Halberd (though counterpick by Brawl's meta-game standard), Hanenbow (same with Halberd), Skyworld, Port Town Aero Dive, 75m, Mario Bros., Great Sea (Toon Link stage), Bridge of Eldin, Pokemon Stadium 2, Pictochat, The Summit, New Pork City, and Frigate Orpheon (again, arguably counterpickable) all say "hi," Daft. You want to talk about random events affecting the outcome of the match---you must not have played on those stages at all.
Hanenbow, 75m, Great Sea, Pictochat, the Summit, and New Pork City aren't even allowed in most tournaments so why are they even being brought up? Also, you get plenty of warning signs for the hazards in Halberd, Great Sea, Bridge of Eldin, Frigate Orpheon, Pokemon Stadium 2, and 75m and they only kill you if you're not paying attention. For Port Town Aero Dive, the cars always come in the same places and they almost always show up after the same interval of time and for Skyworld, the stage only kills you if spam powerful attacks like Snake's mines and Ike's smash attacks. Also, regarding the Summit and New Pork City, the fish always appears at the bottom of the screen and the Ulimate Chimera is so slow that you really have to be absent minded to get caught by it.
MOST of the stages in Melee were extremely neutral. Very little actually went on in the background. Those stages that were deemed counterpickable had a few certain things going on that could be arguably deemed random but didn't offset the outcome of the match too badly. In Brawl, even those stages that are arguably counterpickable have obstacles that are potentially game turning and tilt the scales a little too far.
Again, if you don't pay attention and, if you ask me, that only applies for Halberd and Great Sea.
Oh, and let's not forget about tripping (random). And the nature of items such as the Dragoon and Smash Balls. Yeah, you know, along with the rest of the items that encourage camping/farming.
Again, why are items part of this discussion when a vast majority of tournaments don't allow them?
As for the latter half of what I quoted, well, did you know that each character in Melee had their own unique physics and techniques that were not a result of exploits? And did you know that knowing advanced techniques in ANY fighting game is only half the battle? Yeah. I'd LOVE to see you pick up a GG game and beat a seasoned tourney-goer without extensive knowledge of the character you're playing. I'm willing to wager you're going to get nothing but chip damage off of him while he dustloops (er, my bad, BADLANDS loops cuz Testament is all the rage) you to death.
Uh, Brawl isn't like that at. A C-sticking Ike will not fair well in any tournament. A lazer and Fsmash spamming Wolf will not fair well in any tournament. A Kirby who constantly goes to the height of 5 jumps and uses stone, followed by cutter will not fair well in any tournament. "Anyone" matches online have created this illusion but get in a one on one with these kinds of people and they fall to pieces and will usually forfeit the match after they lose 2 stocks and you have only taken 15-30% damage.
When you outline the fact that Nintendo designed this game for the casual player Melee was as well and so was the original. Your point? in mind, how in the living hell could you go on a large rant like that vying for its nearly non-existent competitiveness? It's like oil and water, really. Sakurai himself said that the notion of competition is foolish Source?and that everybody should feel like a winner. Brawl epitomizes this to a "t."
Please read the rest of the thread and the rest of our arguments before posting stuff like this. K?
Smooth Criminal