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His reasons for it being considered not that good are that you get edgeguarded for sure when you land or something. I don't remember the post, I might look for it. They're similar reasons though... her recovery isn't exactly complicated. You get on and you almost always get hit. And you can't do anything about it.m2k is probably right but not for your stupid reasons. It's not a great recovery but you don't get zero deathed once you get back on stage.
Chain grabs will always work because they're resistant to SDI. Only thing that affects a chain grab is whether or not the stage interferes with it (plats and other things) or if the chain grabber messes up.Speaking of DIing, mango said that in the future there will be way fewer combos cause people will learn to DI.
Okay then can we comment on how easily and systematically Mew2King removes Samus's recovery options when he fights her? And argue that such a feat can be emulated and therefore Samus's recovery isn't third?Videos are great for seeing how a lot of different people are successful in different ways for the same character, ans seeing how they are successful. Like watching ihsb, hugs, and phanna all recover. Uh yeah its pretty useful actually
This is fair I guess. It is hard to say anything about Pichu's recovery at high level since there isn't a high level Pichu.You actually dont know anything about pichus recovery at top level. No one does, unless you want to say pichus recovery = pikachus minus a hitbox plus length. And pichus recovery is definitely not as good as samus anyway. There's no way anyone can say one of the other definitely. But samus can make it back from pretty much anything, get hit and do it again. pichus and pikachus are good, quick, and have options, but if the person takes away the ledge from you you have to go onstage. If they have the ledge and ledgehop something, you're gonna get hit and go flying... theorybros oh yeah. and you are playing it here to cause guess whaaaaaaattt?
In my experience it works, both as and against Sheiks.lol edgeguard loops actually rarely happen. only work 23.4% of the time. all you do is say they work, i say I don't see it and look at vids and its not there, I see people play and its not there either.
I disagree entirely with this statistic.43.6% of what GOD says is wrong.
problems with this postyeah I dont really think anyone gives a **** anymore kk
I got my stats from mew2kings frame data. dont question it, he's better than you are
My pichu example: it doesnt matter if she has no landing lag if she is in the air.. lol firefox landing doesn't have much lag so you waveland something before they land. I guess it was only hilariously stupid when you are visualizing pichu upbing straight into the stage. which wait.. wasn't what happened?
I defer all my posts on pichu to icg's wisdom. if he tells me Im wrong Im wrong.
n64 i cant say if you read or not. Maybe you even comprehended it and are trolling. you sure didnt intelligently address anything
And falcon grab doesn't combo into anything except uthrow at higher percents. So its not guaranteed and dont act like it. Puff is god tier anyway who cares, she ***** everyones recovery, end of story (or she should at least).
Id like you to do me a favor and watch sheik dittos to see how man sheiks actually do the cg successfully. watch ganon/sheik too and see how that works out. cgs are not like free candy and people mess up on them a lot. reality and actual matches will show you this.
4 sure dirty.marth and samus have very overrated recoveries
fox/falco are underrated (shinestalls, illusion cancels, mixing up fire foxes and illusions and air dodges and wall jumps they are not bad at recovering at ALL)
icg is the man dont hate
of course having no lag on landing is important to recovery. learn to read. You just have to respond differently to the situation. lol youre acting like I said that having no lag wasnt important for the character recovery. gd what are they teaching canadians in school these days? obviously not reading comprehension
You said that lack of landing lag don't matter if they're airborne. I know you were talking about Pichu, but then you seemed to apply the same sort of principle to Firefox. But what you don't seem to get is that the fact that you have to be extremely preemptive is very good and can suck immensely for slow characters like Peach, etc. Or if they're just not in a position to punish it immediately. This can get very guess-based with things like platforms.My pichu example: it doesnt matter if she has no landing lag if she is in the air.. lol firefox landing doesn't have much lag so you waveland something before they land.
If you're going to cite any youtube videos that support your point then this is going to get nowhere really quickly because you can find support for basically any matchup ratio, strategy, or technique (no matter how blatantly wrong it is) on youtube.ok so reality check: youtube search hax sheik. First match comes up. http://www.youtube.com/watch?v=o6rQiiATYkc
3/4 times that match sheiks gets in an edgeguarding situation (shes recovering, falcon on stage waiting) she gets back. She's stomped twice and techs the stomp on a platform, kneed once offstage and killed, and another time she ends up gimping hax for trying to edgeguard her.
For many people they are. I don't make my arguments around crappy players. I know for darn sure that if I'm in a CG ditto with Plank, M2K, Drephen, Vanz, Tope or any decent Sheik I should be expecting a full death grab, or at least 40%.yeah cgs should be free but for 99% of people who cant do them they're not.
http://www.youtube.com/watch?v=xLmmcGxvLRgEDIT: whoops that was 3rd youtube result.
1sr resukt is tec0 vs hax. 3/6 times sheik gets back on fine from being off. One time she SDs (like airdodges in the middle of space) and two more times she tries going for the ledge when she could have gotten onstage. but hax is too smart so she dies
He can time his invincibility to prevent the poof from hitting him (very easily) if he just stands up or ledge stalls effectively. This is true for most characters. If she's that close she's also vulnerable to ledgehop whatever, probably.Falcon can only guaranteed knee if sheik is far enough offstage that she cant slap him, her up-b wont hit him when hes on the ledge, and that sheik actually goes onto the stage. If sheik upbs to the ledge and falcon leaves it, shes fine. If she airdodges on instead, shes not auto kneed. If she upps onto a platform or something, its definitely not auto knee.
I should probably address that using 2 matches chosen randomly to form the basis of a matchup strategy's viability is a terrible sample size. And consequently coincidental factors like Hax playing bad or whatever wind up heavily influencing a statistic.Well trying to choose a random high level match to prove a point wont hold up against your theory. I guess two random ones wont work either. Funnily enough, my point is proved (edgeguarding sheik isn't some auto combo or autokill) but yours isn't.
I'm not going to get into a silly youtube game with you because it's a waste of my time. I'm pretty sure that if I bother to ask any reputable player about whether or not it's easy to hit Sheik during recovery, they're going to tell me "Yeah".Strange how that works out. Pick five more videos and see how automatic it is to kill sheiks recovering. Lol it was especially funny when hax tried to edgeguard her and got gimped. automatic you say?
Alright, that was dumb of me."At least 40%"
Chain grabs are automatic. I'm not sure what you're trying to infer by saying they're not. By definition a chain grab is an inescapable combo.Idk what we're even talking about anymore. You seem to think that chaingrabs are automatic and sheik dies everytime she has to up-b onto the stage. REality says otherewise buuuuuuut say whatever you want. This is a waste of time and I have school to do..
lol @ people who tink mango was the first to type like that.Please, Jona's been posting like that for years.