies of Melee? Why?
I've bought something like 5 GC controllers, but 4 games???
Office Space reference?, so stop acting like Brawl was made as if Sakurai was personally giving giving each of us the finger whilst f**cking our girlfriends and requesting TPS reports.
Played them to the point of them no longer working anymore (scratches, etc.), but I thought that was obvious.Wow you've bought four copies of Melee? Why?
I've bought something like 5 GC controllers, but 4 games???
You got meHe probably thought that the hole was for an entirely different purpose if you know what I mean.
That said, I'm sure i've bought more copies than that.![]()
he saw what we did with the game and then he tried to make it so it's impossible for us to play like that in brawl. why wouldn't i be angry? ok, i can try to help make brawl competitive, but most of the competitive players agree that it will never be as competitive as melee is. and it's all because of sakurai's "everyone needs to be a winner" attitude.Missing the point. He never wanted more skilled players to completely dominate, and we'd all know that if we all read some of his early interviews (I'm talking about SSB64/SSBM interviews). We can't blame him because WE changed the Smash formula of our own accord into a competitive one. If we want more competitive Smash games, logic would dictate that if the SSB64/SSBM director is at the helm, we'll have to change the formula of our own accord again. So... no, I didn't over-exaggerate, because there ARE people who think that Sakurai literally sat in his office and plotted the SWF apocalypse. I don't see the logic (or the use) in caring anymore. Just play the **** game, and if you can't play it the way you want, then pass the baton to someone else, because for every person on these forums incessantly b*tching about Brawl not being inherently competitive, there are 5 people willing to MAKE it competitive.
Pfft. For the last time, the mini disk NOT go in the smoothie machine!Played them to the point of them no longer working anymore (scratches, etc.), but I thought that was obvious.
What a coincidence; I <3 people who get Office Space references.Office Space reference?
<3 that movie.
First of all, he didn't try to make Brawl unlike competitive play, he just didn't actively try to make it like competitive play. Melee wasn't made any differently than SSB64 in concept, and Brawl wasn't made unlike Melee in concept, either; sure, there are tweaks to the engine, but nothing out of the ordinary was done in the Brawl dev cycle (that we know of) to make us think Sak didn't do things any differently than he had before.arrowhead said:he saw what we did with the game and then he tried to make it so it's impossible for us to play like that in brawl. why wouldn't i be angry? ok, i can try to help make brawl competitive, but most of the competitive players agree that it will never be as competitive as melee is. and it's all because of sakurai's "everyone needs to be a winner" attitude..
*GASP* How did they get out of their cages?! No! They were to make me millions and millions of dollars by helping me to rig lotteries!Why can't we all just talk about something more pleasant?
I am refering to time traveling bunnies...
Oh, so you don't wanna keep talking about this topic? DON'T TELL ME WHAT I CAN'T DO!Why can't we all just talk about something more pleasant?
I am refering to time traveling bunnies...
he got rid of l-cancelling, removed directional airdodges (don't really blame him for that though), got rid of shuffling, drastically decreased hitstun, made everyone floaty, added auto ledge grabbing, etc. and then he added stupid things like footstool jumping and tripping. why would he change the game so much if he wasn't trying to make it noob friendly?First of all, he didn't try to make Brawl unlike competitive play, he just didn't actively try to make it like competitive play. Melee wasn't made any differently than SSB64 in concept, and Brawl wasn't made unlike Melee in concept, either; sure, there are tweaks to the engine, but nothing out of the ordinary was done in the Brawl dev cycle (that we know of) to make us think Sak didn't do things any differently than he had before.
smash is very important to me. i'm going to be angry for a long time, but it's not going to change my decisions. i've already decided to play brawl because i can play online and i don't think it's TOO bad of a game, but i'll always prefer melee.And second, the time to be mad is pretty much over. What's done is done, we've had time to vent and grieve, and now we should get over it. Make a decision (Melee, Brawl, or both) and act on it. Simple as that. Whatever your position is, just act on it instead of making insipid posts on an online message board. When it comes time to make SSB4, you can be mad again, but enough time has past for you to man up, make a decision, and move on with life instead of blaming Sakurai for all of your Smash-related problems like an emo with OCD.
May I ask why?smash is very important to me.
it's my most enjoyable hobbyMay I ask why?
This is just semantics, but he didn't really get rid of shffl-ing; the removal of l-canceling made shuffl-ing an unfortunate bit of collateral damage. Plus, Footstool Jumping actually adds to the edgeguard game and, for some characters, gives them additional mini-combos (I use it with my Toon Link all the time). Tripping is and always will be dumb.he got rid of l-cancelling, removed directional airdodges (don't really blame him for that though), got rid of shuffling, drastically decreased hitstun, made everyone floaty, added auto ledge grabbing, etc. and then he added stupid things like footstool jumping and tripping. why would he change the game so much if he wasn't trying to make it noob friendly?
smash is very important to me. i'm going to be angry for a long time, but it's not going to change my decisions. i've already decided to play brawl because i can play online and i don't think it's TOO bad of a game, but i'll always prefer melee.
L-cancelling was something meant to be something where you would be like "How'd you do that?" Nothing more. No way Sakurai knew about it's amazing game-breaking useage in smash 64 or Melee. It was luck that it is so useful. We were LUCKY! Extremely lucky. Shuffling was just like L-cancelling in that sense (if Sakurai even knew about shuffling at all).he got rid of l-cancelling, removed directional airdodges (don't really blame him for that though), got rid of shuffling, drastically decreased hitstun, made everyone floaty, added auto ledge grabbing, etc. and then he added stupid things like footstool jumping and tripping. why would he change the game so much if he wasn't trying to make it noob friendly?
ORLY?smash is very important to me.
L-cancelling was something meant to be something where you would be like "How'd you do that?" Nothing more. No way Sakurai knew about it's amazing game-breaking useage in smash 64 or Melee. It was luck that it is so useful. We were LUCKY! Extremely lucky. Shuffling was just like L-cancelling in that sense (if Sakurai even knew about shuffling at all).
sakurai knew about l-cancellingL-cancelling was something meant to be something where you would be like "How'd you do that?" Nothing more. No way Sakurai knew about it's amazing game-breaking useage in smash 64 or Melee. It was luck that it is so useful. We were LUCKY! Extremely lucky. Shuffling was just like L-cancelling in that sense (if Sakurai even knew about shuffling at all).
footstool jumping it does have some uses, but it's very situational and my point is the techniques he added doesn't replace all the stuff he took outO, and footstool hopping is far from useless. Hell-if it were in Melee, we'd see quite a diffrent edge, "off the stage" game, and approaches (from being knocked off the stage) with just one tiny technique addition. It might not be extremely useful like L-cancelling (which I still don't see why it's not automatic, since it's easy as crap. >_<), but it's useful given the right situation.
we were VERY lucky with melee. not so much with brawl. games shouldn't lose depth as the series progressesAll three smashes were made EXACTLY THE SAME WAY! They were meant to be party games, not hardcore competitive fighting games. We are EXTREMELY lucky with each of the three game having any competitive depth at all. In other words, smash 64's, Melee's, and Brawl's competitive depth is basically luck. We're luck to have any competitive depth in any and all of them.
YESRLY!ORLY?![]()
Sometimes when I'm lucario I footstool them while they're shielding and down air, it sometimes shield pokes lol.The addition of footstool jumping appears to have been more/less inconsequential to me, I mean the only way it can be done is basically the same was as Jiggs's rest, you need to be right on top of the person and then do it. The only reason anyone ever used rest before was because of its amazing reward, footstool jumping clearly doesn't have THAT much of a benefit to make yourself that vulnerable.
Most footstools that I've seen have been entirely accidental. I really believe that footstools were included to discourage people chasing their opponents off-stage, since all it takes is a (usually accidentally) well-placed jump to punish someone.The addition of footstool jumping appears to have been more/less inconsequential to me, I mean the only way it can be done is basically the same was as Jiggs's rest, you need to be right on top of the person and then do it. The only reason anyone ever used rest before was because of its amazing reward, footstool jumping clearly doesn't have THAT much of a benefit to make yourself that vulnerable.
whoa cool discovery, but i doubt there will be many players who are able to use this well. it's like trying to SWD consistently (i think, i haven't tried it out yet)Someone made a "new" discovery (more like an explanation for an old one, but w/e). This is ridiculously hard to do. Harder than L-canceling and wavedashing combined IMO. If this can be done consistently... then who knows how we'll play Brawl in the future. Seriously though, this is freaking hard to do consistently :/
Thread: http://smashboards.com/showthread.php?t=172824
My post where I figured out what this is and how to do it: http://smashboards.com/showpost.php?p=4591069&postcount=24