competitive or now thers not too much u can do to get better then that.
Do you honestly believe we're already as good as we can possibly become in 4 months time? I can't understand how you could seriously say something so silly. Or worse,
believe something so incredibly wrong. 4 months isn't enough time to judge the future of the game. Hell, the SBR still hasn't finished making the first official ruleset yet.
Sad as it is, many other people are jumping (more like leaping) to the same conclusion. But whatever, no sweat off my back. I don't really care. But in 2 years time, if you try picking up Brawl again, I guarantee you won't be able to keep up.
EDIT: I didn't see PR's post till now. Here is my response:
The problem is that we know what to look for
Do we? I made a different analogy earlier (might have been a different thread), but the summary of it is this: The RTS genre has people infinitely more experienced, better at making strategies, and better at breaking their games than we are. But RTS games are everchanging. New strategies that people think are overpowered come up every other week, and are subsequently beaten the next week. In the end, we know where to
start looking in Brawl, but that doesn't mean we know where we'll end up.
we know how to find things that work and things that don't.
And people thought wavedashing was a useless discovery until Ken used it. (Serves me right for not looking that up myself. But it doesn't change the rest of the point :D)
Given, we know better now, but how much better? Maybe there was some silly little discovery that all of us wrote off as being stupid, but someone will take and refine it to something we could have never imagined. We, as a community, are still very much so stuck in old ways of thinking. Half of the new "AT"s that are discovered end up being slapped with "wave" in front of their names. We know how to find things that work or don't work to make us play like we used to. We don't know how to find things that work to make us play in totally new ways.
Thats how after only a few DAYS into the game we found DDD's chain grab, after a few weeks we found mortar sliding and have already figured out ways to use it in combat.
Note: SWF didn't find either of those. Japan did. And btw, if you watch their videos, they are keeping up (if not better right now) with us now despite not being very good at Melee. Most of our community is too busy telling everyone how bad Brawl is. Many of the things SWF has found was something posted by a new user, like 07/08s. How are
we, the experienced ones, not finding anything out? Because most of us have our heads stuck in the sand and refuse to look outside the box.
we know how the game works and there really a "Best option" in Brawl and that is to play as defensive as humanly possible with all but a few specific characters(MK, Diddy and Wario) You abuse what works and what works is camping, thats the dot at the end that we were looking for, it really isn't going to get much deeper than that unless we manage to actually break the game.
I disagree with that in so many ways that it isn't even funny. That is incredibly far from the truth, but that doesn't matter. You've convinced yourself of it, so without a long and strong argument, you won't change your mind. I'll leave it to someone else (prolly AZ) to deal with that.
EDIT2: You know what? In all honesty, I seriously can't believe that so many people can be so incredibly short-sighted. In fact, I think the reason so many people argue against Brawl is because they want to justify to themselves why they aren't playing the new Smash with the rest of the community. They aren't content with telling themselves the truth, that its simply a matter of preference and they enjoy Melee's playstyle more, so they have to argue and prove it to everyone else. By doing that, they can feel justified for turning their back on the new game and sticking to Melee. I'm not saying that
everyone who argues for Melee is like that, but it sure seems like it describes many of them.